World Requires by phaze0
Simple puzzle that's a mix of simcity and tetris.
The goal is to get all of the pieces to fit on the board. The caveat is that you must make sure the demands are kept within reasonable ranges or it's game over.
Use the mouse for all controls, simply drag and drop the pieces were you want to place them. They will jump back to the box on the right if placed incorrectly.
You can recycle a piece (changing its space and demand-type) by dragging it over and releasing it on the box that shows the current demands. Note: this is most likely a required action, the pieces are not build to the board initially.
Oh, and when you lose (or win) you will have to close and reopen the game to restart. Not enough time to implement a reset, sorry.
Windows download (+sources)
Made in c++, built on win10(64bit). Uses 32bit libraries so it should work on win7/8/10 32- 64-bits. No guarantees. This is my first complete program in c++ after all.

Ratings
| Overall | 393th | 3.031⭐ | 34🧑⚖️ |
| Fun | 331th | 3.031⭐ | 34🧑⚖️ |
| Innovation | 242th | 3.219⭐ | 34🧑⚖️ |
| Theme | 489th | 2.531⭐ | 34🧑⚖️ |
| Graphics | 419th | 2.75⭐ | 34🧑⚖️ |
| Audio | 416th | 1.417⭐ | 26🧑⚖️ |
| Humor | 456th | 1.577⭐ | 28🧑⚖️ |
| Mood | 480th | 2.407⭐ | 29🧑⚖️ |
| Given | 35🗳️ | 17🗨️ |
Still, its a nicely polished game with a simple but slick art style that is fun to play, so congrats!
If you'd like, I'd appreciate you taking a look at the game my team made for the jam, you can find it on my profile page
I feel like the mechanic is a cool idea, but needs to be tweaked a bit before this can be really fun as opposed to just interesting. As it is, the requirements don't really affect gameplay, they could be made a lot stricter. The option to recycle pieces means you can be mentally lazy, and just keep recycling until you get something that fits, as opposed to carefully strategising your placement.
Maybe a smaller map, with fewer, simpler pieces that are pre-selected to fit together nicely.
Also, stricter win/lose conditions would make this more interesting.
Also came across the recycle weirdness - I think it returns the same piece if you drop near the edges of the drop box..
Some sounds would've been nice!