Fiscal Dungeon by Tom Panton
A 2D roguelite game in which the currency is your enemy. The more money you have, the worse off you are!
Controls:
W, A, S and D to move.
Move mouse to aim bow.
Left-click to shoot.
| Windows | https://www.dropbox.com/s/7gk2xfmkerkyl0t/fiscal-dungeon.jar?dl=0 |
| macOS | |
| Linux | |
| Original URL | https://ldjam.com/events/ludum-dare/40/fiscal-dungeon |
Ratings
| Overall | 325th | 3.405⭐ | 44🧑⚖️ |
| Fun | 327th | 3.321⭐ | 44🧑⚖️ |
| Innovation | 372th | 3.071⭐ | 44🧑⚖️ |
| Theme | 168th | 3.798⭐ | 44🧑⚖️ |
| Graphics | 416th | 3.107⭐ | 44🧑⚖️ |
| Audio | 413th | 2.667⭐ | 44🧑⚖️ |
| Humor | 207th | 3.122⭐ | 43🧑⚖️ |
| Given | 51🗳️ | 44🗨️ |
Also when you play with theme like this it begs the question of why can't you just drop all your money? Are you a kleptomaniac? If so how does that feel when you play? Shouldn't you be physically drawn to the treasures?
The enemies attacks are well done, the bullet hell sort of feeling is good. The movement speed is lacking. The player's attack doesn't feel fun. Training your mouse on an enemy while moving isn't interesting and gets tedious.
Slowing the movement speed is in theory a punishment, but in gameplay it's not fun. It's like losing a turn in boardgames - it's not interesting.
Would love to see more design on this concept!
Congrats on the game!
I would recommend to use a different room-loading system in your code (a big byte array, come on :P )
(Besides that it is made really neat)
Simple graphics and fine gameplay
10/10