Dog Jam by Teapoly

[raw]
made by Teapoly for LD 41 (COMPO)

A card-based game-making simulation game made with GMS2. Simulation games require exactness but cardgame is one of the most randomized game genre.

sc.png

Mr.Corgi mistaken the time of LD41 so he is in a flurry. He has no time to make a plan so his action is limited by cards in his hand.

When time is up or when deck is empty, it's over. Only the most left card will be discarded at the end of turn, so it's necessary to play cards you don't want to play.

Ratings

Overall 159th 3.695⭐ 43🧑‍⚖️
Fun 131th 3.683⭐ 43🧑‍⚖️
Innovation 267th 3.524⭐ 43🧑‍⚖️
Theme 362th 3.563⭐ 42🧑‍⚖️
Graphics 90th 3.953⭐ 45🧑‍⚖️
Audio 132th 3.459⭐ 39🧑‍⚖️
Humor 25th 3.988⭐ 43🧑‍⚖️
Mood 69th 3.688⭐ 42🧑‍⚖️
Given 104🗳️ 9🗨️

Feedback

RAFFE
23. Apr 2018 · 02:48 UTC
Very nice artwork!
ehtd
23. Apr 2018 · 02:55 UTC
I liked the idea, meta!, got an A and the rest all Cs
Serious07
23. Apr 2018 · 02:57 UTC
I'm really liked you game, it was too funny for me :) Music and graphics are amazing:D
Dakota Jones
23. Apr 2018 · 03:01 UTC
It was very cute and I found myself immersed after the first few turns, it was fun to play! I really enjoyed the mechanics. I'm not sure what the symbols for the 3 stats on the top right meant though...
Mikkeli Matlock
23. Apr 2018 · 04:40 UTC
The corgi is cute, and it is as frustrating as any RNG game.
DrunkardWolf
23. Apr 2018 · 05:44 UTC
Cool twist on the usual game dev simulator type game. Art is great and game is fun.
Call_me_Nutty
23. Apr 2018 · 09:02 UTC
Hi Teapoly!

Just finished your game and I must say you came up with a really novel concept here. I had another one of those "How did I not think of that" moments. Gamedev + Cards x Ludum Dare = brilliant!

The gameplay was nice. There seemed to be a huge variety of cards so a bunch of content which is nice. I loved the little doggy, artwork was extremely well done. The audio while strangely terrifying and ominous was nice, and I weirdly enjoyed it after a while.

However, I do have some slight issues too. I think around the midway point, it felt repetitive. I kind of struggled with understanding some of the cards and why sometimes I would get a lot of points and other times nearly none. There were too many variables in the mix. You could have had one mood bar instead of 3 different variables for example.

So all in all. You have a great game here. Game dev is one of my favorite genres and you added a really nice twist to it. Finding out how well I did at the end kept me playing. Good Job :)
Iluvatar
23. Apr 2018 · 10:28 UTC
This is what I call original entry! Love it. Love card games, and love the idea. The dog makes makes it even more enjoyable. Good job!
Nash
23. Apr 2018 · 15:13 UTC
Fun idea and very good presentation. As a new player it was quite hard to follow what was going on. I think there was too many stats to keep track of for a marathon game which is only played in very short sessions. Maybe if I played it more I could actually start thinking more what should I play.
creepyounguy
23. Apr 2018 · 19:02 UTC
Heckin good shib
vidsneeze
24. Apr 2018 · 00:44 UTC
I enjoyed this, it gets my emotions during the jam pretty spot on.
rainysolar
24. Apr 2018 · 12:35 UTC
Single Dog.Single Dog.Single all the way.(逃
Great Concept.It makes me feel I really make a jam game in this game.
Nice work~
rayriver
24. Apr 2018 · 13:57 UTC
This game is really fun!
I love making games! Ruaaaaaaaaaaaa!
Yokimbo
25. Apr 2018 · 07:37 UTC
That was pretty heckin good, enjoyed it :dog:
maskinmask
25. Apr 2018 · 09:07 UTC
hahah so much fun!and i got AAAA that makes me feel so good.
ursagames
25. Apr 2018 · 09:24 UTC
Enjoyed all of the different card descriptions! The different corgi reactions were good too. Impressive amount of content for a compo entry! Great job!
Rulrite
25. Apr 2018 · 15:36 UTC
Hooraaaaay!

![Dog Jam.png](///raw/3b5/b/z/13f1d.png)

I have to say, I had a fantastic time playing this game - it's cool, clever, and the corgi is cute. There's a huge variety of playable cards, which keeps the game exciting and fresh, and the flavour text adds a lot to the experience. Plus, it -feels- very well balanced (I can't tell if it is, of course, but it seems right to me)! Perhaps the secret is to keep your energy high?

It took me a little while to figure out how the stats/mechanics related to one another, and what the icons in the top-right represent, but once I got the hang of it I had a wonderful time trying to keep everything maxed out whilst making my game as good as possible. The colour-coding for the cards was a great idea; maybe it would help to colour-code the icons, too.

Anyway! You should be very proud of what you have - it's a super-fun and super-playable game. Well done!
SraBatata
26. Apr 2018 · 07:31 UTC
The dog is really funny, I saw myself in him multiple times. Good job!
MacDoom
29. Apr 2018 · 01:30 UTC
Very good looking game. Is very niche as only game programmers can understand the technicisms and the logic behind the game. I would have liked a more graphical than numerical depict of the progression and results of the game to feel the development completeness.
Cool work!
Shivur
06. May 2018 · 00:15 UTC
Good game.
Cerdcee
13. May 2018 · 16:17 UTC
Captures so well the spirit of the LD ! Love it !