BirdBrain by CosmicCrystalGames
https://youtu.be/zO30C7Wenlk
BirdBrain is a 2D Flapformer in which you must locate and recover magic lamps through winding maze-like stages! You have a dash and slam attack at your disposal but you will need to use seeds to progress through the labyrinths! Watch out though! The more seeds you carry, the harder it is to survive! Try your best to navigate the mazes, defeat the bosses and win the game!
- Unique puzzle-platforming and shoot 'em up based gameplay!
- 4 labyrinthine stages to navigate through!
- 4 deadly guardians to defeat!
- A cute and relaxing atmosphere!
- Gamepad support!
- Made in 72 hours for the Ludum Dare 40 Jam!
// UPDATE v1.1 //
Made a small update post-jam to fix a few small issues and do a tiny bit of optimization. In particular, the file size is now less than half the previous build! The update includes:
- Fixed autotiling errors;
- Camera and screenshake fix;
- Gamepad input crash on game over fix;
- Difficulty balancing;
- Music/sound optimization.
This update brings the game a little closer to my original vision and should provide a better overall experience for players!
// SCREENSHOTS //
| Windows | https://cosmiccrystal.itch.io/birdbrain |
| Original URL | https://ldjam.com/events/ludum-dare/40/birdbrain |
Ratings
| Overall | 155th | 3.875⭐ | 22🧑⚖️ |
| Fun | 123th | 3.875⭐ | 22🧑⚖️ |
| Innovation | 486th | 3.25⭐ | 22🧑⚖️ |
| Theme | 670th | 3.316⭐ | 21🧑⚖️ |
| Graphics | 193th | 4.15⭐ | 22🧑⚖️ |
| Humor | 450th | 3.176⭐ | 19🧑⚖️ |
| Mood | 243th | 3.684⭐ | 21🧑⚖️ |
| Given | 25🗳️ | 7🗨️ |
I loved the concept and the graphics, though. This is a very well-polished game in that regard! Good job!
I really like the flappy bird meets mario part of this. I'm not sure I've ever seen it done, and it really changes how the platforming feels.
I only saw the first 2, but the boss fights were really cool. I died once on each, then beat them, which seems perfect to me. I'm sure the later ones are even harder.
The theme integration is cool too. Definitely a risk-reward thing going on for carrying ammo.
My only real problem is I didn't like the down-bounce thing at all. I tried using it to go through enemies in narrow vertical passages, but would end up bouncing off them, take no damage, but end up back where I started. It seemed like I *had* to take damage to get past them. In other instances, I'd use the down-bounce just to speed up falling to the bottom of a vertical passage, but the resulting bounce put me too high to go into the connecting horizontal corridor. I'd have to waste time waiting to float down to the ground naturally before continuing on, so I shouldn't have bounced in the first place.
It also took me to the 3rd level to realize that shooting enemies gave a slight chance to drop health power ups, which were desperately needed. If that was explained in the tutorial, I missed it. In general, I just avoided enemies rather than shoot them because I didn't think there was any reward.
Still, amazing game for a jam. Congrats!
This is a well-polished game with a consistent look and feel to it, and it's quite enjoyable. Well done.
The clouds were kinda confusing, I though they hurt me before I figured out it was timed. But it's pretty good.