Escape the Deep by tgiant
In this game you play a little guy whose planet got hit by an asteroid and caused a huge flood over the planet. As the level of water rises he needs to go up and up to stay on dry land. As he goes up he also needs to save the small children. Be aware of the other creatures as they will end the players life.
Collect a stone and use it to throw those opponents. You can also jump on their heads.
Controls are easy:
Left = Left arrow or A
Right = Right arrow or D
Jump = Up arrow or W
Shoot = Space bar

Ratings
| Overall | 229th | 3.575⭐ | 22🧑⚖️ |
| Fun | 287th | 3.4⭐ | 22🧑⚖️ |
| Innovation | 589th | 2.55⭐ | 22🧑⚖️ |
| Theme | 559th | 2.875⭐ | 22🧑⚖️ |
| Graphics | 344th | 3.275⭐ | 22🧑⚖️ |
| Audio | 149th | 3.475⭐ | 22🧑⚖️ |
| Humor | 341th | 2.632⭐ | 21🧑⚖️ |
| Mood | 154th | 3.45⭐ | 22🧑⚖️ |
| Given | 23🗳️ | 11🗨️ |
Platforming is very tight, one of the better ones I've played so far during LD40. I don't know if it's intentional, but you're able to air-jump infinitely. While this is very cool mechanic (why aren't there more platformers that just let you fly?), you can run into issues where you jump faster than the level loads, haha.
Cool aesthetics as well! Did you compose the music? Really like it.
Thanks.
I think it's a bit too unforgiving in a lot of ways that made it really hard to actually play well. But it's a decent concept and is very well presented. It just needs work.
Pros&cons:
+ Solid gameplay.
+ Really moody game.
+ Nice graphics
- Second color of blocks blend with breakable blocks, so not that easy to notice.
- At some ~30 kids captured I noticed that next level platforms don't render before you jump closer.
- Gaps in platforms are a bit small (But making them more than 2 tiles wide would be too easy).
Like the bit of leeway the player is given when jumping into the gaps, although as mentioned, the gaps could have been a bit wider. Also the enemies could behave differently other than their speed of movement.