Blood Balance by t1a2z

[raw]
made by t1a2z for LD 43 (JAM)

Dynamic top-down pixel-art shooter where you need to sacrifice life to get ammo.Screen3.PNG Screen1.PNGScreen2.PNG

NOTE: All major bugs have been fixed

Ratings

Overall 124th 3.934⭐ 40🧑‍⚖️
Fun 143th 3.776⭐ 40🧑‍⚖️
Innovation 358th 3.355⭐ 40🧑‍⚖️
Theme 181th 3.987⭐ 40🧑‍⚖️
Graphics 59th 4.436⭐ 41🧑‍⚖️
Mood 79th 4.013⭐ 41🧑‍⚖️
Given 44🗳️ 17🗨️

Feedback

Grimani
04. Dec 2018 · 07:36 UTC
A very nice game, it keeps the pace, it's dynamic, graphics are neat and cozy! Like it! :smile:
However mobs spawn around you in some places left me no chance of survival - couldn't even react. Maybe highlight the spawn position and delay it for a few moment? :slight_smile:
HellSquirrel
04. Dec 2018 · 07:55 UTC
Конструктор, очень годно, пиксель арт как всегда на высоте. Разве что мб делей на пкм поставить побольше, а то уж больно имбовая штука и теряется нужда в оружии.
Vimlark
04. Dec 2018 · 09:40 UTC
Really fun, I love the art and the balance of using health to reload before hitting a hoard so you are not wasting the life gain. One issue is the reticle color, I found it very hard to see especially on the menu. White or a more contrasting color to the background would be more helpful. I did get a but where I couldn't pick up the cross bow and the "Press E to pick up" was stick on the screen not letting me re-spawn. Also big bonus points for having a skip on the cut scene. Great work.
Arcus
05. Dec 2018 · 07:56 UTC
Great art style!
ReiMari
05. Dec 2018 · 08:17 UTC
Awesome game! It took me a couple of attempts to finish the game but I'm glad I did. The difficulty felt just right. I did find a spot in the final area where the pathfinding would get a bit weird around one of the houses so that fight was a bit easier than intended. I didn't end up using the melee attack because the range of it is so short while the enemies are fast and many. Maybe a slightly longer range melee attack with a bigger cooldown would have been more appropriate for this game.
one-seed-fruit
05. Dec 2018 · 08:50 UTC
Whoa it feels so good to move around and shoot. Great visuals, looks grim, but it's pretty and fits the game.
CaptainCorgistan
05. Dec 2018 · 10:01 UTC
Wow! Such a nice game with gorgeous art!
Darylsteak
05. Dec 2018 · 10:08 UTC
Really great game. I loved the grim anesthetic and the animations and such were good. I also like that you had an assortment of weapons with different strengths.

It was also quite challenging, and although I feel it might... just need a checkpoint, I won't force it on you.

Music was also good, nice job!
GerardB
05. Dec 2018 · 11:35 UTC
Oh wow. Great graphics, great gameplay and a ton of fun to play. Really enjoyed it!
Codesity
05. Dec 2018 · 12:53 UTC
This is a really good game! be proud of yourself!
matevt
05. Dec 2018 · 13:38 UTC
Loved every aspect of it!
Robin49
05. Dec 2018 · 14:59 UTC
Woh, awesome game with a nice take of the theme
publicidadeba
05. Dec 2018 · 16:35 UTC
Music and UI was the best thing for me.
koemeterion
05. Dec 2018 · 19:54 UTC
That was fun. Sometimes a bit clunky-control but that could be my computer at the moment. Beautiful graphics and music as well. Nicley done.
Toulou
05. Dec 2018 · 20:17 UTC
Great game ! First of all I reall like the presentation of the game. The pixelart is very well done, congrat on that part.

The gameplay is very interesting too, managing health and ammunition at the same time by killing people, it's a very interesting thing. It could have been exploited in more way, and the whole shooting part of the game is maybe too simple ? But anyway I had a lot of fun playing your game, good job !
🎤 t1a2z
05. Dec 2018 · 20:35 UTC
First of all, thanks you all, who played and enjoyed our game, it is truly amazing to read all those nice words! @toulou about shooting part and main gameplay mechanic - it was designed to be more versatile and more interesting, but since it is our first LD and first game jam in general, we simply pick a little bit wrong scope and ran out of time. Still quite proud of the results, though =)
kamen Kitanov
05. Dec 2018 · 23:26 UTC
Good idea. Some feedback:
- Pixel art was fantastic. Good job.
- I liked the cut scene at the beginning. It setup the mood for me so I know what is going on without reading your description.
- There was a bug where for some reason I got stuck on the wall and couldn't get away from it. Happened a few times - eventually was able to move out by moving a bit in every direction.
- I really like that you have high movement speed for your character. You really don't wanna spend 10 seconds walking if you can spend a couple when you are doing a review and want to get to the juicy part.
- Nice camera shake and juiciness!
- A bit too difficult maybe, but this is taking into account its a jam - you want people to finish your game and see most of the content.
- Great music.
Maksym
06. Dec 2018 · 15:07 UTC
Great piece of work! You did really well with the mood and art, loved it. Knife could have a bit higher radius as they almost always hit you much more than you. The theme fits really well. Good job here!
FEOLAR
06. Dec 2018 · 15:08 UTC
Nice game!)
Fluffi
06. Dec 2018 · 15:19 UTC
Nice pixelart! especially the titlescreen. I appreciate the intro with the story. The music was a bit repetetive.. Overall nice entry, it was fun to play.
Pyrate
06. Dec 2018 · 15:27 UTC
![Screenshot_2018-12-06 Blood Balance by t1az2z.png](///raw/f47/1/z/1f42e.png) I think I find an OOB :D
Just need to have a wall above you, and use the knife on a mob ...


Great job, good visual, good music, stressful
Oceanosaurus
06. Dec 2018 · 15:29 UTC
Good Game. The art was fantastic and the game is really consistent. Good job.
Nekonyo
06. Dec 2018 · 15:31 UTC
The game is fantastic and very fun 😊 I went to the end two times and I had to play several times. But I kept engaging until the very end. I like the chaos of hordes and how you defeat them. I give you 5 stars on everything except on fun with 4.5 because it is just shooting hordes and there is little surprise except of the story and spawns, so almost perfect. The pixel art is excellent I love it but I will let it at 4.5 stars because it is a jam and maybe it could be slightly better. Finally it is not the first ludum dare I rate with the same mechanics this year. Due to that reason, the innovation is at 4 starts.

Good work overall rhis games worths 5 starts for me, every detail of the camera, etc. was well accomplished
Mertios
07. Dec 2018 · 05:09 UTC
Man, this game is really hard! It took me a few runs to figure out the core mechanics, but after that I pretty much had the gameplay down. I would like to warn players without mice: it is *very* difficult to only control the game with touchpad. Aiming with it is extremely slow. Another thing I would like to suggest is making the enemies not spawn so close to the player. When I got into the second zone, I was effectively instantly surrounded. You should add a distance check or something like that. Besides those issues, great game and graphics! Had fun trying it out.
praleks
07. Dec 2018 · 06:06 UTC
Думаю это лучшая. Высокое качество.
skigfx
09. Dec 2018 · 12:06 UTC
my own fav so far! wish you guys will get your reward :D
ProdigalSon
09. Dec 2018 · 14:28 UTC
Nice visuals and I like how it all tides together with the mood and aesthetics of the game. Game controls smoothly and it was easy to get going. I died rather soon when herds of the TURNED started to rush at me and I've seem to have miss managed replacing HP with ammo. lol
miziziziz
28. Dec 2018 · 06:01 UTC
really cool mechanic, good challenge balancing health and ammo. The annoying part was having to constantly look down to check my health and ammo, It would nice if that was displayed maybe next to the crosshair or maybe indicated through audio. Otherwise, great visuals and cool little game
exilegl
29. Dec 2018 · 00:38 UTC
"I'm a doctor, not a warrior!" Reminded me of Star Trek Voyager haha. Very cool art style and plague doctor. The combat is well done and makes the game fun to play. I would've liked to see an indicator of sorts for where enemies were about to spawn as some spawned on or next to me once. I really liked the balance of hp/ammo for the theme, and the necessity of sacrifice as ammo is fairly scarce.