Rainbow Rave by Rainbow Rave

Rainbow Rave
Beyond the Rainbow, there is a party... The wildest one in all of Unicorn-Heaven!

How To Play
The game can be enjoyed on your own, but we highly recommend you to gather some friends and huddle up together in front of a large screen. See who can fill up tummy first while keeping their balance under control. Drink till you get FUll to win, unicorns never surrender!

GamePlay:
Drink as much as you can while avoiding to fall over and lose some of that good stuff. The controls become wonkier the fuller you get. The player that gets FULL, WINS! (might take some time with one player or first time playing :)
Controls:
Keyboard
- Start: Enter
- Movement: WASD
- Bump: Space
- Join: Space
XBOX Controllers
- Join: Start
- Movement: Left Joystick
- Bump: B
Tools
Game Engine:
- Unity
Modelling:
- Maya,
- Zbrush,
Code:
- Ryder,
- Visual Studio
Audio:
- FL Studio
Source Control:
- Gitlab
Credits
* 3D Art * - Rihards Valters @
* 2D & Concept Art * - Franz Gutowski, - Mary Delaney
* Coding * - Joshua Hemmerich, - Jeremy Ries, - Roy Schroder
* Audio * - Joshua Hemmerich
https://www.youtube.com/watch?v=1sryxGT_QKg
| Windows | https://unibrows.itch.io/rainbow-rave |
| HTML5 (web) | https://unibrows.itch.io/rainbow-rave |
| Original URL | https://ldjam.com/events/ludum-dare/42/rainbow-rave |
Ratings
| Overall | 429th | 3.544⭐ | 36🧑⚖️ |
| Fun | 507th | 3.314⭐ | 37🧑⚖️ |
| Innovation | 267th | 3.528⭐ | 38🧑⚖️ |
| Theme | 962th | 2.986⭐ | 37🧑⚖️ |
| Graphics | 203th | 4.068⭐ | 39🧑⚖️ |
| Audio | 42th | 4.059⭐ | 36🧑⚖️ |
| Humor | 90th | 3.803⭐ | 35🧑⚖️ |
| Mood | 220th | 3.574⭐ | 36🧑⚖️ |
| Given | 25🗳️ | 44🗨️ |
Pros :
- Controls are clear and functional (that is, until the unicorn has had too much of that unicorn-brewed stuff)
- Fun gameplay loop
- Extremely beautiful and colorful visuals
- Great music
- Funny context and presentation
Cons :
- Puking is a fun mechanic, but it would be even better to be able to anticipate it
- The camera is a little far from the action
All in all, great work !
I like the idea of the goal being to collect drinks, but the more you collect, the more drunk you get. I take it this means that you have to time your shots so that you're not drinking too much at once. One thing that really confused me was that there appeared to be no way to die or complete the game. I noticed that there is only multiplayer, but I wasn't able to put in a second player, at least in the web version. But I could still play the game as a single player and get revived every time I fell off the map or collapsed.
There is a huge delay in the music when it loops, and I'm not sure if that's intentional (maybe to imply the DJ switching songs? :stuck_out_tongue: ). As for the music, I suppose it's fitting enough for a rave. But the graphics and the music weren't really coming together for me. I did like the sound effects - they were quite funny, however, when you get more unicorns in the playing arena and they're all making the same sound effects as you, it starts to become extremely grating when all those sound effects stack up against each other.
Overall, I just...don't think this game was for me. Although I do appreciate seeing multiplayer games pop up in Ludum Dare. :thumbsup:
But it was funny ^^
That's a very brave move to create a multiplayer game for LD, though.
I thought the title screen, which then transitioned to a quick instruction then start options was done very well. That alone was worth watching a few times! I also like the liquid sloshing inside the unicorn you were able to achieve, very nice effect.
Music and sound effects were also excellent, I was jamming out to the tunes as I roamed around drinking.
I too wasn't sure about the endgoal, I never reached any type of success/score/completion screen. I did have fun enjoying the rest of what you put into this, but I wasn't sure if I ever "won" or even could win.
Great work overall!
https://www.twitch.tv/videos/298451826?t=01h16m41s
It took me some time to realise the take on the theme but it's original!
Graphics and audio are really great, especially for a jam. Great job!
(PS: Thanks for playing our game on stream and giving insightful feedback too!)
Art & music & atmosphere were all great. Would have enjoyed some world-building or narrative to go with it, but it's understandable if there was no time in a gamejam.