Everybody Breathes [ Board game ] by Kerdelos

[raw]
made by Kerdelos for LD 39 (COMPO)

General Description

Inspired by Secret Hitler and The Werewolf, Everybody breathes is a multiplayer print and play board game about bluffing, deception and investigation. Just a few hours before landing on earth the crew of the Tolerance realised two robots escaped from the jovian base they just left and hide amidst them. It is vital the crew discovers who the robots are before landing but their efforts are hindered by malfunctions in the oxygen module and they need to maintain it regularly.

Playtested with 8 players Everybody breathes is still enjoyable with more or less but don’t hesitate to tweak the rules accordingly. So grab you printer, a pair of scissors and embark for an epic mission on the Tolerance !

Rules Overview

In Everybody breathes, players must discovers who are the robots among them and put them in jail before the Tolerance lands on Earth. If the robots are free when the Tolerance lands or if the oxygen level in one room reaches 0, the robots wins.

At the beginning of the game each player receives an envelope containing their role ( human or robot ).

Each turn is divided in two phases : Moving and working. During the moving phase, one by one, players can move to an adjacent room or stay in the room in which they currently are.

At the end of this phase, each room of the spaceship looses two oxygen units.

After that, one by one, players decide what to do during their working phase. They can either do some maintenance ( hoping to replenish the room oxygen level ) or analyze players in the room ( and possibly discover if there's a robot in the room ).

At the end of a turn the turn marker is incremented by one. If it was already on six, the game is over, players reveal their role cards and if both robots are in prison, the Tolerance crew wins.

Post Compo tests and tweaks

I playtested the game with 7 players ( 6 humans and only one robot) with minor rules changes that could lead to a more intense game : * The game only lasts 5 turns * Everybody starts in the break room * The oxygen level of a room reaching 0 is not an instant win for robots. It has to be 0 at the beginning of the next turn for them to win. This leaves a last chance for humans to restore a decent oxygen level before suffocating.

Files

Detailed Rules : https://github.com/KerDelos/Everybody-Breathes/raw/master/EverybodyBreathesRules.pdf Print and Play Game : https://github.com/KerDelos/Everybody-Breathes/raw/master/EverybodyBreathesPNP_Game.pdf

Credits

Game design : KerDelos

I also wish to thank all the wonderful fellow jammer that helped me test and iterate on the game design.

Ratings

Overall 117th 3.714⭐ 23🧑‍⚖️
Fun 151th 3.524⭐ 23🧑‍⚖️
Innovation 63th 3.857⭐ 23🧑‍⚖️
Theme 157th 3.81⭐ 23🧑‍⚖️
Humor 104th 3.263⭐ 21🧑‍⚖️
Mood 124th 3.476⭐ 23🧑‍⚖️
Given 21🗳️ 16🗨️

Feedback

Adrien Dittrick
01. Aug 2017 · 17:19 UTC
Oh my god, I need to try this out!
The printable stuff looks good :)
I have a few friends who are interested in board games, and more specifically parlour games like Mafia or werewolf.
I'll be back with feedback as soon as I find some interested participants :)
Lucien Catonnet
02. Aug 2017 · 08:33 UTC
Played this yesterday evening with friends, it was really nice! I was the robot and managed to get the oxygen to zero but it got back up afterwards, I feel like there are still improvements to make but the detection system already makes debating the robotness of your friends a fiery experience!
Nyri0
02. Aug 2017 · 09:00 UTC
I've tried it as well and it was really fun. I kept accusing an innocent who himself kept accusing another innocent and we finally had the robot put in jail but we almost replaced him at the last round :D
I really like the idea of having a detection deck with one fake card. In our case it created strong charges against a human, because he was analyzed once with the robot and once alone with the fake card.

There's one thing to improve: I spent the whole game repairing the same room because I was alone there. Oxygen level should lose 1pt per round and rooms should be more connected.
nusan
02. Aug 2017 · 11:49 UTC
Great social board game! It worked very well and we had a lot of fun. There where always doubt about who was the robot. The ship almost broke several time, but we made it with the correct robot in prison. Only issue was with people not having enough incentive to change room. I hope you continue improving the game and add great visual on the cards.
SVR_Audio
06. Aug 2017 · 14:33 UTC
Great board game, I would love to play with my friends, good seeing that you made the printable files avaiable, very smart idea !
RootPew
13. Aug 2017 · 11:58 UTC
This looks really good - and it definitely looks like it'd survive well if transitioned to a digital/multiplayer game. Great job :)
Valphera
16. Aug 2017 · 12:40 UTC
I love the concept! I'm gonna gather with some friends to play it, the rules are pretty solid couldn't find any obvious design issue just by reading them so I'll see when I'll play, but I can't wait, the concept is cool! It could work digitally too I guess :smile: KEEP IT UP PLEASE!
GalaxStudios
19. Aug 2017 · 12:44 UTC
The concept is great and good fun with my friends.I would love this to become a printable game/multiplayer as well. Keep it up!
Hadrien
19. Aug 2017 · 15:05 UTC
Cool board game, congrats!
Dekhey
19. Aug 2017 · 16:59 UTC
You did well whith the theme in this game is good concept and fun to play. Good job.
Geckoo1337
19. Aug 2017 · 23:32 UTC
A board game? I would like to see more board games during each LudumDare session. I like the background story which you created. It fits with the theme and create also an oppressive mood, searching those who are the bad robots. I would like to see a short video - an example in order to appreciate the main gameplay. However the main idea is really good. Thumbs up ++
Yetman
20. Aug 2017 · 02:56 UTC
it seems like a fun game. i stopped playing board games a long time ago (more than 10 yrs, no one to play with) but innovative ideas like yours still fascinate me. i really like that the game is short (i love short games) so that actions needs to be picked carefully. the rules seems well designed too.
Alexandr AndroidDev
20. Aug 2017 · 10:27 UTC
looks interesting. Maybe need add some video with game session? I have no friends near to play:(