Escape through the Void by Ixio
Game made for Ludum Dare 42

Tech used:
- ReactJS
- Konva
Audio tech:
- Audacity: for audio effects
- LMMS: for the annoying music
Comments
This is my first game for Ludum Dare and pretty much ever. I didn't spend nearly as much time on it as I'd liked but at least I have a complete game. It's not very good and the music is pretty bad but it's complete (in a very minimal-viable-product way). So I'm pretty happy with myself, this is a first step that will hopefully lead to better games in the future.
| HTML5 (web) | http://e2tv.ixio.xyz/ |
| Source code | https://github.com/ixio/e2tv |
| Original URL | https://ldjam.com/events/ludum-dare/42/escape-through-the-void |
Ratings
| Overall | 705th | 2.452⭐ | 23🧑⚖️ |
| Fun | 704th | 2.175⭐ | 22🧑⚖️ |
| Innovation | 590th | 2.711⭐ | 21🧑⚖️ |
| Theme | 488th | 3.25⭐ | 22🧑⚖️ |
| Graphics | 696th | 1.575⭐ | 22🧑⚖️ |
| Audio | 537th | 2.184⭐ | 21🧑⚖️ |
| Humor | 421th | 2.083⭐ | 20🧑⚖️ |
| Mood | 575th | 2.25⭐ | 20🧑⚖️ |
| Given | 27🗳️ | 1🗨️ |
It might be cool if the tiles disappeared in a more predictable way (like having a higher chance to disappear near where a tile has already disappeared, or some such), because then you could strategize more in where you place things, rather than feeling like you're at the mercy of the random number generator.
@suve As you can probably guess I'm not really a sounds & graphics guy ^^, so my sounds effects are all recordings with some Audacity alterations. The "XXX built" thing is inspired from builder units responding in RTS games like peasants in Warcraft.
@cassowary Yup that was the original idea, having a map like a circle with a Void tile in the middle and tiles disappearing only near Void tiles: better a ring than a circle otherwise you'd just build at the center. I thought of making it probabilistic with a higher probability of creeping towards the players buildings to make it more challenging.
Congratulation for your first Ludum, I hope you'll be there to the next one !
I had a hard time to understand what you say with "Mine build" and "Powerplant build", the sound quality could have been a bit better.
Well done for your first entry :)
@diaxcor What extra instructions would you like to see ? I could probably add something so people understand more easily that they need to select a building and click on the map to build it. However I think most players can, and have, guessed that: it's kind of a standard game mechanic. I don't really want to change anything now but I'll keep that in mind for the next LD, thank you.
Thank you all for your comments. Next LD I'll definitely try to spend more time, making a game less random and that is longer. I also was pretty impressed by LMMS so I'll be sure to explore this tool and hopefully make better music.