Light by Curtz

[raw]
made by Curtz for LD 39 (JAM)

The metaphoric adventure into the mind of a man. He is lost in the darkness and the only way to get him back is by getting the light back...

You are running out of power, so you have to be quick. There are 5 different levels with unique enemies. Your task is to get to the FireLight and get the light back in his mind.

Arrow keys to move. Press up twice to double jump.

screen2.PNGscreen3.PNG

Ratings

Overall 379th 3.423⭐ 28🧑‍⚖️
Fun 363th 3.231⭐ 28🧑‍⚖️
Innovation 663th 2.64⭐ 27🧑‍⚖️
Theme 588th 3.231⭐ 28🧑‍⚖️
Graphics 383th 3.63⭐ 29🧑‍⚖️
Audio 398th 3⭐ 26🧑‍⚖️
Humor 602th 1.842⭐ 21🧑‍⚖️
Mood 226th 3.577⭐ 28🧑‍⚖️
Given 35🗳️ 0🗨️

Feedback

Biocrust
01. Aug 2017 · 08:43 UTC
A bit too hard for my taste, also double jump isn't very responsive (seems important).
Trasheur
01. Aug 2017 · 14:21 UTC
Simple but effective <3

Double jump not perfect
Eretzoum
02. Aug 2017 · 16:55 UTC
I love the minimalistic art! Very nice ambient! I think the spikes should be a little more distinct.. I died 4-5 times until i figured out why.. The double jump seems a little broken, I think it doesn't always work. Other than that, great work!
Surovyi
02. Aug 2017 · 17:59 UTC
Ended the game! Nice one. Like the graphics and an idea. :bust_in_silhouette:
duskpn
02. Aug 2017 · 18:00 UTC
Feels like a fusion between Super meat Boy and Limbo. Good job!
MajamiLTU
02. Aug 2017 · 18:28 UTC
Really liked the aesthetic. Good job
jtn191
02. Aug 2017 · 18:45 UTC
great, effective art style. I feel like the last two levels were overly challenging, but overall nice level design and work! Can definitely feel a Meatboy vibe
Connor Hagan
02. Aug 2017 · 18:49 UTC
Hey I see a new version was uploaded about 40 minutes ago. Is there a list of all the changes, or a link to the original version? You should know that you are supposed to include a list of any and all changes made post-jam and if the changes are beyond minor fast tweaks you are supposed to submit them as a post-jam game.
wisstopher
02. Aug 2017 · 19:18 UTC
Really enjoyed it, the feel it was really good and some platformers in jams can miss that. I only wished there was controller support, other than that a great effort!
jaimuepe
20. Aug 2017 · 10:16 UTC
Cool game! reminded me of my days of playing "I wanna be the guy". It's a shame it's too short :( but overall i enjoyed it. Good job!
Flaterectomy
20. Aug 2017 · 10:45 UTC
A simple but solid base mechanic. I kind of wish there was more to the light reduction over time, though. It doesn't really convey power running out, but time running out instead.

I like the minimal art style (quite enjoyed the little puff of smoke on death animation), and the music is quite atmospheric.

Nice red herrings in level design too, I spent a large number of lives on the final level trying to go about it the wrong way. Controls were a little iffy, if jump had been on the space bar my right arm wouldn't be hurting right now. (I get it, though - we should've had jump on space in the platformer we made for this LD too. :D)
Yetman
20. Aug 2017 · 12:38 UTC
The art is really nice and the game mechanics are well implemented. It was short but I still enjoyed it.
FloBar
20. Aug 2017 · 12:46 UTC
Nice one. It kinda reminds me of my game and what it could've been. Awesome little run animation.
Manumeq
21. Aug 2017 · 10:47 UTC
The gameplay is pretty solid and fun. The levels are well balanced and i liked the pace of the progression of the game. The audio was a little glitchy in my computer, though that could be my pc's fault
Dustyroom
22. Aug 2017 · 03:17 UTC
Great entry! Interesting levels and very nicely implemented vibe. The sound design ties it together.