pushes you by dimesto52
pushe out the oposant nothing else.
| Source Code | https://github.com/dimesto/pushes-you |
| Windows | https://dimesto.itch.io/pushes-you |
| Original URL | https://ldjam.com/events/ludum-dare/42/pushes-you |
Ratings
| Overall | 715th | 2.333⭐ | 23🧑⚖️ |
| Fun | 687th | 2.3⭐ | 22🧑⚖️ |
| Innovation | 680th | 2.325⭐ | 22🧑⚖️ |
| Theme | 675th | 2.575⭐ | 22🧑⚖️ |
| Given | 23🗳️ | 11🗨️ |
It seems there are a few positions you can get in where it's completely unrecoverable no matter what, which could be a fun gameplay element if balanced properly. However, there are some instances where you spawn in such a position or get screwed into such a position by enemies randomly spawning in the wrong places, which is a little frustrating.
I like the general concept though and I think if you decide to do some post-LD refinement/expansion (Level design with obstacles? Power ups? New enemy types? New weapon types? Anything that adds more to the concept) this could turn into a really nifty game.
Other then the bugs with the controls and the UI buttons not working after your first failure the game was pretty fun. The core concept is solid, it just needs a little more variety.
Did you opt out of the wrong category by accident? I see the "audio" category but not "graphics", which seems backwards to me.
PS for folks having trouble with WASD controls, you can remap the controls in the launcher - it defaults to ZQSD, which is the WASD equivalent on AZERTY (ie, French) keyboards. When I think of it (which I didn't this LD, for my own part) I usually try to make my games support *both* keyboard layouts as that's usually pretty trivial to do.