piong by unless games

[raw]
made by unless games for LD 41 (JAM)

piongEmpty.png

A simulation of the classic arcade game inside a module for VCVRack, the open source virtual modular synthetizer.

It can be played by turning knobs on the screen, or by sending control voltage signals to its inputs (for example from LFOs or MIDI-CC). ​ The game’s outputs can be used as signals to sequence, trigger and modulate other stuff in your rack.

Manual here

This module is now available through the VCV Plugin Manager​!

I'll leave my builds on itch.io but you should install from there.

If you want to build​ from source than clone the repo and build it yourself​.

(sidenote : I'm planning to release other modules later on, so stay tuned if you are interested!)

Ratings

Given 5🗳️ 4🗨️

Feedback

kromeboy
25. Apr 2018 · 06:08 UTC
That is why I love Ludum Dare! Great Work!

Now I have an excuse to learn how to use VCV Rack :-)
🎤 unless games
25. Apr 2018 · 06:37 UTC
Thank you!
But come on, that needs an excuse not to do! :D
Raindrinker
25. Apr 2018 · 09:08 UTC
I just managed to move players in a sin pattern and make the ball move, but I'm completely amazed by this. It's a shame that the accessibility is so low, maybe there could be made a simpler game with similar mechanics where you use signal inputs to solve puzzles, as an introduction for peeps like me (I think one LD had a game similar to that). Love it! I'd love to learn VCV rack, seems so powerful, is it suposed to produce sounds somehow? XD
ghust1995
25. Apr 2018 · 16:32 UTC
Wow, this is such an amazing entry! I made a simple patch using your thing! Loved the concept and made me want to make my own plugins for this! Congrats

Here is my patch, just an experiment with your thing:
- Made the palette hits trigger a noise drum-like sound
- Scoring moved a sequencer up and down a scale (depending on who scored), and the speed of the game increased or decreased.
- The x position of the ball controls a filter so it goes whoosh when the ball moves closer to you.
- Used a PO-20 arcade for the chords and some background effects.

https://streamable.com/rfuii
🎤 unless games
26. Apr 2018 · 07:04 UTC
@Raindrinker thanks for trying it out, yeah I thought about a puzzle game as a module too! It could be really interesting. but it definitely needs more time, and I wanted to make something that could be actually useful in a modular setup instead of it being just a one time try thing (like most puzzle games).
for learning Rack, you can find many tutorials on youtube for example, the nice thing about it is that you can get useful info from not only VCVRack specific videos, but any real-world modular synth explanations etc.

@ghust1995 cool! nice vibes! happy to see it already being used. do you have a soundcloud or something?
I suggest just go and try to make some modules, it is a fun experience!
Raindrinker
26. Apr 2018 · 07:39 UTC
@unless-games Well, I'm leaning now. Thanks for being the entry point to these stuff, it's all really cool and elegant. Maybe I'll learn enough to use it to make SFX for games :D
Eugene Myach
26. Apr 2018 · 12:06 UTC
very interesting idea )
https://monosnap.com/file/GkctgS0FqTgspt7OKYpKJyJkal8Bko
🎤 unless games
26. Apr 2018 · 15:21 UTC
@Raindrinker I wished to get people into Rack with this, so it's nice that it's happening :d Good luck with your patching!

@Eugene Myach nice one! I haven't gone farther in terms of enemy AI from just straight up connecting Y to P1/2 ^^, I guess you could make a difficulty curve with sequential switches to gradually level up the enemy's ability to follow the ball.
now I'm feeling sorry, about leaving out the scoring system. but I didn't want to make the module wider, and the ports were already really crammed up. It could have been used for longer term modulation, maybe in a next version idk..