TeTrans by BoltKey
You decided to follow your dream and become a trucker.
Travel across different cities, pick up and deliver goods and gain money. Try to gain as much money as possible before you run out of fuel!

Your task is to deliver goods from point A (a city with a question mark) to point B (a city with an exclamation mark).
Click on a rectangle with a question mark to select a good you will want to deliver. Then, you can place it into your cargo space. You can rotate the good you acquired using right click. After you load the goods, you will have to deliver them to correct city in order to get some money.

There are 3 zones to unlock, discover and explore! Can you hit the high-score tables?
FAQ
Q: How do I get more fuel?
A: You don't. The objective of the game is earning as much money as possible before running out of fuel.
Q: Why is the first zone the Czech Republic?
A: Because I live there.
Q: I can only get up to 1 star! Help!
A: Try to deliver goods with high value and don't get distracted by low-value ones.
Q: Why is there no music?
A: Cause I suck at making music.
Q: What are the stars gained based on?
A: They are based on the amount of money you gain in the zone. Here are the thresholds: [1, 350, 400, 530, 600], [900, 1100, 1400, 1600, 1700], [1800, 2200, 2500, 3000, 4000]
Q: How is the good value determined?
A: (10 + a) * b * .08 where a is length of the shortest possible path between the two cities in pixels and t is amount of blocks the good is made from. The T shape counts as 5 blocks, for whatever reason.
Q: Please, I want to see the screen lapse, is there one?
A: Yeah, of course there is a screen lapse, you'll find it between the links.
| HTML5 (web) | https://boltkey.cz/tetrans |
| Other (document) | https://www.youtube.com/watch?v=Wvv-rNO4fNs |
| Source code | https://github.com/BoltKey/tetrans |
| HTML5 (web) | https://www.newgrounds.com/portal/view/715631?updated=1534453524 |
| Original URL | https://ldjam.com/events/ludum-dare/42/tetrans |
Ratings
| Overall | 175th | 3.667⭐ | 44🧑⚖️ |
| Fun | 159th | 3.605⭐ | 45🧑⚖️ |
| Innovation | 88th | 3.779⭐ | 45🧑⚖️ |
| Theme | 234th | 3.814⭐ | 45🧑⚖️ |
| Graphics | 602th | 2.593⭐ | 45🧑⚖️ |
| Audio | 476th | 2.526⭐ | 40🧑⚖️ |
| Humor | 420th | 2.086⭐ | 37🧑⚖️ |
| Mood | 494th | 2.638⭐ | 42🧑⚖️ |
| Given | 46🗳️ | 34🗨️ |
Issues:
Confusing.
Other than ^ it's rather fun to play.
I think the tutorial makes things look much more complicated than they really are, though; if you take this further, I'd recommend reducing that first graph down to two nodes.
Habs just seen in the stream at Elysia Griffin.
Maybe you should add another "worst points list" ...: D
I wish you much success, luck is not needed with such a great game.
Thanks for feedback! My playstyle is picking more stuff at once, so I run out of space quite often. Maybe I am playing it wrong.
I would love to make a board game based around that core idea, I actually have quite clear vision of how it would look like and some ideas. However, I have other board game projects I am working on right now. It definitely inspired me though.
It would be interesting to be able to rearrange the cargo to gain space.
Great Entry!
I found the game rules clear and any questions were easily self-answered. Lots of good small choices in the design, too: The highlight of the destination when I moused over a piece, the very brisk pace of actually driving, the right number of nodes so it was enough but not a chore to scan and plan.
I made it to 3rd on the leaderboard for your home. Oh and a quick note - I see you have submitted this in the compo bracket but there's no source code linked.
If I could tweak one thing it would be the color palette. Yellow ? on white background is a bit too little contrast for text imo, and same goes for some of the block shapes. But this was not a serious nuisance, merely a light straining of the eye a couple of times.
I liked the spare but direct art style, a good mix of abstract vs real, and even better I very much liked the sound effects.
Well done!
While the gameplay itself deserves to be tied to some better art, having the levels based on real world geography was a great touch. And of course, leaderboards are always a great thing to have in a compo game.
https://www.twitch.tv/videos/298139021## Gameplay at 22:00 which I messed up a bit, buh :C
Well done!