Blitztanz by haette

A twinstick-style game about clotheslining enemies with an electrified grappling hook. Rated #2 Safest Dance in the world!
Move with arrows or WASD.
Left-click fires the hook, stealing energy and speed from enemies.
Right-click activates the lightning chain, frying everything between you and whatever you've hooked.
Both your ship's shields and the lightning chain draw from the same energy pool, so balance your time between draining and zapping.


| HTML5 (web) | https://haette.itch.io/blitztanz |
| Windows | https://haette.itch.io/blitztanz |
| Original URL | https://ldjam.com/events/ludum-dare/39/blitztanz |
Ratings
| Overall | 107th | 3.889⭐ | 20🧑⚖️ |
| Fun | 164th | 3.611⭐ | 20🧑⚖️ |
| Innovation | 29th | 4.111⭐ | 20🧑⚖️ |
| Theme | 87th | 4.056⭐ | 20🧑⚖️ |
| Graphics | 536th | 3.222⭐ | 20🧑⚖️ |
| Audio | 454th | 2.833⭐ | 20🧑⚖️ |
| Given | 20🗳️ | 12🗨️ |
I am literally jealous ;)
I guess with arcade style games like this, it helps to have really snappy controls or awesome game feel. The explosion sounds and effects are really nice in this regard but maybe the hook could shoot out and reel in a little faster or you could add a little camera shake to the right click attack and see if that feels better.
I don't have much to say to be honest, most of what this game needs is polish on the details! Gr8 game m8! U did gud!
hndmrsh, the lightning chain should work any time the hook is stuck to a wall or enemy, I don't check for full health. It's possible the hook bugged out for you somehow, it's a huge spaghetti mess and I'm not 100% sure that it's bug-free.
Thanks for playing, everyone!
It gets a bit crazy with how many enemies spawn after a while!
Great stuff!
I really liked the concept of it. You really took the theme and went into a direction I wouldn't have expected a game to go with this theme.
Also, the implementation rounded everything of.
One little thing: Although the power level meters are nice, but I didn't have the time to look over to them while playing as your game has a very high pace, which meant I just tried to balance it by intuition. Maybe, some more feedback would have been nice (colors getting less saturated or something like that).
**All in all: a great game, much fun to play, so: Great work, thanks for sharing it :thumbsup:!**
Only shame is that the enemies are cubes! Also, I don't think the grapple needs to shoot so slow.
The grapple gameplay feels fluid and fun.
I like the playermovement and the controls. Well done.