{"author_link":"\/author\/baecun\/","author_name":"Baecun","author_uid":"61849","comments":[{"author_name":"jcmonkey","author_uid":"57798","time":"Dec 14, 2015 @ 3:42am","epoch":1450064220,"text":"the url needs to get fixed, couldnt load the game"},{"author_name":"Baecun","author_uid":"61849","time":"Dec 14, 2015 @ 3:57am","epoch":1450065120,"text":"Yeah, turns out I copy-pasted the http:\/\/ twice, it's fixed now. Thanks for letting me know."},{"author_name":"Finestep","author_uid":"15189","time":"Dec 14, 2015 @ 4:47am","epoch":1450068120,"text":"looks like http\/\/ and nothing more, now"},{"author_name":"Baecun","author_uid":"61849","time":"Dec 14, 2015 @ 4:46pm","epoch":1450111260,"text":"Yes, for some reason it automatically put the http:\/\/ for the web version, even though there isn't one."},{"author_name":"Janacek","author_uid":"35547","time":"Dec 14, 2015 @ 6:38pm","epoch":1450117980,"text":"Nice little game, had fun dying and retrying :D"},{"author_name":"makiki99","author_uid":"64374","time":"Dec 14, 2015 @ 6:43pm","epoch":1450118280,"text":"After a moment, this game gets pretty frustrating. The effortlessly made background and the lack of music adds something to the mood of the game, but it isn't really something I like to look at. Shooting feels not very intuitive, and how walljumps works is a mystery to me.\r<br\/>\r<br\/>Oh, and just one tip: edit your entry and deselect that you want to be judged in Audio caterogry, since there is none."},{"author_name":"Baecun","author_uid":"61849","time":"Dec 14, 2015 @ 7:13pm","epoch":1450120080,"text":"@makiki99 Thanks for your input, I'll take it into consideration :)"},{"author_name":"Red_Fan games","author_uid":"47563","time":"Dec 15, 2015 @ 12:45am","epoch":1450140000,"text":"Good for your first game."},{"author_name":"batmanasb","author_uid":"63802","time":"Dec 15, 2015 @ 1:27am","epoch":1450142520,"text":"Aww... you used the version of Unity3D that has broken key input on linux exports."},{"author_name":"George","author_uid":"14638","time":"Dec 15, 2015 @ 1:32am","epoch":1450142820,"text":"Man that's hard! Once I understood the release to shoot it was actually really fun, I can see what you were wanting to achieve with the level design.\r<br\/>\r<br\/>I like that you have a little story to your game as well, adds to it!\r<br\/>\r<br\/>The biggest thing though - congratulations on your first game! That's hands down the best decision you've made - game developers are awesome ;) Can't wait to see you at future game jams!"},{"author_name":"Baecun","author_uid":"61849","time":"Dec 15, 2015 @ 2:00am","epoch":1450144500,"text":"@batmansb I'm still not the biggest expert in gamedev, specially when it comes to porting. Is there a way I can fix the issue? I still haven't upgraded to Unity 5.3, would that fix it?"},{"author_name":"Baecun","author_uid":"61849","time":"Dec 15, 2015 @ 2:02am","epoch":1450144620,"text":"@George Thanks! It's nice to see that someone gets it. I didn't want to put a tutorial because I felt like that was somewhat insulting to the player's intelligence, but maybe it was needed. Thanks again for your comments, it just made my day :)"},{"author_name":"liquidmedia","author_uid":"45679","time":"Dec 15, 2015 @ 2:03am","epoch":1450144680,"text":"took some time to learn but it's a good game to die in LOL"},{"author_name":"Ampera","author_uid":"38557","time":"Dec 15, 2015 @ 2:25am","epoch":1450146000,"text":"Fun game, but it gets hard. Reminds me of VVVVVV"},{"author_name":"Somnium","author_uid":"50228","time":"Dec 15, 2015 @ 4:47am","epoch":1450154520,"text":"I liked the graphics (and animations), and the concept! \r<br\/>\r<br\/>The game was fun (although it got rather hard in the later levels).\r<br\/>\r<br\/>Very nice first entry!"},{"author_name":"mattlevonian","author_uid":"58873","time":"Dec 15, 2015 @ 4:54am","epoch":1450154940,"text":"You adhered to the theme too strongly. Removing the ability to move left was a questionable decision, especially since your jumps are somewhat tight. Also it's a little annoying that I don't have a shot charge meter and have to time my jumps to be at the same time as my shots. Also, a level forces me to jump without seeing where I will land, which is generally a poor design decision. Otherwise, great go at a platformer, really good job teaching the mechanics."},{"author_name":"TheMonsterFromTheDeep","author_uid":"45764","time":"Dec 15, 2015 @ 4:58am","epoch":1450155180,"text":"This is certainly a cool game! It took a little bit of tweaking the settings to get it to run on my computer, but I'm glad I finally got it to work. I think it would certainly be more interesting with a little bit of music, but the overall gameplay is actually pretty intriguing.\r<br\/>\r<br\/>I have to say it really screws with your brain when your most basic platforming control - fixing an overshot jump - is no longer available to you."},{"author_name":"SgtBursk","author_uid":"14965","time":"Dec 15, 2015 @ 5:03am","epoch":1450155480,"text":"Never figured out how to double jump, exactly. I enjoyed the character art!"},{"author_name":"Baecun","author_uid":"61849","time":"Dec 15, 2015 @ 2:37pm","epoch":1450189920,"text":"Thank you for your comments, everyone! I see that people are having troubles with the double jump, so I'll explain it: it works on a collision base, that means that if you want to double jump you need to collide with the wall again. The reason I made it like that was because I felt like the regular double jump mechanic (where you get pushed away from the wall immediately) was a bit too common, so I wanted a different spin to it. Anyway, it's really nice to get all this feedback, thank you :)"},{"author_name":"JangoBrick","author_uid":"34054","time":"Dec 15, 2015 @ 4:44pm","epoch":1450197540,"text":"This is a very cool story idea for the theme. Furthermore, the game really is a lot of fun! It would have been even nicer if you had had the time to add some sounds, but oh well.\r<br\/>And that double jump thing is totally not based on a bug, eh? :D\r<br\/>&quot;That's not a bug, that's a feature!&quot;"},{"author_name":"Gravity Games","author_uid":"17764","time":"Dec 15, 2015 @ 4:47pm","epoch":1450197720,"text":"The double jumping felt like more of a bug than a feature, there's only a few graphics, and their constant reuse makes them uninteresting quickly. The game itself really feels unfinished, and I don't just mean thematically. That said, this is a lot better than most people's, including my own, first game, so you should probably be really proud."},{"author_name":"Rob_Haines","author_uid":"32569","time":"Dec 15, 2015 @ 4:57pm","epoch":1450198320,"text":"Fiendish, but enjoyable. The use of the theme was cool, &amp; the restrictiveness of the controls certainly makes you think about how to use them.\r<br\/>\r<br\/>Good job on your first game!"},{"author_name":"MHaton","author_uid":"49907","time":"Dec 15, 2015 @ 5:01pm","epoch":1450198560,"text":"Well that escalated quickly :P A very good first game, keep it up and give us another next time :)\r<br\/>\r<br\/>You may want to describe the jump as a wall jump rather than a double jump to save confusion, as that's more what people would typically call that :)"},{"author_name":"batmanasb","author_uid":"63802","time":"Dec 15, 2015 @ 5:41pm","epoch":1450200960,"text":"@Baecun, sorry but I don't use Unity3D so I have no idea. I just know that at one point in time they broke linux controls and didn't bother fixing them for several months. But that's all I know, but it's okay, I don't blame people for Unity3D's faults."},{"author_name":"Berserker_Chris","author_uid":"52858","time":"Dec 15, 2015 @ 6:28pm","epoch":1450203780,"text":"Some Bugs, and lvl 8 no idea where to go. but nice game"},{"author_name":"nunesbarbosa","author_uid":"45119","time":"Dec 15, 2015 @ 8:12pm","epoch":1450210020,"text":"I got what you tried to do but doing three actions with 2 buttons didn't work well and the game looks random and you don't really have control over your character."},{"author_name":"blohod","author_uid":"61724","time":"Dec 17, 2015 @ 12:50am","epoch":1450313100,"text":"very nice, I made my fist game ever for this ludum dare to!\r<br\/>judged on stream at http:\/\/www.twitch.tv\/meep706, watch the highlight to see me play"},{"author_name":"sP0CkEr2","author_uid":"7135","time":"Dec 17, 2015 @ 2:25am","epoch":1450318800,"text":"really like the idea - i think the shooting mechanism could be improved by only allowing to shoot after the player has jump as it seems kind of random now"},{"author_name":"scorched","author_uid":"48268","time":"Dec 22, 2015 @ 4:29pm","epoch":1450801440,"text":"Hard to synchronize jumps with the moving green spikes, but I enjoyed it! Felt like a god when I got the third key, but was disappointed to lose it next level (stuck in there too)..."},{"author_name":"Jupiter_Hadley","author_uid":"27744","time":"Dec 29, 2015 @ 10:06pm","epoch":1451426460,"text":"Cute little game. I included it in my Ludum Dare 34 compilation video series, if you&rsquo;d like to check it out :) https:\/\/youtu.be\/-PrUibNueHg"},{"author_name":"euske","author_uid":"17675","time":"Jan 1, 2016 @ 7:21am","epoch":1451632560,"text":"I had this increasing lag problem where the game gets less and less responsive, making it more frustrating to play. I reached level 5 or 6 but couldn't finish it, so no rating from me."},{"author_name":"Guard13007","author_uid":"52323","time":"Jan 4, 2016 @ 7:35pm","epoch":1451935800,"text":"The forth or so level had a first jump that was impossible. :\/\r<br\/>\r<br\/>*reads rest of description* ... ohhh..maybe you should've mentioned that in the game or at least with the controls, because there was no way for me to know I'd be able to do that. :("}],"images":["ld34\/61849-44efe0d2d341a5c95d0a7ae1ad1451ec.jpg"],"links":[{"url":"http:\/\/baecun.itch.io\/evil-developers-lair","text":"Windows"},{"url":"http:\/\/baecun.itch.io\/evil-developers-lair","text":"Mac"},{"url":"http:\/\/baecun.itch.io\/evil-developers-lair","text":"Linux"},{"url":"http:\/\/baecun.itch.io\/evil-developers-lair","text":"Source"}],"metadata":{"g_key":"4810","g_author":"61849","g_event":"LD34","g_eventkey":"31","g_subevent":"COMPO","g_urlkey":"4842","g_title":"Evil Developer's Lair","g_status":"UCHK1","g_place":"776","g_commentcount":"32","g_site2_node_id":"0","g_hide":"N","g_has_icon":"Y","g_rqueue":"0","g_random":"0"},"nds":[],"node":null,"orig_images":["http:\/\/ludumdare.com\/compo\/wp-content\/compo2\/\/511439\/61849-shot0-1450061994.png-eq-900-500.jpg"],"text":"You are an unfinished videogame character who only has 2 movement commands. You must go out to the Evil Developer's Lair and retrieve your movement commands!\r\n\r\nCONTROLS:\r\n\r\nD - Move Right\r\nSPACE - Jump & shoot\r\n\r\nUnfortunately there are no sounds, I didn't have a lot of time left, and I really wanted to enter the Compo, not the Jam. \r\n\r\nIt's noteworthy that this was my first game ever, and all things considered I'm proud I even finished it. \r\n\r\nI hope you enjoy it!\r\n\r\nEDIT: I see that people are having troubles with the wall jump, so I'll explain it: it works on a collision base, that means that if you want to double jump you need to collide with the wall again. The reason I made it like that was because I felt like the regular double jump mechanic (where you get pushed away from the wall immediately) was a bit too common, so I wanted a different spin to it. ","title":"Evil Developer's Lair"}