Protect the caravan by JackLeHamster

[raw]
made by JackLeHamster for LD 43 (JAM)

https://jacklehamster.itch.io/protect-the-caravan

Created for Ludum Dare 43: Sacrifices must be made​

Try to defeat all the enemies and reach the end.

There will be casualties.

Game by Vincent Le Quang.

Art by Lien Le Quang (mom)​

Tiger

girl

boy

father

Ratings

Given 6🗳️ 4🗨️

Feedback

kantieno
05. Dec 2018 · 21:49 UTC
This was an interesting entry! I managed to beat it on my second try with only zoe left! The strategy that goes into choosing fighters is nice and it's interesting how you learn more about how different fighters change based on previous actions! The design of the characters was nice as well!

I would appreciate a way to skip the beginning dialogue and also some sounds but overall this was a nice entry!
Miley
10. Dec 2018 · 04:50 UTC
Really simple game. I do like the hand drawn art and the chaRACTers, though the gameplay was a little dull. I thought it could have moved faster if it let you read the text at your pace. Sound would a really helped this one aswell I think. anyway, thnx for sharing!
falak
16. Dec 2018 · 10:59 UTC
Interesting idea. The text could move little faster. I really like the logic gameplay style based on characters quotes. I would like to see it in the form of a full refined game with more RPG elements. Good luck
HDugmag
16. Dec 2018 · 18:07 UTC
Really unique art, theme implementation, and how the quotes would sometimes depend on previous events. Music and a faster pacing could make it stand out even more. All in all, great job!
JUSTCAMH
17. Dec 2018 · 12:33 UTC
A really fun little game! I liked that RNG wasn't really a thing outside of the spawning, as it left me thinking about the best next move. I also loved the wide variety of responses that each character had, with their own unique personalities that responded to different scenarios. As others are saying, the game is a little slow, and could have used a text speed up or skip button. I was also surprised to see a boss, as this wasn't labelled on the 'enemies remaining' counter. There was also the option for unnatural combos sequences of enemies, with one point having three robots in a row, which made victory easy. In the end, I managed to survive with four heroes remaining. Quite an interesting little strategy game, that makes you get to know the characters! :thumbsup: