Gravitwister by Drury
Imagine gravity, except there's more of it all the time. Sound fun? Neither it does to me. But here's a videogame on the topic anyways.




Controls:
Movement: WASD/Arrow Keys
Magnetism: Spacebar
Credits:
Drury - SFX, VFX, code
Goog - art
All made in under 72 hours for Ludum Dare 42 © 2018
| Windows | https://drury.itch.io/gravitwister |
| macOS | https://drury.itch.io/gravitwister |
| Linux | https://drury.itch.io/gravitwister |
| Original URL | https://ldjam.com/events/ludum-dare/42/gravitwister |
Ratings
| Overall | 173th | 3.818⭐ | 24🧑⚖️ |
| Fun | 282th | 3.563⭐ | 26🧑⚖️ |
| Innovation | 78th | 3.896⭐ | 26🧑⚖️ |
| Theme | 716th | 3.354⭐ | 26🧑⚖️ |
| Graphics | 178th | 4.104⭐ | 26🧑⚖️ |
| Audio | 49th | 4.042⭐ | 26🧑⚖️ |
| Humor | 504th | 2.773⭐ | 24🧑⚖️ |
| Mood | 389th | 3.348⭐ | 25🧑⚖️ |
| Given | 22🗳️ | 22🗨️ |
Maybe at the start of the game, let it freeze until you press a key so that the player can see what's going on :)
A higher difficulty where you have keep the space station and spaceship from getting sucked into the blackhole would be really cool.
The visuals were really impressive, seeing stuff fly around the black hole is fun, especially near the end when there is a lot of debris and unfortunate aliens. Audio design was top notch as well, both the background music and - the underrated star which nobody has mentioned yet - the blop sound when something gets sucked into the black hole. One thing I'd found is that the magnetism effect is not as useful as just ramming stuff into the hole, maybe that could use an upgrade. At first I also thought it was too easy, but then I died unintentionally two times in a row, so I guess so much for that. I also played with a controller and indeed remapping tether to a face button works.
All in all, cool interpretation of the theme and cooler execution.
I haven't completely given up on complexity, don't worry. Maybe next time we'll make something with multiple levels, a difficulty curve and all that. I've just been doing that same thing over and over again I felt I just wanted a break I guess.