A strange mental disorder by Lukesta
The mighty fire magician [Imagine a fancy wizard name] guards his world from darkness. Help him destroy the evil in his quest. But be warned.... The longer you fight, the more you realize that the enemy is not the real opponent but your own consciousness. Because the more magical power you gather, the worse [Imagine the same fancy wizard name again]'s psychosic illness becomes, which makes him perceive the world differently. Instead of enemies you start to see cute creatures and the environment seems to change too.
Changelog: - 9.12: Locked cursor during gameplay.
Ratings
| Overall | 584th | 2.875⭐ | 22🧑⚖️ |
| Fun | 528th | 2.875⭐ | 22🧑⚖️ |
| Innovation | 625th | 2.368⭐ | 21🧑⚖️ |
| Theme | 577th | 2.789⭐ | 21🧑⚖️ |
| Graphics | 396th | 3.15⭐ | 22🧑⚖️ |
| Audio | 317th | 2.975⭐ | 22🧑⚖️ |
| Humor | 457th | 2.235⭐ | 19🧑⚖️ |
| Mood | 406th | 2.944⭐ | 20🧑⚖️ |
| Given | 22🗳️ | 10🗨️ |
**Cons:** Music got annoying very quickly and didn't really match the game. Mouse kept going off-screen and alt-tabbing the game.
This is an interesting idea worth reworking. Perhaps you could consider polishing the gameplay a bit more and not focusing too much attention on details like animation and particle effects until the end.
Some mobs are spawning behind the area.
When everything changes its color, my health is restored etc, it is not getting harder.
Anyway, I had lots of fun playing it :)
Some minor gripes were that the character would stop moving for a split second when shooting which doesn't feel good--even if it was intentional, it just makes the combat feel stilted.
The visual style and particles were hit and miss for me and seemed to be all over the place, and while each of them were good, they seemed to be quite different and not really mesh together well--maybe also intentional!
The visual effects in the landscape were really cool though and caught me by surprise!