Da Vinci's Last Wish by seththefirst

[raw]
made by seththefirst for LD36 (JAM)
Leonardo Da Vinci, is about the die. But still wants to keep learning.
He asks his best apprentice, Dante, to investigate the pyramids, and learn how the ancients was able to create such great traps, with almost no technology.

Help Dante fulfill the last wish of his master.

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TURN ON YOUR SOUND FOR THE COMPLETE EXPERIENCE
****

[CONTROLS]
A/D - Movements
Space - Jump
P - Disable/Understand Traps
Mouse - To navigate in the menu

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Game built with :
Unity Engine
Adobe Illustrator
Pyxel Edit

Resources:
Sound FX by
http://www.bfxr.net/ and http://superpowers-html5.com

BG Music by
http://superpowers-html5.com

Font (DALEK) BY
http://www.k-type.com

Team:
Coding by
Roberto Caetano

Art by
Daniel Luna

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Log:
30/08 - added Timelapse url

Feedback

Stending
31. Aug 2016 路 20:39 UTC
Simple but addictive! I love the little guy's expression he looks so serious!
RIPPorkins
01. Sep 2016 路 04:23 UTC
Cool game! It initially crashed on load, but after a refresh it was pretty smooth. There were a couple of traps that I couldn't disarm with p. I like the gameplay but wish there a bit more to do (but maybe I didn't get far enough).
Bobsleigh
01. Sep 2016 路 04:42 UTC
Nice concept. Love the torch idea. It feels like and exploration game. I would like to see you explore the concept more.
Stending
01. Sep 2016 路 08:28 UTC
Haha, that was really nice!
The menu was a bit unpolished, but the game itself is really well done! Loved the mood and the progression.

Nice job! :)
馃帳 seththefirst
01. Sep 2016 路 10:41 UTC
@Stending Thank you man. I agree with you about the menu. I had some problems with this part. But it's lesson learned... =)
@RIPPorkins Thank you for the comments. Ive heard it from other people, but I still don't know what is going on..
@Bobsleigh Thank you man, I'm already thinking about it. =)
cubotrox_toni
01. Sep 2016 路 12:41 UTC
I like the art and exploration atmosphere. Maybe the jump sound doesn't match the dark feeling. Also, it's hard to disassemble the traps.
Anyway, good work. I also want to see you working deeper with the exploration concept.
Spinach_Chicken
01. Sep 2016 路 14:04 UTC
Nice! I like this game. It would be nice to have a few more types of traps... but then I think that I would have more fun dying and seeing all the kinds of traps than actually playing the game! Great job.
SamuelSousa
06. Sep 2016 路 22:12 UTC
Great job! Simple and fun!
Nice music and effect to play along.

I found disabling traps to be less fun than avoiding them. But in an OCD kind of way they push you to explore every nook and cranny of the levels.

I like the blocky art in the background and the intentional noise you feel in the music ... Could somehting like that or inspired by that be done to the characters sprites?
Although I like them, I think they contrast too much.

A great entry nonetheless!