Scard by DigitalLimestone

[raw]
made by DigitalLimestone for LD 43 (COMPO)

A card-based dungeon crawler with mediocre artwork and music. This is my first ever game jam, and only third playable game, so tell me what you think. (: Use WASD or the arrow keys to move around and click to shoot. Be careful to conserve your limited ammo.bandicam 2018-12-02 21-50-34-180.jpg Made in unity, musescore, inkscape, and krita.

Edit: I just realised that rooms become locked after a death. You might need to restart if this happens. (Sorry). Edit: I've added itch.io! let me know if it doesn't work

Ratings

Overall 408th 2.947⭐ 49🧑‍⚖️
Fun 340th 3⭐ 49🧑‍⚖️
Innovation 295th 3.074⭐ 49🧑‍⚖️
Theme 296th 3.34⭐ 49🧑‍⚖️
Graphics 369th 2.851⭐ 49🧑‍⚖️
Audio 274th 2.9⭐ 47🧑‍⚖️
Humor 217th 2.859⭐ 48🧑‍⚖️
Mood 346th 2.87⭐ 48🧑‍⚖️
Given 47🗳️ 32🗨️

Feedback

🎤 DigitalLimestone
03. Dec 2018 · 08:01 UTC
anfaas1618
03. Dec 2018 · 08:17 UTC
What a nice game man leaving the graphics part you made my day broo loved your efforts
morriss
03. Dec 2018 · 12:49 UTC
I like the role, is really cute
morriss
03. Dec 2018 · 12:49 UTC
I like the role, is really cute
mosaic
03. Dec 2018 · 16:32 UTC
I just get an error when I try to open it. :( I would have liked to play. Maybe I'll try later again.
vilix64
03. Dec 2018 · 16:32 UTC
Cute sprites! :smile:
🎤 DigitalLimestone
03. Dec 2018 · 18:12 UTC
@mosaic sorry to hear that. Is it a Windows firewall blue thing? If so, you have to click on the "more info" and then "run anyway". If not, could you describe the error? Thanks for your help!
🎤 DigitalLimestone
03. Dec 2018 · 18:13 UTC
@mosaic @vilix64 @morriss @anfaas1618 Thanks for your comments everyone!
🎤 DigitalLimestone
03. Dec 2018 · 19:48 UTC
@mosaic I've changed the download so it should work now. Thanks for pointing that out.
Badosz
03. Dec 2018 · 20:27 UTC
Hey it's pretty funny game and concept! Nice work!
🎤 DigitalLimestone
03. Dec 2018 · 20:34 UTC
@badosz Thank you!
BananaMellow
03. Dec 2018 · 21:17 UTC
Fun game! I like the concept. I found a bug, if you kill the first slime with the flamethrower you cant exit the room.
Sigton
03. Dec 2018 · 21:18 UTC
Awesome game! A little bit more polish and it would be really great :)
I recommend adding a little sound effects, it really helps with the experience. Even using really quick ones from programs like SFXR can make all the difference.
angelnm
03. Dec 2018 · 21:21 UTC
The moment you run out of cards is very stressing in the good way, having to dodge all the shots waiting for get more water and use more cards. Very cool!!
🎤 DigitalLimestone
03. Dec 2018 · 21:29 UTC
@bananamellow Thanks, I completely missed that! I'll have to fix that if I ever make a post jam.

@sigton Yep, I've never been very good with polish and I think sound effects are the way to go. Thanks for your feedback!

@angelnm Thanks for your feedback. I really appreciate it :)
Furtive Pygmy
04. Dec 2018 · 06:20 UTC
Nice game, liked the music and sprites. I found myself clicking cards when I didn't want to as they took up a lot of the screen, but overall a great entry for your first LD.
🎤 DigitalLimestone
04. Dec 2018 · 07:20 UTC
@furtive-pygmy Thanks very much. I think an expand-on-hover would have worked quite nicely but I didn't have time to implement it. Thank you!
JohnnyGinard
04. Dec 2018 · 17:47 UTC
Very cool idea! Good job! :smile: :top:
🎤 DigitalLimestone
04. Dec 2018 · 18:17 UTC
@johnnyginard Thank you!
Erasmus Crowley
04. Dec 2018 · 19:27 UTC
This is a seriously powerful set of mechanics for a roguelike or roguelite game if you polish it up.

I think my only real criticism is that I didn't really understand what the cost of the "Refresh Cards" button was, but it seemed to cost HP. That could probably be explained better.

Other than that, I thought it felt intuitive and the system was surprisingly deep. A few of the card effects surprised me.

Brilliant job.
Danny Sun
04. Dec 2018 · 19:48 UTC
Haha, very cute!
🎤 DigitalLimestone
04. Dec 2018 · 20:20 UTC
@erasmus-crowley Thanks! That might be the nicest and most helpful comment I've got ever. I wasn't going to make a post-jam version, but think I might consider it now. Thanks for the feedback! :smiley:

@danny-sun Thanks for the feedback! :v:
Artur Hawkwing
05. Dec 2018 · 08:08 UTC
Good game! I liked the idea a lot, and the music was very nice. There are only a few comments I have:

Sound effects would have been great

Regenerating bullets is very hard, and can make it hard to get far in the game. This is especially true since refreshing cards seemed to cost health (and often kill me).

Having the cards at the bottom on-screen was hard when I was moving into a room with enemies below mt, since the cards got in the way of seeing enemies and projectiles.

Overall, however, great job! And welcome to the Ludum Dare :)
🎤 DigitalLimestone
05. Dec 2018 · 16:40 UTC
@artur-hawking Thank you very much! I think sound effects would be really cool, and I'd like to add some particle physics as well. I've been thinking about making a post-jam and I'd like to limit the positive effects to only bullets and health. Thanks for the feedback, and I'm glad you liked the music. :smiley:
Codesity
05. Dec 2018 · 20:26 UTC
It has something of kindness insert. The Graphics are simple and funny. The Fightsystem was good. Good Work!
thkara
05. Dec 2018 · 20:28 UTC
Nice game
🎤 DigitalLimestone
05. Dec 2018 · 20:31 UTC
@codesity @thkara

Thank you very much. It's really great to read this.
aortega
05. Dec 2018 · 20:49 UTC
This was quite buggy, numbers were misplaced, doors didn't open. I didn't know what the tears were, or what some cards did (some were easy to guess, others not so much). Hard to play with a touchpad. Graphics and sound are correct. Congratulations on finishing a game!
PhillSerrazina
05. Dec 2018 · 20:50 UTC
It's a fun game! Getting locked in a room kinda sucks but I guess it's more motivation not to die ahah. It's a nice little concept though.

PS: The continuos shooting upgrade is a an unbalanced killing machine, and I love it :)
🎤 DigitalLimestone
05. Dec 2018 · 21:09 UTC
@aortega Thanks for the feedback! I think that I probably took on too much for this LD and that is why the game is so buggy. I will make a post-jam version, so will keep your feedback in mind. Thanks again! :smiley:

@phillserrazina Sorry for locking you in a room :smirk:. I never got round to fixing that. Thanks for the kind words! :blowfish:
grena
06. Dec 2018 · 21:10 UTC
First, congrats for your first jam!

I have some feedback:
- I saw you noticed it, but there is a bug when you die, the first room is locked, it's quite painful for a game where you die frequently
- Graphics are OK, we understand the monsters, the player, etc.. But problem is the iconography! Cards are important in the gameplay, and we should be able to understand clearly what they do.
- Cards location is sometimes over enemies which make them hard to see, and attacking the enemy make you click on some cards by accident. When I did want to click on some cards, I lost some (precious) bullets ^^
- There is maybe not enough bullets, or cards able to give you bullets, it makes the game really hard with no progression (the game is hard from the beginning, not progressively)

The mechanics are pretty solid though, it's a very nice idea!!!
I love the cards ability, and the room by room works really well. The theme is well interpreted: to trade off resources against negative effects, very cool mechanics :)
🎤 DigitalLimestone
07. Dec 2018 · 18:50 UTC
@grena

Thank you! Super useful feedback. I'm going to make a post-jam and will make sure to include the following.

- Fix all bugs.
- Cards expand on hover. This also makes text appear stating it's use.
- Positive cards are only bullets and health. Cards are collectable and decks can be changed.
- Buggy graphics (pixelly) will be fixed. (I had the max size setting too high).

Thanks for the feedback! :thumbsup: :smiley:
mosaic
08. Dec 2018 · 15:14 UTC
@digitallimestone
Nevermind. Now it works. Quite fun game to Play, but I think I found a bug: when you die (which I did) the doors dont open as soon as you killed the slime thingy. Also, I found it a bit hard to grasp what exactly the Cards do at the beginning. Anyway, great work!

Sorry I couldnt try again sooner, was a busy week.
Toulou
09. Dec 2018 · 17:21 UTC
The concept of the game is quite original and interesting. The gameplay is simple,but the randomized cards you have to use to do basic things like reloading make the game very interesting. It's a little fun game, I'd love to see a complete version.
🎤 DigitalLimestone
09. Dec 2018 · 19:27 UTC
@mosaic
Thanks for the feedback and thanks for coming back! :smiley:

@toulou Thank you! I'm working on a completed version at the moment. :slight_smile: