A strange mental disorder by Lukesta

[raw]
made by Lukesta for LD 40 (COMPO)

The mighty fire magician [Imagine a fancy wizard name] guards his world from darkness. Help him destroy the evil in his quest. But be warned.... The longer you fight, the more you realize that the enemy is not the real opponent but your own consciousness. Because the more magical power you gather, the worse [Imagine the same fancy wizard name again]'s psychosic illness becomes, which makes him perceive the world differently. Instead of enemies you start to see cute creatures and the environment seems to change too.

Changelog: - 9.12: Locked cursor during gameplay.

Ratings

Overall 584th 2.875⭐ 22🧑‍⚖️
Fun 528th 2.875⭐ 22🧑‍⚖️
Innovation 625th 2.368⭐ 21🧑‍⚖️
Theme 577th 2.789⭐ 21🧑‍⚖️
Graphics 396th 3.15⭐ 22🧑‍⚖️
Audio 317th 2.975⭐ 22🧑‍⚖️
Humor 457th 2.235⭐ 19🧑‍⚖️
Mood 406th 2.944⭐ 20🧑‍⚖️
Given 22🗳️ 10🗨️

Feedback

TheGejr
09. Dec 2017 · 12:38 UTC
I like it, it was a bit hard because my mouse wouldn't lock inside the game, don't know if its just me or a general problem :)
Mars
09. Dec 2017 · 14:41 UTC
I really liked the particle effects, good work on those! It would've been nice if the game capture my mouse, because my cursor kept going over to my second monitor and when I right-click there it stopped my controls from working until I left clicked the game again.
🎤 Lukesta
09. Dec 2017 · 14:44 UTC
@mars, @thegejr thank you for the feedback ill hotfix this since it seems to be pretty annoying after testing it by myself.
Zipp
09. Dec 2017 · 14:51 UTC
Nice game and interesting concept. doesn't really work for me though since the mouse doesn't lock the mouse in the game. In addition to this it doesn't seem that fireballs hurt enemies once they're attacking you. I feel the enemies should be slower so you could walk outside of them to attack.
AMastryukov
09. Dec 2017 · 14:51 UTC
**Pros:** Really cool concept - different abilities were fun to play around with. Interesting experimentation with particle effects.

**Cons:** Music got annoying very quickly and didn't really match the game. Mouse kept going off-screen and alt-tabbing the game.

This is an interesting idea worth reworking. Perhaps you could consider polishing the gameplay a bit more and not focusing too much attention on details like animation and particle effects until the end.
Kaszkiet3
09. Dec 2017 · 15:03 UTC
Mouse control is kinda weird, but I got used to it.
Some mobs are spawning behind the area.
When everything changes its color, my health is restored etc, it is not getting harder.
Anyway, I had lots of fun playing it :)
nekoballs
17. Dec 2017 · 18:27 UTC
It was an ok game. The abilities was nice, specially the special attack effect!
adhesion
17. Dec 2017 · 18:53 UTC
Cool! Pretty good concept, and I really like the variety of attacks. The special attack was really satisfying to use. The Q attack in particular could use some more feedback though, I wasn't sure when I was hitting enemies with it, and I think the hitbox was a bit far out so it wouldn't hit enemies that were right next to you. I wish there were some mana pickups or something like that, it was a bit frustrating to be surrounded by enemies but unable to use the big attacks. I got to level 90 or so before dying. Nice work!
BjarkeAL
24. Dec 2017 · 14:06 UTC
Pretty nice game with a good core. The spells were in general pretty fun to use (especially that special one), and a good variety in enemies.
Some minor gripes were that the character would stop moving for a split second when shooting which doesn't feel good--even if it was intentional, it just makes the combat feel stilted.
The visual style and particles were hit and miss for me and seemed to be all over the place, and while each of them were good, they seemed to be quite different and not really mesh together well--maybe also intentional!
The visual effects in the landscape were really cool though and caught me by surprise!