Humanagement by Noah J
Have you ever thought about beeing downloaded on a virtual world ? Kinda Matrix but it's not hell, it's paradise ... Well, at Humanagement© we got you covered ! Bored of the real world, escape from reality, and let us send you to heaven !
In Humanagement, you're an employee of the biggest company in the world ! You have to send the customers to the cloud as fast as you can, and before the memory of your computer run out of space.



In order to do that, you have to type there ID in the Input box, and press enter. Hover your mouse to reveal the customers ID, that's it...
made with game maker.
Ratings
| Overall | 450th | 3.232⭐ | 30🧑⚖️ |
| Fun | 381th | 3.204⭐ | 29🧑⚖️ |
| Innovation | 241th | 3.411⭐ | 30🧑⚖️ |
| Theme | 368th | 3.556⭐ | 29🧑⚖️ |
| Graphics | 557th | 2.778⭐ | 29🧑⚖️ |
| Audio | 379th | 2.833⭐ | 29🧑⚖️ |
| Humor | 282th | 2.591⭐ | 24🧑⚖️ |
| Mood | 334th | 2.978⭐ | 25🧑⚖️ |
| Given | 25🗳️ | 24🗨️ |
Simple mechanics, good music and graphics.
Everything fits nicely, great job! :)
The gameplay was basic but quite fun. I think it takes some time to get really challenging though. Also, the font was a bit misleading sometimes (u's that look like v's, l's that look like i's, ...) but that's a minor problem.
I liked little music!
Good job!
I really like the idea of typing as a game mechanic, and something like this can be used to train to touch type even.
Part of me wishes that the IDs were more easily readable (something closer to a username than just random letters), maybe that would be cool as a difficulty option.
Some other QoL changes would be the ability to use backspace, to be able to select humans without the need of the mouse, and an indication as to how much time does each human have before corrupting.
Graphically, it gets the job done, but there's two things that could help it stand out:
* Some elements are a bit misleading: I first thought you had much more space in the left box for humans, suddenly running out of space when only the first line was complete took me by surprise. Rethinking how the UI is laid out would help.
* Making the game look like and old MS-DOS terminal application would really give it a characteristic feel that I think fits really well with the gameplay. It would also mean that the font used would be far easier to read.
A really, really solid entry overall, nice job! :thumbsup:
Really cool entry ^^ Keep coding :)
However, I thing typing random generated words is not as fun as typing real ones. Just a tip for the future. I like the minimalistic approach.