Elevator Maximum by happyhour

You're a normal dude that just wants to ride elevators and beat up people on the way. Get onboard before they're all filled up.

/game/img?e=LD42&gid=47983&u=// Controls /game/img?e=LD42&gid=47983&u=//
[A] and [D]: Move left and right
[W]: Enter an open elevator (Goes to next stage)
[J]: Mashy 3-Hit Combo
[K]: Electric Something Something Fist (Uses Meter)
[ i ]: Slow Enemies, Speed yourself up (Uses Meter)
[O]: Fast Forward, Speed up enemies and elevator arrival
[S]: Deactivates an active elevator (Rewards full meter + points but elevator becomes unuseable)
/game/img?e=LD42&gid=47983&u=// Flow /game/img?e=LD42&gid=47983&u=//
Enter an open elevator to go to the next stage.
If too many enemies walk into an elevator, it'll become unuseable.
You don't take any damage, but running out of available elevators in a stage will end the game.
The number of available elevators and wandering enemies are random per stage.
The chance of there being less elevators and more enemies will increase at higher stages.
With this build, there is no win condition so it's basically Endless Mode.
The gauge at the bottom is used for [K] and [ i ]. [K] will use up a specific amount while [ i ] will drain the meter while you hold it down. Defeated enemies will drop coins; picking them up will replenish meter. When there are no more roaming enemies, your movement speed will increase, allowing you to quickly progress to the next stage. There's also an ultra-basic score system in place.
tldr: when in doubt mash [J]
Enjoy!
| Windows | https://happyhour.itch.io/elevator-maximum |
| Original URL | https://ldjam.com/events/ludum-dare/42/elevator-maximum |
Ratings
| Overall | 461th | 3.512⭐ | 43🧑⚖️ |
| Fun | 441th | 3.378⭐ | 43🧑⚖️ |
| Innovation | 670th | 3.098⭐ | 43🧑⚖️ |
| Theme | 724th | 3.341⭐ | 43🧑⚖️ |
| Graphics | 70th | 4.378⭐ | 43🧑⚖️ |
| Mood | 132th | 3.763⭐ | 42🧑⚖️ |
| Given | 35🗳️ | 42🗨️ |
Great job with the graphics and the polished feel!
@carraka Much thanks for all the thorough feedback! Yup, it is definitely one of those endless mode type of deals. In terms of difficulty, the overall enemy count and the number of those purple roadblocky guys have a higher chance of increasing as the floors go up. Those numbers and along with things you pointed out are one of many things I probably could have adjusted better. I'll keep all of that in mind for future projects.
@raivk Happy to hear that you enjoyed it. Uppercutting is fun :D
@dylan-shumway Thank you. Definitely agree with you in terms of the lack of tension. I think part of me really just wanted to make a pure beat'em up but only went halfway on both vibes to try and fit it to the theme.
@happy Much thanks. Funny enough, I originally had jumping but took it out near the end of the day because the lack of it contributed to feeling like space was running out. Though, you're totally right that it could've used another sort of action or movement option other than just punching. Probably should've just left it in. >:D
+1 for the game play
+1 for the graphics and animations
Very funny! beautiful work :)
1) Graphics are fantastic, color scheme is perfectly matched. It reminded me something of Bryan Lee o'Malley work.
Animation is on top. Love that you give a lot of attention to details like feedback from the attack. That gives a lot of weight to interraction.
2) Sounds are also very sharp and crisp. I guess it's something from sfxr or bfxr, perfect for this artsyle. Lofi jazzy hip-hop in the background is also awesome, it plays good with the elevator theme (like jazzy music playing in most of elevators) and crunchy beats makes gameplay very relaxing.
3) Overall it's very good. Great take on a theme, very interesting and unique idea (didn't see anyone else came up with something simillar). Has a great mood and vibe.
Thanks for the experience, man! Did you have a link to other of your games anywere? I kinda want to "subscribe" to see what you will make in the future.
@merpader Haha, that ended up happening to me a lot too! Just my luck.
I have a handful of unfinished prototypes lying around on drives but nothing else up at the moment. I do plan to continue to participate in more jams and upload random projects from here on out, so feel more than free to follow my itchio page.
Really nice entry !!
https://www.twitch.tv/videos/298451826?t=01h54m11s
It did get harder as I went up, but it was mostly the same actions over and over again. Perhaps if there were more enemies that pushed you around or attacked you somehow? I think there regular guys, the runners, and the blocker were good ways to do it without people attacking though.
Nice job!