Ten Little Letters by blinry

A minimalist letter guessing game. Made in 24 hours by a sick blinry. Enjoy! :)
Made with LÖVE. The sounds were generated with bfxr, the intro music was created with SunVox. The font is Montserrat by Julieta Ulanovsky.
To run the Linux and macOS versions, install LÖVE 10.2.
Ratings
| Overall | 162th | 3.609⭐ | 25🧑⚖️ |
| Fun | 190th | 3.435⭐ | 25🧑⚖️ |
| Innovation | 13th | 4.261⭐ | 25🧑⚖️ |
| Theme | 535th | 3⭐ | 25🧑⚖️ |
| Graphics | 268th | 3.435⭐ | 25🧑⚖️ |
| Audio | 241th | 3.087⭐ | 25🧑⚖️ |
| Humor | 282th | 2.429⭐ | 23🧑⚖️ |
| Mood | 270th | 3.091⭐ | 24🧑⚖️ |
| Given | 28🗳️ | 23🗨️ |
@winniehell: Well, that one is certainly a deliberate design choice! :P
- Easier version where your gueses don't dissapear
- Instead of typing, give three choices
- Use differents fonts, or upper and lower case
I think if would work great on mobile.
Good job!
The simplicity makes it wonderful !
I kept playing until it crashed with;
"Out of memory"-something somthing at
main.lua 228
I ragequit when I thought I was going to get my second correct letter, an O, but it was a Q. I also am not crazy about the physical act of playing this game, which is non-stop furious clicking of the mouse.
So extremely difficult but nicely put together, good work.
If you asked my thoughts on how to best make this game more approachable, I would say to quantize the grid. Instead of pixel-level clicking where I have to spam clicks, it could have a visible grid and when I click a cell it somehow indicates the density of pixels within that cell. Perhaps that's going too far afield from the original idea, or too easy, though.
@pkenney: Your in-depth feedback is very helpful! :heart: And I know the O <-> Q feeling all too well myself! :P
The minimalistic design and everything fits it really nicely.
However, I think one tutorial level or something would be nice!
It's a game of logical deduction. You click around, and make some first guesses based on that information. And then you try to narrow the possibilities down, and verify your guess by clicking strategically. So when what I first thought was an I, turned out to be a T, I learned that I should also check for that at the top. Some nasty ones I had were: a $ instead of an S, a G instead of an C a B vs an 8, and a 0 instead of a D.
The graphics and music complement the minimalistic puzzle design elegantly.
I could see this work for mobile, and there you could change it, so you can touch+drag your finger over the screen, and it vibrates when you are "over" the letter. Just a thought.
Overall, I enjoyed playing! It didn't seem like a 24 hour quick sandbox prototype, but like a solid game! Hope you get well soon! :smile:
I have encountered this problem with another game before, maybe this is some kind of Löve thing? I am using 32 bit Windows XP, maybe that is the problem. Is this not supported?