The Swarm by Wahooney
``` To: Colonial Expedition Subject: Mission Orders Body:
Evacuate facility...
Preserve expedition data...
Await extraction...
Survive... ... ```
NOTE FOR JUDGES
To get The Swarm working on macOS I've had to change the rendering pipeline (HDRP doesn't work on macOS apparently), which has massive implications to the visuals of the game as some shaders had to be rewritten and post processing had to be adjusted to mitigate the changes, and to keep bug fix parity with the Windows/Linux versions I've had to change their visuals too, so please keep that in mind when judging. If you'd like to see the original visuals the Windows version will remain available for download on itch.io without the bug fixes, obviously.
Keyboard and mouse
- Arrow Keys / WASD - Move
- Mouse - Aim
- LMB - Fire
- RMB - Kick
- 1,2,3,4 - Change weapons
Gamepad
- Left Stick - Move
- Right Stick - Aim
- Right Trigger - Fire
- Left Trigger - Kick
- D-Pad - Change Weapons
If you enjoyed The Swarm, please consider rating it on Itch, thanks!


| Windows | https://wahooney.itch.io/the-swarm |
| macOS | https://wahooney.itch.io/the-swarm |
| Linux | https://wahooney.itch.io/the-swarm |
| Original URL | https://ldjam.com/events/ludum-dare/42/the-swarm |
Ratings
| Overall | 699th | 3.288⭐ | 42🧑⚖️ |
| Fun | 526th | 3.295⭐ | 41🧑⚖️ |
| Innovation | 976th | 2.795⭐ | 41🧑⚖️ |
| Theme | 924th | 3.053⭐ | 40🧑⚖️ |
| Graphics | 399th | 3.718⭐ | 41🧑⚖️ |
| Audio | 458th | 3.145⭐ | 40🧑⚖️ |
| Humor | 771th | 2.233⭐ | 32🧑⚖️ |
| Mood | 701th | 3⭐ | 38🧑⚖️ |
| Given | 37🗳️ | 30🗨️ |
But generally a very good submission, thank you!
@plukers: Glad you enjoyed it! I only realized the mouse bug after submission. I need to look into that.
@earnso: I was going to, but unfortunately the current build doesn't work on Mac, I'll need to change some things to get it going. Watch this space!
I enjoyed the graphics alot, especially the aliens.
Keep at it!
I wish there was more music instead of just ambient background noise but that's just me.
Overall it was pretty fun!
@thatsommes the new version should perform MUCH better now. Unity HDRP is not suitable for all situations :stuck_out_tongue_winking_eye:
@swift it's not really FOR removing boxes, the boxes contain useful items :stuck_out_tongue_closed_eyes:
@mrsylar59 Thanks for the feedback, I have every one of those issues on my list for future updates already :smile: I just feel that implementing them now will skew votes, so they'll go in down the line.
PS Could I ask you lovely people to rate my game on Itch? I'm really trying to get my cred up there, thanks! :joy_cat:
@andrei9 @erikiene @timbelion Thanks!
I enjoyed this submission's gameplay as well, it's quite fun and addictive !! I wish there was more ennemy variety, and such other things you might have thought about that would expand the game further... Anyway, this is high-quality work for a 3-day jam, congratulations ! :)
Love the graphics! even that they are quite simple they look great, pretty well managed!
I would have liked some music or something but that's all.
Well done!
The increasing acid pools fit the theme well, and I appreciate that there is a way to fight them with the blue barrels.
The guns felt meaty (especially the turrets and the shotgun). I didn't realize at first that I could switch weapons (I tried using the mouse wheel, as I noticed picking up different boxes). Maybe some HUD display of the different ammo counts to make clear there are definitely different weapons.
The aliens are kind of cute and kind of terrifying. And their swarming behaviour works well with the confined space and the acid pools.
I was a little disappointed that acid pools kept eating my ammo. I think that's a nice mechanic, but I think it could happen a bit slower and with a little feedback (like they fizz for a while). The blue canisters also get eaten by the acid and don't spawn a white foam explosion when they die from acid, which I felt was a rule tweaked a little too harshly against the player.
There's a lot of really nice touches, like the aliens creating some acid particles as they travel over acid, and the white foam looks beautiful.
The kick attack seemed a bit unreliable. I imagine there's a long cooldown or something? But I didn't notice any feedback as to why it's sometimes possible to kick and othertimes not.
The rendering is really great, with the depth of field and the slight darkening as you lose health.
I felt like the alien and box health was a bit high. Personally I'd have preferred more aliens with less health, or if the aliens reacted more to being hit (shooting them a few times before getting any reaction isn't ideal in terms of satisfaction).
Smashing the boxes got a lot more satisfying after I discovered a turret in one of them :)
Sorry if this post seems a bit nitpicky. I'm only pointing out these little tweaks because the fundamentals in this game are really strong.
Thanks for the feedback!