The Serpent's Shadow by NuSan

[raw]
made by NuSan for LD34 (COMPO)
Get all rabbits and grow a good amount of grass to go to the next level.

Parts of lit areas can be turned to grass once isolated from light using your snake body.

Controls :
Arrow keys : move snake

There are rabbit holes, so lure rabbits outside by growing grass around them.
Yhen eat them, it will make the snake grow

Moles are your enemies, mainly because they have lasers. Don't let them see you so you can eat them

Tools :
Code : pico 8
Graph : pico 8
Sound : pico 8
Gifs : pico 8

Ratings

Coolness 47% 1468
Overall 4.00 44
Audio 3.63 105
Fun 3.82 83
Graphics 3.88 136
Innovation 3.97 61
Mood 3.67 107
Theme 4.00 233

Feedback

BoltKey
14. Dec 2015 · 01:14 UTC
Is there a reason of the rabbits taking so long to come out? It is really great concept, level design is smart, but waiting 10 seconds for each rabbit to come out of his hole is weird.
doitle
14. Dec 2015 · 09:55 UTC
This is a pretty unique take on snake. It's not super challenging but I think it could be with enough clever level design. The mechanics are there. It also looks really nice. You nailed the aesthetic. The glowing eyes on the rabbits are also pretty cool. If I had one complaint, it would be that it says Pres C instead of Press C when you die.
BroCade
14. Dec 2015 · 09:56 UTC
The first entry i'm rating for this Dare and you have set the bar high! Cant fault much here, apart from a few "feel" things, like smoother movement and faster rabbits, like BoltKey suggested would be nice. Great job over all!
GAFBlizzard
14. Dec 2015 · 10:04 UTC
Nice entry. I beat it! Good mood. It feels very "snakelike" if that makes sense.

One suggestion, the rabbits could pop out a little sooner. There were many times where I was just waiting for them to pop out. :)
J-Nat
14. Dec 2015 · 11:16 UTC
Loved it ! The music is great and gameplay loop is interresting but perfectible. Very nice entry !
SamH
14. Dec 2015 · 15:32 UTC
Great, as usual! Having the documentation be playable is a very nice finishing touch.

I managed to win the game, but I was stuck in the last level for some time; is this a bug or is it because of the mole? http://i.imgur.com/Sm71uCL.png (also for some of the larger levels it would be nice to have a few levels of undo)
🎤 NuSan
14. Dec 2015 · 15:52 UTC
Having an undo system would be great yes, but as it's only realy usefull on larger levels, I didnt put the time to code it. The situation on the screenshot is not a bug, mole do block the grass. I forgot to say it in the tutorial. Thank for playing.
qbicfeet
14. Dec 2015 · 17:08 UTC
Really fun, probably my favorite entry so far. It's a great idea and the presentation is absolutely fantastic for being a Ludum Dare entry.
Optimus6128
14. Dec 2015 · 20:07 UTC
It took me sometimes to understand, that's a great concept once you get it. It place quit well, and it's a mix of classic snake and brilliant puzzle idea.

Sometimes I hit my tail and lost, even if there was space on the left/right to go. It would be good if you lose if you are really stuck in all directions and there is no place to go.
Benlitz
15. Dec 2015 · 05:19 UTC
Nice game!
salmonmoose
15. Dec 2015 · 07:05 UTC
Love this take on snake, I did get beaten by the "end game" trigger not working 100% but I played a lot more of this than many other entries.
dj_pale
15. Dec 2015 · 11:42 UTC
Haha nice! Interesting and a bit wacky at the same time. Good tutorials to explain the gameplay and a nice level progression. Could maybe be a bit harder.

"Moles are your enemies mainly because they have lasers.."
GuillaumeGwi
15. Dec 2015 · 12:31 UTC
Nice little game in Pico 8 !!
grifdail
15. Dec 2015 · 17:47 UTC
Awesome game !
Ittai Manero
15. Dec 2015 · 20:24 UTC
Loved the concept and the graphics! Pretty cool little game. It reminded me a little bit to good old Volfied! Congratulations!
MikeTsunami
15. Dec 2015 · 20:26 UTC
Fun game and nice graphics!
adsilcott
15. Dec 2015 · 20:26 UTC
Really nice game! Very original and satisfying to play.
Doctor_N
15. Dec 2015 · 20:34 UTC
Fun little game I really enjoyed that
scottrick
15. Dec 2015 · 20:34 UTC
great work
daandruff
15. Dec 2015 · 20:39 UTC
Really good game! Thanks for making it! (And Pico8 is cool)
Digitaldude555
15. Dec 2015 · 20:43 UTC
I like it a lot, probably the most complete game I played this jam. And I agree with the first guy rabbits should come out a lot fast.
gillenew
15. Dec 2015 · 20:45 UTC
Totally awesome!! I beat the game :D
SkullPixel
15. Dec 2015 · 21:26 UTC
Well made. The puzzles are very well done, the game itself is fun, the music is music, which is still a huge plus, and the art has quite a charm to it.
Ithildin
15. Dec 2015 · 21:34 UTC
I love the take on the Snake game and how it fits the theme. Well done!
thirteenthspiral
15. Dec 2015 · 23:00 UTC
A pretty fun and interesting game. I'm still a bit confused on why the grass grew when it did. Very nice job!
Trasevol_Dog
16. Dec 2015 · 14:32 UTC
That puzzle-snake concept is really nice! Them cheap pretty graphics are nice too.
Reggianito
16. Dec 2015 · 16:27 UTC
Amazing puzzle. Loved the idea and the graphics. Your "death" condition checking might need a tweak, though: http://i.imgur.com/4ePjlnk.png
jachepe
19. Dec 2015 · 12:24 UTC
I love the graphics! God idea mix the snake game with a puzzle game
FuzzyWuzzie
19. Dec 2015 · 17:00 UTC
Great game! My only problem was that is was unclear to me where I could and could not go, so I kept getting stuck and losing :(
jstan
24. Dec 2015 · 03:46 UTC
I really like the gameplay. Keep good work.
zenmumbler
24. Dec 2015 · 14:24 UTC
Interesting combination of reachability and snake concepts. Extensive game for a compo entry as well!
Grouflon
24. Dec 2015 · 16:12 UTC
Perfect mood and feel. I had a good time playing it, and the concept is very clever, but I kind of feel that the current level design do not allow the concept to shine completely.
I did not find the puzzle side of the game very challenging, I only felt challenge in evaluating if the cave I was going to enter was or was not too small for me, and then remembering in which order I had to enter the caves. I also don't get exactly what the moles add in terms of gameplay if not some waiting and free tail length. Globally, it felt more like exploration than puzzle.

As a side note, I also find it quite difficult to predict what will actually become grass when the light is blottered.
CMG
24. Dec 2015 · 16:44 UTC
Neat idea. This is the kind of game that you could develop more and more by adding new levels with more complex puzzles.
klianc09
24. Dec 2015 · 17:10 UTC
Great artstyle and music. The gameplay is interesting and unique. What kind of grass is this that grows only in the dark? My biggest complaints would be, that rabbits take so long to get out of their hole and grass was sometimes unpredictable (at least to me) when it would grow and when it wouldn't. Overall the game is maybe a bit too easy, had no troubles completing it, still it's a pretty polished game.
scorched
26. Dec 2015 · 15:56 UTC
Nice mood you've got here!
kmakai
26. Dec 2015 · 16:20 UTC
I loved this! Really fun, thoughtful game with great puzzle design. You also matched the pico 8 style really well while making it your own, and the music was awesome as well. Really great entry, one of my favorites so far. Congrats!
Jupiter_Hadley
28. Dec 2015 · 17:04 UTC
Really neat little puzzle game! I included it in my Ludum Dare 34 compilation video series, if you’d like to check it out :) https://youtu.be/Fm6iQk47yZ0
Jonathan Whiting
30. Dec 2015 · 17:43 UTC
Pretty interesting thing you have here. I found the puzzle mechanics a bit opaque throughout, not sure why exactly.
Beavl
03. Jan 2016 · 17:10 UTC
Winning conditions (eating rabbits and growing grass) combined with great level design make this entry really amazing.

Wow, we love it. One of our favourite entries! Cheers! (Also, we love pico 8).
Tapehead
04. Jan 2016 · 21:15 UTC
great interpretation of snake! good job!!! :)