Memory by Kataware

[raw]
made by Kataware for LD 42 (COMPO)

Trailer

https://www.youtube.com/watch?v=Gj_p2hiTsqI

Overview

An Open-world action-rpg where you must level up and survive until you can fight the boss

But don't wait too long. You'll eventually run out of space, as a void approaches, one that will cut off

Walk around the map and equip old weaponry. . .

Level up by any means, cooking, farming, killing mobs to increase your health and attack. . .

and then take on the slime god

Controls

WASD - Move E - Use Item Left Click - Shoot Q - Drop Item

Challenges

1. Get the King’s Crown

Probably from killing a king like the bossss hmmmm

2. Reach Level 75 or more

Get to that grind

3. Discover all crafting Recipes

There are 6 total recipes

4. Get all the weapons before the void closes in

I think the plasma rifle is actually impossible to pick up, unfortunate. There are 9 total weapons

5. Grow Bread and eat all Foods

Seeds are somewhere. There are 11 total foods

Boss Info

For those who are interested: The boss has a chance to spawn slimes every second, which gets faster depending on the health.

It also shoots out projectiles dealing 20 damage. If he falls below 50% hp, then he shoots them out twice as fast. Below 10% he goes into a frenzy, shooting as many as possible out that fly even faster.

He is, of course, the giant skull icon on you map.

Other Info

Some of the guns are incredibly inbalanced

Leveling up increased your health and attack damage

You can get experience by killing monsters/mobs, farming/harvesting, and cooking

Some hidden easter eggs are around the map. Find them? or don't.

Admin town is uh, right there. If you ever need an admin gun. Its there.

The void actually doesn't do anything, so just pretend it'll kill you!

The goal of the game isn't to kill the slime god i suppose. Just live your life.

Screenshots

Capture.PNG

Prewview2.PNG

Prewview3.PNG

Prewview4.PNG

Ratings

Overall 241th 3.568⭐ 24🧑‍⚖️
Fun 211th 3.522⭐ 25🧑‍⚖️
Innovation 593th 2.705⭐ 24🧑‍⚖️
Theme 645th 2.773⭐ 24🧑‍⚖️
Graphics 281th 3.432⭐ 24🧑‍⚖️
Audio 94th 3.619⭐ 23🧑‍⚖️
Humor 115th 3.214⭐ 23🧑‍⚖️
Mood 175th 3.35⭐ 22🧑‍⚖️
Given 31🗳️ 0🗨️

Feedback

dk5000p
13. Aug 2018 · 00:18 UTC
The fact it seemed I got an OPed gun at the beginning, made the game a little easy, but I didn't even care too much. The world was quite nice and having a working dialogue system was great. Maybe adding some random villagers with random speech would be fun.
Samusoidal
13. Aug 2018 · 17:53 UTC
I'll play it more later, but my first impressions were good. It really feels like a solid game.

It would have been nice to have a tutorial in-game or something on this page telling me that I could scroll through inventory. It may just be me but I spent a good amount of time figuring it out!

The graphics were clean and the animations were good, and the HUD didn't get in the way. In fact, the way it was laid out made the game feel more casual while still retaining that LoZ/FF feel, which is a nice approach in a Ludum Dare game.

Overall I gave it 4/5 stars, mainly because a shrinking play field isn't a super unique idea in this pool of games.

Great job, I always enjoy your entries!
🎤 Kataware
14. Aug 2018 · 22:04 UTC
@dk5000p @samusoidal
Thanks for playing!

Yea, I actually spent less than 5-10% of my time playtesting, and most of it wasn't even playtesting combat. Therefore, basically every gun is overpowered.

The villagers didn't have random speech, but I was in a rush for time xD I suppose that would have made the world feel more alive, especially if they had actually moved.


I actually never thought of telling the player that, I was in too much ofa rush to affirm the player new the map/void existed.

Indeed, it was very similar to many popular games xD
Zachary Granger
15. Aug 2018 · 03:21 UTC
With all the other quick, action or puzzle-oriented games from the jam, this was a really welcome change of pace.
You bothered to put tiny bits of story in there, a good soundtrack, and a bunch of fun weapons to play with.
Like you said in your comment, it's definitely not finished and there's a few glitches, but I'm really happy I could sit down and enjoy your game.

By the way, why is it called memory? Does it have to do with the character's story?
🎤 Kataware
15. Aug 2018 · 06:09 UTC
@zachary-granger
originally, I meant for the story to be that you were a robot, who was given the program of being a sentient human being.

But this undertaking proved to be too much, and your robotic brain was corrupted, which is why the void is closing in on the world. A few lines of dialogue would be enought to tell the story, but I finished in quite literally the last minute soooo xD

Thanks for playing!
oskarOlausson
15. Aug 2018 · 20:28 UTC
nice game, the laser pistol is way too strong, killed the boss in two seconds
mrsylar59
15. Aug 2018 · 20:32 UTC
I liked tha game world and how it felt to play. I don't know if I killed the boss so fast the game didn't realize (as I found a railgun which was... way too effective) but it didn't seem to really have an endgame after killing the boss. Also I saw the shadow barrier growing but was disapointed when finding out that it didn't really hurt you. Great idea nonetheless, the graphics and the musics are awesome, keep it up.
ConorOD
15. Aug 2018 · 20:34 UTC
Wow, there's a lot going on in this game! Your ambition is very impressive, even if parts of the game felt pretty rough. Overall, I really enjoyed it. My first attempt, I wandered around aimlessly and then ran into a Lvl. Slime King that utterly destroyed me - I immediately wanted to play again and get my character leveled enough to beat it!
ZuhairGhias
15. Aug 2018 · 21:26 UTC
Well done. I love the mechanics. Overall very addictive game.
DevEmil
15. Aug 2018 · 22:25 UTC
Very ambitious game, however you didn't really fit the theme imo, but good entry anyways!
triplefox
15. Aug 2018 · 22:45 UTC
My thoughts on this game are actually very similar to the ones I left for the game @griz made...

It's a design that is technically impressive, but "substitutes scope for a coherent premise". In this case the game is more well-rounded and finished overall, but I was actually turned off by the idea that I was going to have to sit through a bunch of dialogue and level grind for the sake of following convention before it could get to the part where it distinguishes itself from any other action RPG...and then it didn't end up doing much with the premise anyway.

The more stuff you add to a game, the less you can think about polishing it...hence stuff like the game's tuning/balancing being off is more like a symptom of not finding the point and focusing all your resources on getting to it quickly, than an actual problem in your execution. It pains me when I see this happen to jam games because I know what it's like to put yourself through the wringer to build all that stuff.
🎤 Kataware
16. Aug 2018 · 04:28 UTC
@triplefox

Thanks for your in depth criticisms!

That is very true, I didn't in essence "beat the grind", in fact I made it more boring.

I added a lot of useless things that wasted time better off spent on more useful systems (instead of a cooking/farming system maybe more mobs and quests)

You were exactly right, I didn't focus my resources properly, which I find is a regular problem for me in not just game jams but in developing my other games, so I'm still working on fixing that xD

Thanks for playing!
Endurion
16. Aug 2018 · 05:35 UTC
Looks and plays very nice!

Theme doesn't really get across that much, esp. as the void doesn't harm you.
Other than that, very solid and polished :)
Fenderbate
16. Aug 2018 · 15:24 UTC
Nice game, but i'm lazy to play it all the way through :P
Pennycook
19. Aug 2018 · 03:57 UTC
I got the crown! I had a lot of fun with this one.

I think my feedback is mostly technical... I kept clicking outside of the game window by mistake (lock that cursor down!), and I was surprised that clicking on an NPC restarted rather than advanced dialogue. Otherwise everything worked very well.