Ludum Delivery by Korso

Introduction
You are in charge of filling the trucks of the Ludum Delivery (r) transport agency. In this puzzle, a set of packages suspiciously similar to tetris pieces are moving on a conveyor belt. Your mission is to assign them to the trucks before they reach the barrier.
Controls
- Left-click (mouse) to grab a package. Another left-click to release it.
- Right-click (mouse)/SPACE/E* to rotate the selected package.
- Number 1 (keyboard) to send truck #01
- Number 2 (keyboard) to send truck #02
Rules
- Load the trucks as much as you can. To send a truck you need to fill it almost completely, until the corresponding indicator changes to green. Extra points for fill the truck completely!
- Prevent the packages from coming off the conveyor belt.
- Be careful. You can't return a package to the conveyor belt once selected.
- In higher levels the truck fill restrictions are stricter, and the packages are more frequent.

I've posted a Post Mortem, in case you are curious.
Post Compo update
During last week I’ve polished my original submission with new items, some bugfixes, better level progression, better PRNG for new pieces, an updated controls screen, and some niceties here and there. I’d love for you to try it and give me your feedback in the comments, especially if you played the original submission.
This time, besides of the classic endless mode, I’ve included a new 100 Trucks mode. The challenge is to send 100 trucks without losing. You can even try a perfect game if you send 100 perfect trucks (completely filled). And it's possible, as you can see here:
https://youtu.be/ltleyC2jzU0
Want to try? https://korso.itch.io/ludum-delivery-v11-post-compo
Ratings
| Overall | 31th | 4.04⭐ | 52🧑⚖️ |
| Fun | 36th | 4⭐ | 52🧑⚖️ |
| Innovation | 187th | 3.5⭐ | 52🧑⚖️ |
| Theme | 34th | 4.29⭐ | 52🧑⚖️ |
| Graphics | 60th | 4.06⭐ | 52🧑⚖️ |
| Audio | 98th | 3.6⭐ | 52🧑⚖️ |
| Humor | 170th | 2.988⭐ | 44🧑⚖️ |
| Mood | 117th | 3.522⭐ | 47🧑⚖️ |
| Given | 50🗳️ | 35🗨️ |
One feedback it would be nice if rotation was a key (I find the right click hard to execute on a Mac)
Despite that, it's a solid idea and you made it well.
The pace felt a little slow, so speeding it up might increase the challenge. But honestly, I wouldn't have enjoyed a more challenging version nearly as much. There's something joyful about perfectly filling trucks over and over again.
Nicely done.
Thanks for your feedback. I've fixed the bug in the web version.
Regarding the difficulty, it is supposed to ramp up with each level (harsher limits for the trucks, larger travelling times, more pieces per time, etc.) But I had not enough time to adjust it better.
One suggestion: add '7' shape blocks so it can work nicely with 'L' shapes - otherwise once you got a lot of 'L' you don't have a good way to store them.
Btw seems this is buggy, the green shape overlap with others: 
Also, may be make the threshold of the trucks a bit lower, so it's a bit more difficult I guess.
Because now you are able to send the truck when it's half empty. So it has a lot of space to fill.
But overall, great little game.
I'd have to say... maybe allowing the player to return a block to the moving band would make it "fairer" (though I understand it wouldn't be easy to implement); I was always taking the blocks almost as soon as they came out (I'm guessing the levels increase the difficulty, so it might be that I was still on the earlier levels), but as soon as I picked up a block I couldn't fit it was game over (after waiting for the next blocks to come).
Having said that, the game is very enjoyable to play. The music and art are simple, but work nicely together and fit the game perfectly. I'd say it is a pretty good game, well done!
This game is a space management game, and, in my opinion, has no connection to the theme, which is about running out of space, as opposed to deciding how to allocate it.
With all this said, I enjoyed playing it for a while. Thanks for making it.
You can re-watch for my comments in the archive at https://www.twitch.tv/videos/297054468
Graphics and sound were amazing and gameplay was adicting enough. It perfectly fit the theme too so extra points for that.
See ya at the next "pruebarian" thread in december xD
Although I fixed the small bug pointed by @tom7 and added SPACE and E keys as @cary-stanley suggested, I'll not add other things like more pieces or a button for switching off the music (sorry xD), at least for the Compo. I think this is the spirit of the Ludum Dare. Lessons learnt anyway!
@gaoyuan-chen You were so right about an additional piece. Maybe the 7 you mentioned, maybe an I shape of 3 squares. Mostly it was discarded due to lack of time for trying how it affected the gameplay.
@thepelranthean @hakro I definitely agree with you in the slow pace. If I was not so limited on time, I totally had spent more time tuning it for a little more difficulty, specially at the beggining.
@saoi-games Thank you for playing it! Pretty awesome to see how other people play your game, I quickly spotted some mistakes (of my design) just viewing how you played, for example the lack of difficulty at the beggining, the lack of clear notifications with level changes or how is not clear that you earn extra points for filling completely the trucks. Also, clicking in the indicators for sending the trucks is pretty obvious when you tried to do so, but I did not think of it during development.
@carvster I thought of some ways for letting the player return a piece to the conveyor belt, but I did not found a proper way to do it that did not end with the player repeteadly doing so each time he/she made a mistake, so I decided to keep it out. But probably there is a proper way to implement it.
@digitaldude555 I played and enjoyed your game and your originality at fitting the theme. If you have played some games like You Must Build a Boat or Puzzle Quest, you can guess that your base idea has a lot of potential. I encourage you to refine your game, I think is worth it.
I have written post a post-mortem in case some of you are curious of what problems I encountered during the development. You can find it [here](https://ldjam.com/events/ludum-dare/42/ludum-delivery/ludum-delivery-post-mortem). Thank you again for your feedback!


Good game, i'm test the windows version and work perfect!
I really like this: the pixel art is great, the music is catchy, and the gameplay is fun and intuitive. I think the only thing missing is some idea of level progression: once I got the hang of things it wasn't very difficult, and I stopped playing because it stopped being a challenge. Gradually ramping up the speed of the conveyor belt, or having the trucks take longer to return, would have kept me playing longer.
2) I waited for some1 to clone Tetris.
Just kidding, the game was actually original and suite the theme perfectly. The audio part was only half a joke, but I think you will figure out how to balance sound. Overall, the game leave a good feeling. My main concern would be the game speed, it starts to slow (that is my personal problem, I just like challenges from start). Nice work.
Btw: I love the title screen. Wonderful piece of art :heart:
Pretty nice graphics, but the sounds were a little painful. Nice job!
Also, besides of the classic endless mode, I’ve included a secret 100 Trucks mode. It can be activated by clicking in the truck sprite in the main menu. The challenge is to send 100 trucks without losing. You can even try a perfect game if you send 100 perfect trucks (completely filled) :sunglasses:
@pennycook there was in fact some level progression, although not very polished, as you saw. I ran out of time and could play enough to polish it. Thank you for playing it!
@tattomoosa the imposibility of return the selected piece to the conveyor is indeed intended. I implemented the option to switch it with another piece in the conveyor, but it causes more harm than good (you end almost not using it, so I decided to eliminate the possibility, although you could try to re-enable in debug mode D+A keys during the game, in post-compo version).
@dumivid I'll figure out for the next jam, I promise :sweat_smile: In the meantime, I've added the possibility to switch on/off music and effects in the post compo version. If you like challenges, you could try the new 100-truck mode in post compo version. I think that you'll like it.
@sergem Thank you for the feedback. Indeed, one of the main issues of the game was definitely the difficulty ramp. I've worked this last week to adjust it better (more difficult at the beggining, more progressive curve, 10 difficulty levels with the last one being possible if you are concentrated)
@frittatenbank Thank you for your feedback! Regarding your question, when you drop a piece it is not possible to move it further. When levels progress, you don't have time to do it, so I decided to do this way. I think in this game as a puzzle game where you can make some mistakes due to the time constraints, and where you need to think twice before putting each piece. Regarding the graphics, the use of a consistent palette for all the graphics and the awesome Piskel do wonders here :D
@flaterectomy It is indeed, but you are right. It is not obvious at all. I've posted a new version where I've tried to make this fact much more noticeable by using some animations with each level change, and by using less levels but more progressive between them. Thank you for your feedback.
@neowhoru @jin9310 Glad you liked it!
I felt like I had to work really hard to get the controls down. Making the trucks move with a mouse click, or leave automatically when they are full would be good. I'd also like it if you could put packages back on the conveyor belt, and maybe have it a bit more forgiving with the lose condition.
Great game!