Growing Out by superpokeunicorn

Mr. Blob is a tiny blob trapped in a deep, dark dungeon. As Mr. Blob explores, he discovers magical gum which allows him to grow in size and grants him special powers. While the additional powers help Mr. Blob explore, the added size also makes it tough to fit into tight spots. If Mr. Blob keeps growing bigger and bigger, will he be able to get out of the dungeon before running out of space? Lets find out!
CONTROLS
Arrow Keys = Move
X = Jump
C = Shoot (Once Unlocked)
DOWNLOAD INSTRUCTIONS
Take the jar file out of the zip folder and double click it to run.
If the game won't start, make sure you have java installed: http://www.oracle.com/technetwork/java/javase/downloads/jre8-downloads-2133155.html
Ratings
| Overall | 52th | 3.948⭐ | 50🧑⚖️ |
| Fun | 41th | 3.989⭐ | 49🧑⚖️ |
| Innovation | 273th | 3.348⭐ | 48🧑⚖️ |
| Theme | 357th | 3.574⭐ | 49🧑⚖️ |
| Graphics | 138th | 3.809⭐ | 49🧑⚖️ |
| Audio | 139th | 3.442⭐ | 45🧑⚖️ |
| Humor | 205th | 2.841⭐ | 43🧑⚖️ |
| Mood | 183th | 3.317⭐ | 43🧑⚖️ |
| Given | 40🗳️ | 46🗨️ |
If you don't have java installed on your computer, you can download it here: http://www.oracle.com/technetwork/java/javase/downloads/jre8-downloads-2133155.html
This is one of the best games i have tried during this Ludum Dare.. Good Work!!
Oh yeah, music absolutely beautiful.
The best part of this game is your level design. You managed to build a 5-10 minute long Metroidvania experience contained in a very small map. Your use of the theme as a game mechanic (getting bigger = unlocked more zones) was perfectly executed. Great game, and great job!
Congratulations!
I like the music and sound of your game.
Congrats ! Keep coding :)
Gameplay-wise, it's great. I didn't manage to complete it, but you've payed attention to things that are usually overlooked by compo entries, like check points. And a nice cross-platform format.
I'm running:
Windows 10
AMD Ryzen 7 1800X
32 GB ram
Onboard HD Audio, Realtek HD Audio
I played for a few minutes,everything was great except for the sound effect for shooting-it kinda hurts my ear since I was wearing a headphone.Otherwise, fantastic game!
It's great waltzing with the huge blob and breaking everything. Nice touch!
I forgot to get the little square thingy under the green floor :(
The game was kinda cute and the graphics were well done! (although the color palette striked me as a bit weird)
I forgot the little fella under the green floor, though :anguished: What does it do? I can't bother myself to play through the entire game again for that, sorry :P It's one of those genres that suffers on lack of replayability.
My only complaint about this is that it was a little tough that enemies respawned the second they went offscreen - those little guys got some real cheap shots on me as a result. I was kinda surprised that block breaking was persistent but they weren't. That said, it didn't deter me much and I still beat it!
As a retro lover (and dev!) myself, this really hit a sweet spot. Thanks for a great entry!
I'd like to note the quality of the level design. It's really witty, the same level changes as you gain abilities. The layout alone is a pretty impressive feat, I'd say ! The game is really intuitive and interesting. One of the ones I played the longer, too, it got quite a hold on me. Congrats for your work :)