Dog Jam by Teapoly
A card-based game-making simulation game made with GMS2. Simulation games require exactness but cardgame is one of the most randomized game genre.

Mr.Corgi mistaken the time of LD41 so he is in a flurry. He has no time to make a plan so his action is limited by cards in his hand.
When time is up or when deck is empty, it's over. Only the most left card will be discarded at the end of turn, so it's necessary to play cards you don't want to play.
| Windows | https://teapoly.itch.io/dog-jam |
| Original URL | https://ldjam.com/events/ludum-dare/41/dog-jam |
Ratings
| Overall | 159th | 3.695⭐ | 43🧑⚖️ |
| Fun | 131th | 3.683⭐ | 43🧑⚖️ |
| Innovation | 267th | 3.524⭐ | 43🧑⚖️ |
| Theme | 362th | 3.563⭐ | 42🧑⚖️ |
| Graphics | 90th | 3.953⭐ | 45🧑⚖️ |
| Audio | 132th | 3.459⭐ | 39🧑⚖️ |
| Humor | 25th | 3.988⭐ | 43🧑⚖️ |
| Mood | 69th | 3.688⭐ | 42🧑⚖️ |
| Given | 104🗳️ | 9🗨️ |
Just finished your game and I must say you came up with a really novel concept here. I had another one of those "How did I not think of that" moments. Gamedev + Cards x Ludum Dare = brilliant!
The gameplay was nice. There seemed to be a huge variety of cards so a bunch of content which is nice. I loved the little doggy, artwork was extremely well done. The audio while strangely terrifying and ominous was nice, and I weirdly enjoyed it after a while.
However, I do have some slight issues too. I think around the midway point, it felt repetitive. I kind of struggled with understanding some of the cards and why sometimes I would get a lot of points and other times nearly none. There were too many variables in the mix. You could have had one mood bar instead of 3 different variables for example.
So all in all. You have a great game here. Game dev is one of my favorite genres and you added a really nice twist to it. Finding out how well I did at the end kept me playing. Good Job :)
Great Concept.It makes me feel I really make a jam game in this game.
Nice work~
I love making games! Ruaaaaaaaaaaaa!

I have to say, I had a fantastic time playing this game - it's cool, clever, and the corgi is cute. There's a huge variety of playable cards, which keeps the game exciting and fresh, and the flavour text adds a lot to the experience. Plus, it -feels- very well balanced (I can't tell if it is, of course, but it seems right to me)! Perhaps the secret is to keep your energy high?
It took me a little while to figure out how the stats/mechanics related to one another, and what the icons in the top-right represent, but once I got the hang of it I had a wonderful time trying to keep everything maxed out whilst making my game as good as possible. The colour-coding for the cards was a great idea; maybe it would help to colour-code the icons, too.
Anyway! You should be very proud of what you have - it's a super-fun and super-playable game. Well done!
Cool work!