Polterplot by posho

[raw]
made by posho for LD 42 (COMPO)

Logo_Clean.png

As the crooked witch you are, strategically* harvest useful specters in order to protect your precious golden furballs from your fearful neighbor's farm and steal theirs!

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Before You Play...

Hello, my name is Rodrigo! I'm happy to be back to Ludum Dare after yeaaaarrrrssss of missing it because of inconveniences IRL. I love to challenge myself, become better and to see what everyone had been doing while stressing out during the weekend. This is an attempt to make a multiplayer-based mobile game. Of course, testers need to play it on PC so I made a very basic A.I. for you to play against. I made the design, artwork, code and even music for this Compo entry. I wanted the game to be the fullest it could be in barely 48 hours. This is obviously going to be buggy, so if you find anything please let me know, and also pleaaaase leave a comment if you play the game, feedback is the one greatest thing you can get from a Ludum Dare event. If you want to stay in touch, this is my Twitter handle: PoshoDev

How To Play/Game Objectives

  • Every action in the game is done by clicking!
  • Click a seed bag to pick it up.
  • You can then plant it in one of your empty plots by clicking on them.
  • Once a tombstone is fully grown harvest it by going where it is.
  • If a Bomber specter made a hole in one of your plots you can fix it by standing on top of it.
  • Remember that trying to pick up seed bag or harvesting while already holding something will drop what you were carrying.
  • You have to have six golden furballs on your side to win the game!

Specters

| Name | Description | Looks | |----------|-----------------|-----------| | Attacker | Attacker<em>White.gif | Follows foe's specters and attacks them. Typically defeats Finders before they retrieve a furball. | | Defender | Defender</em>Black.gif | Attacks intruders with strong blows. Typically defeats Attackers if both start with same HP. | | Bomber | Bomber<em>White.gif | Blasts one of the foe's plots, leaving it unusable. | | Finder | Catcher</em>Black.gif | Your key to victory; steals foe's furballs from their side. Typically outruns Defenders. |

Additional Stuff

  • You may press buttons 1 or 2 to toggle their A.I. respectively. That way you can either control player 2 yourself or watch as two CPU players fight against each other.

(*) Uhhh...

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PoshoDev

Ratings

Overall 102th 3.823⭐ 33🧑‍⚖️
Fun 54th 3.917⭐ 32🧑‍⚖️
Innovation 99th 3.75⭐ 32🧑‍⚖️
Theme 456th 3.333⭐ 32🧑‍⚖️
Graphics 86th 3.984⭐ 33🧑‍⚖️
Audio 84th 3.65⭐ 32🧑‍⚖️
Humor 45th 3.655⭐ 31🧑‍⚖️
Mood 86th 3.607⭐ 30🧑‍⚖️
Given 33🗳️ 17🗨️

Feedback

ludum1118
13. Aug 2018 · 14:15 UTC
your game doesn't have a game
🎤 posho
16. Aug 2018 · 01:49 UTC
@ludum1118 It's all there now. Sorry about that.
Sarah
16. Aug 2018 · 02:44 UTC
I need access to try it? Can you make it public?
🎤 posho
16. Aug 2018 · 02:46 UTC
@sarah Weird. I received the notification for access. Try again, and sorry for the inconvenience.
Sarah
16. Aug 2018 · 02:59 UTC
The art is super cute, and overall the game is really polished. I also really liked the music haha, it was great. Although near the end, I had all the yellow things on my side, except 2 weren't in place and the enemy couldn't get them back, so I reached a bit of a stalemate. But I really like this game, its really fun to play! Good job (:
nicksmaddog
16. Aug 2018 · 03:09 UTC
Pretty fun game, and quite addicting. It takes a while to figure out what each of the seeds do, but once you figure it out it's easier. I could see it being fun as multiplayer.
DarkGuardsman
16. Aug 2018 · 03:32 UTC
Great game, did really feel like it fit the theme. However, it was very enjoyable to play. If found myself playing it longer than expected. As well the stand in audio got a few laughs out of me. Good job :)
MartinTristan
16. Aug 2018 · 05:59 UTC
I losted! This was fun. The graphics are top notch and funny. I really dig the beat box sound effects. It has a nice challenge to it and is quite addicting. Could be great for multiplayer.
triplefox
16. Aug 2018 · 06:35 UTC
On my first go I went in without reading directions just like a real player and losted because it was very hard to figure out how the different characters worked, what the seed bags corresponded to, etc. That's a thing where tutorials *might* help but I think that also, the scenario isn't supporting the mechanics well enough just yet.
"they are all ghosts, it'd be a pain to reverse engineer how they work, guess I will just spam things and see if I win" is how I read it on that first try. I had f.lux running and making everything orange-tinted, so the colors weren't distinct and I couldn't use that either.

I think this problem is an easy fix in the visuals though. Give the attackers big swords. Give the defenders big shields. The other two, maybe they could have additional symbols. Then make sure the animations and effects really convey the thing that each character does best. Maybe have a few levels where you can only use one type at a time and see what it does.

On my second play I read everything, turned off f.lux, and had a much easier time. I was doing well, but then hit a crash - I didn't notice anything out of the ordinary triggering it:

___________________________________________
############################################################################################
FATAL ERROR in
action number 1
of Step Event0
for object obj_seed_reloader:

Variable obj_seed_reloader.slot(100042, -2147483648) not set before reading it.
at gml_Object_obj_seed_reloader_Step_0
############################################################################################
--------------------------------------------------------------------------------------------
stack frame is
gml_Object_obj_seed_reloader_Step_0 (line -1)

Regarding the design, overall: There are many mobile games following this style of gameplay. I'm not familiar enough with the genre to know how this one holds up or what it does differently. I think it works reasonably well, but would benefit from having the scenario built up some more with some backstory and characters(why I am fighting over furballs, what kind of place is this that witches fight each other with ghosts etc.) so that I have that hook more firmly in mind. Its long term play value would depend mostly on whether it's a good competitive game, and that means you need really skilled players to push its limits.
Anna Petrova
16. Aug 2018 · 14:29 UTC
Graphics funny:)
Noxalus
16. Aug 2018 · 19:08 UTC
Great entry! I really like your graphic style, and I'm still impress by the number of assets you can produce in so little time :astonished: My technique to win is to take the seed bag targetted by the AI, it's not really fair but who care? :stuck_out_tongue_closed_eyes:
Stefan Jovanovic
16. Aug 2018 · 22:01 UTC
Best game I have played on the Compo category so far! Great graphics, fun and challenging gameplay, great audio.
Only bad thing is that sometimes game crashed with fatal error message, but I understand that because of short amount of time we had!
Keep up the great work! :smiley:
🎤 posho
18. Aug 2018 · 05:17 UTC
### Hey everyone, thank you so much for leaving your opinions!

@sarah

Thank you so much, that means so much. I'm sorry you had this inconvenience, I'll have to check on it.

@nicksmaddog

Hello Nick. You're right, I tried making the characters as representative to their abilities as possible but it seems like it's not enough. From what I've seen most people skip the instructions listed on the page, which is not their fault. I need to think of better ways of explaining the specters IN-GAME. Glad you found the game promising as a multiplayer.

@darkguardsman

I'm happy you liked the soundtrack, my dude. You can buy it on Bandcamp. :stuck_out_tongue_winking_eye:

@martintristan

Hey Martin. Glad you think it's promising as a multiplayer. I was afraid the game was not balanced enough.

@triplefox

Yeah, I think I should've included instructions in-game but I ran out of time, I might do that later though. I tried to make the specters as representative of their abilities as possible (attackers have sharp teeth, catchers are a hand, bombers are literally a bomb, etc.), but it seems it was not enough. The symbols are a great idea and could go on the seed bags, some text as well but I don't know if that would be too much.

As for your f.lux issue I don't know what to make of it as it is something that was on you. Color planning and contrasting is something more complicated than it seems (at least for me lol) and I assume that a lot of other competitors were not able to do their art as optimized as possible due to the time constraints as well. I would suggest you to not use f.lux or any other filter while you review LD entries.

That being said, I believe that specters may be hard to recognize when clustered together so I tried swapping colors a bit in order to make them stand out a lot more. What do you think of these possible changes?

![Changes.png](///raw/fc4/b1/z/1a2a9.png)

As for the bug, that's the second time someone complains about it and I have no idea what it is. I'll have to look on it. Thanks a lot for posting the error message.

Thank you so much for the long comments. I'm not really sure if you liked the game or not but I'm glad I got all this feedback. Thanks!

@noxalus

Haha thank you. My artstyle makes it really easy to mass produce assets so I take advantage of that.

I made that feature on purpose but I don't know if it's too powerful, haha. But if it works then help yourself. :shrug: :laughing:

@stefan-jovanovic

Best game so far? Woah, that's quite something, thank you so much!

Also thank you for being comprehensive about the crashes... You wouldn't know what caused it, do you?
AceKugen
18. Aug 2018 · 05:38 UTC
I like the simple and cute graphics
triplefox
18. Aug 2018 · 08:25 UTC
@posho just FYI, I'm not mentioning my difficulty playing the game with f.lux because of my preferences, but because it revealed an accessibility issue that will harm colorblind players as well.
ChicoDeLosMates
18. Aug 2018 · 19:51 UTC
The assets are very cute and funny. The resolution looks a little weird but I guess I won?
The ending screen should be shown a bit longer but i love the art.
Nice game
C0nst4ntin
18. Aug 2018 · 22:21 UTC
Realy nice game! Nice graphics!
Doey
19. Aug 2018 · 02:01 UTC
Fun graphics and an interesting game. Apart from the "ugly placeholder menu", this could easily beat a majority of mobile games. A really great job.
squirmonkey
28. Aug 2018 · 21:19 UTC
Well this was cute :D. Fun graphics and sounds. I didn't really feel like the strategy of which types of spectres beat which other types was really relevant because we both had so much space and seeds were so constrained that you just grabbed and planted whatever was spawning near you, I won the game with sheer numbers by just grabbing up all the seeds. I feel like maybe the bomb guys are supposed to destroy the plots and make there be less space or something, but that didn't really happen for me, so the theme didn't come through so much as I always had more room to plant than there were seeds available.
AnlaXix
28. Aug 2018 · 22:52 UTC
Really fun to play, great graphics and loved sound design ;) Great job !
Thepattybeast
28. Aug 2018 · 23:04 UTC
Really nice game. I ran into a bug where if the AI has all plot filled and is holding something it will do nothing. but it only happen once and otherwise it was flawless
amras0000
29. Aug 2018 · 12:02 UTC
I can't give this game a complete rating because of a consistent crash so I'll refrain from some of the categories until the issue is resolved.

I tried to move the window to the side of my screen, but whenever I clicked during the instructions the window would snap back to the center. I'd like this not to happen, but it's not the end of the world.

The main game music is fine; it's not the greatest but it's cute enough. I do have an issue with the title music because it's very repetitive and distracting and makes reading the instructions difficult the first time through.

The game itself seems fun; the AI seems to be making reasonable choices. The red ghosts will sometimes chase the enemy's yellow ghosts but this only seems to speed the yellow ghosts up; I've never had a red ghost destroy a yellow ghost or recover the ball it was carrying.

I could probably comment a lot more on the strategy of the game, but it crashes very consistently after a few minutes of play, and I'm not sure what causes the crash. It's usually when I try to plant something.

```
############################################################################################
FATAL ERROR in
action number 1
of Step Event0
for object obj_witch:

Unable to find any instance for object index '100233'
at gml_Object_obj_witch_Step_0
############################################################################################
--------------------------------------------------------------------------------------------
stack frame is
gml_Object_obj_witch_Step_0 (line -1)
```
other indices:
```
100103
100061
100070
```
CristiHKJ
30. Aug 2018 · 16:43 UTC
Great game! Very cool and interesting! :D
CristiHKJ
31. Aug 2018 · 07:22 UTC
I like the art! :)