Blast Off! by heidelbert
Your home world is under attack. Strange creatures have captured almost all the planet. Fight back the invasion long enough until you have finished building the rocket. Make good use of the remaining space to survive and escape!

How to Play
- Build factories
- Build turret bases
- Stack towers
- Build, fuel & load rocket
- ???
- Blast Off
The game is fully played with the mouse.

Notes
- No sound, no music :(
- Mac version will be provided later
| HTML5 (web) | http://www.wetzold.com/ludumdare42/webgl2 |
| Windows | http://www.wetzold.com/ludumdare42/pc/blastoff.zip |
| Other (web) | http://www.wetzold.com/ludumdare42/webgl |
| Original URL | https://ldjam.com/events/ludum-dare/42/blast-off-1 |
Ratings
| Overall | 986th | 3.014⭐ | 39🧑⚖️ |
| Fun | 1007th | 2.784⭐ | 39🧑⚖️ |
| Innovation | 891th | 2.878⭐ | 39🧑⚖️ |
| Theme | 812th | 3.23⭐ | 39🧑⚖️ |
| Graphics | 450th | 3.649⭐ | 39🧑⚖️ |
| Humor | 869th | 1.906⭐ | 34🧑⚖️ |
| Mood | 886th | 2.743⭐ | 39🧑⚖️ |
| Given | 33🗳️ | 32🗨️ |
It needs a nice sound design, and I would suggest a manual mouse based collecting mechanic or something. You like fire don't you :). ASSIMILATION!!!
I wish there were some sound effects and visual feedback so I know how much damage my towers are doing against the oncoming enemies. I also would have liked the screen to only scroll if my mouse were at the edges of the screen, it made it difficult to click through the menus (although I was also playing the WebGL version, which is probably a big laggier than the desktop version)
Nice little tower defense. I liked the added twist that the enemies encroach on your buildable space. Actually made me say "Ah! I'm running out of space!" :P
I didn't have any sound for some reason (tried both web versions with no luck).
One small request is that the camera doesn't pan once you've selected a structure. It's very awkward feeling to have the menu move the opposite direction as you move you mouse over it to try to click the buttons.
But overall, a solid entry. I will be trying again tomorrow (almost 1am here) to see if I can prevent assimilation. Nice work!
Thanks for your submission!
Really liked this "fast paced" tower defence !
So huge lags on the mouse controlled camera and it's quite impossible to click on buttons...
I played the windows and WebGL version :/
My team is using unity also and I don't understand why your game is so slow. Very annoying since your games seams very cool :/
@thomas-olsson @shadoninja @jamison @3ncryp73d @bitdecay @cercle @markd @bradur Next time we will definitely plan for sound! I'd personally like to take this as a challenge since I have never done a "good" sound design so far.
@sam-estep @kack3y @jamison @corbak @wetbox @anstabo It's a bit sad to see that some of you run into such big issues with the performance. I guess you trust us when we say we didn't release something that at least on our machines (GTX 970) would not run smoothly. That being said, the WebGL version is definitely slower also for me than the PC version and we were only able to spend like 1 hour or so of our time budget on optimization. Draw calls are definitely quite high and particle effects are a bit excessive so that is probably the culprit ;-) Good learning for next time to put more focus on this as well.