In Temperance Ruin by sparewizard

Long ago, there was a temple, dedicated to a now forgotten deity of Temperance. But the followers fell to greed and avarice, and the temple now stands deserted.
Travel into the ruins, searching for treasure, and the ultimate hoard, which has lay hidden for centuries.
As you pick up treasure, you arouse the attention of tougher and tougher monsters. Woe to those who try to plunder the ultimate hoard!
Featuring a wound system - if you run out of health, you don't die; instead, you take damage to one of your vital statistics, making combat more difficult.
Controls
UP, DOWN, LEFT, RIGHT - Move around, pick up treasure, make a selection
1, 2, 3, 4, 5 - Choose an action, choose a stat to upgrade
ENTER - Continue, confirm a selection
Statistics
STR - Strength - Affects damage done by weapon strikes
PER - Perception - Affects chance to hit, and chance to get a bonus strike at the start of combat
SPD - Speed - Affects chance to dodge, chance to get an extra strike, and chance to flee successfully
AGI - Agility - Affects chance to hit, and chance to dodge
FOC - Focus - Affects resistance to wounds, spell damage, and maximum number of casts
Credits
Programming, Graphics - Sean Gilhuly
Music - Trevor Lentz
Tools - Eclipse, LibGDX, GIMP
| Windows | https://sparewizard.itch.io/in-temperance-ruin |
| Other (document) | https://sparewizard.itch.io/in-temperance-ruin |
| Original URL | https://ldjam.com/events/ludum-dare/40/in-temperance-ruin |
Ratings
| Overall | 147th | 3.891⭐ | 25🧑⚖️ |
| Fun | 149th | 3.826⭐ | 25🧑⚖️ |
| Innovation | 418th | 3.341⭐ | 24🧑⚖️ |
| Theme | 600th | 3.413⭐ | 25🧑⚖️ |
| Graphics | 267th | 4.022⭐ | 25🧑⚖️ |
| Humor | 698th | 2.667⭐ | 20🧑⚖️ |
| Mood | 140th | 3.881⭐ | 23🧑⚖️ |
| Given | 21🗳️ | 20🗨️ |
2 years ago I was using libgdx that need big patience to use . It need few code to draw something like OpenGL -.- .why you didn't put this game to compo?
Anyways, great game! Had a lot of fun playing it.
Seemed like even with full perception I kept on missing though, which was a little frustrating. Them's the breaks when you're dealing with an RNG though. Even still, I had a lot of fun playing this game.
Keep up the great work!
It's hard for me to keep track of where the stairs are when it moves one tile at a time, I can't see far, and everything looks the same.
I didn't read the README (most users won't) so I kept thinking I was about to die.
The stat abbreviations didn't make sense without reading the readme and all I wanted was to not die, but I didn't know how to play the game.
Also, good sound effects but the background sound effects do not combine with the pixel art and 8 bit sounds. The background sound effects help with the mood, but they are way too realistic. Other than that, I think this was a really well polished game. Also your update on walking through the level was really good, great improvement. Great work :)
I thought the death mechanic was really well done though, much better than just having the player die.
Other than that, the art was all on point and the sounds fit well. Well done!