piong by unless games

A simulation of the classic arcade game inside a module for VCVRack, the open source virtual modular synthetizer.
It can be played by turning knobs on the screen, or by sending control voltage signals to its inputs (for example from LFOs or MIDI-CC). The game’s outputs can be used as signals to sequence, trigger and modulate other stuff in your rack.
This module is now available through the VCV Plugin Manager!
I'll leave my builds on itch.io but you should install from there.
If you want to build from source than clone the repo and build it yourself.
(sidenote : I'm planning to release other modules later on, so stay tuned if you are interested!)
| Other (web) | https://vcvrack.com/plugins.html |
| Other (web) | https://unlessgames.itch.io/modules |
| gitlab repo | https://gitlab.com/unlessgames/unless_modules |
| Original URL | https://ldjam.com/events/ludum-dare/41/piong |
Ratings
| Given | 5🗳️ | 4🗨️ |
Now I have an excuse to learn how to use VCV Rack :-)
But come on, that needs an excuse not to do! :D
Here is my patch, just an experiment with your thing:
- Made the palette hits trigger a noise drum-like sound
- Scoring moved a sequencer up and down a scale (depending on who scored), and the speed of the game increased or decreased.
- The x position of the ball controls a filter so it goes whoosh when the ball moves closer to you.
- Used a PO-20 arcade for the chords and some background effects.
https://streamable.com/rfuii
for learning Rack, you can find many tutorials on youtube for example, the nice thing about it is that you can get useful info from not only VCVRack specific videos, but any real-world modular synth explanations etc.
@ghust1995 cool! nice vibes! happy to see it already being used. do you have a soundcloud or something?
I suggest just go and try to make some modules, it is a fun experience!
https://monosnap.com/file/GkctgS0FqTgspt7OKYpKJyJkal8Bko
@Eugene Myach nice one! I haven't gone farther in terms of enemy AI from just straight up connecting Y to P1/2 ^^, I guess you could make a difficulty curve with sequential switches to gradually level up the enemy's ability to follow the ball.
now I'm feeling sorry, about leaving out the scoring system. but I didn't want to make the module wider, and the ports were already really crammed up. It could have been used for longer term modulation, maybe in a next version idk..