UpgradeShipWinGame by Digitaldude555

[raw]
made by Digitaldude555 for LD34 (JAM)
Hold left mouse button to fire.


Hold Z to use debris magnet


Every 100 debris you get to upgrade the ship.

Ratings

Coolness 52% 3
Overall(Jam) 2.81 928
Audio(Jam) 2.00 711
Fun(Jam) 2.85 765
Graphics(Jam) 2.42 933
Innovation(Jam) 2.38 940
Mood(Jam) 2.63 871
Theme(Jam) 2.92 961

Feedback

im-oab
15. Dec 2015 · 00:39 UTC
If magnet button is right click it will be great. :)
RyanMan56
15. Dec 2015 · 00:40 UTC
The debris magnet should be automatic in my opinion, but otherwise fun game
PowerSpark
15. Dec 2015 · 00:44 UTC
Not bad, an auto magnet would be nice :)
adamyounis
15. Dec 2015 · 00:45 UTC
Really intense galaga-style game. I quite liked the balance between going out and collecting debris and trying to avoid incoming ships. The upgrades were timed quite well but I thought the sound / enemies were a bit samey. Still, no bugs, the game ran smoothly and reliably, good work.
flakoflak
15. Dec 2015 · 19:57 UTC
vote for automagnet too. ;)
bazkur98
15. Dec 2015 · 22:53 UTC
Magnet button seems a bit meaningless since you have to keep it held down. Might work better if it was a timed power or something that you could only use once in awhile. Graphics ok but the lack of any sound (unless you get two bullets) was a bit annoying. I like the idea though
ddr2
15. Dec 2015 · 22:54 UTC
automagnet++ as well.

not sure about the horizontal thingies also considering they are impossible to shoot.

overall, run well and quite enjoyable, good job.
🎤 Digitaldude555
15. Dec 2015 · 23:08 UTC
It seems like everyone wants automagnet. If I develop this game any further I will make it automatic, but it's too late for the jam.
VladRusu
16. Dec 2015 · 12:52 UTC
Interesting concept. I'm not sure if I'm for an automagnet or for some sort of energy bar which the magnet consumes. A promising start, I would say
Cliff Lee(CL)
18. Dec 2015 · 06:24 UTC
In fact, this game could be better with auto magnet and auto fire, because I play it almost hold that two buttons all the way till I die.
canon
19. Dec 2015 · 06:23 UTC
Nice risk-reward mechanic with having to go out and collect debris while avoiding enemies. Would like to see a reason to not have the magnet on all the time (an energy meter, maybe?), and also to have the debris look more distinct from the other enemies.
EwChap
19. Dec 2015 · 22:16 UTC
Fun. Tough to decide if its worth risking damage to collect junk. good risk reward.
el_kloklo
20. Dec 2015 · 20:34 UTC
Fun game but a bit too short.