Everybody Breathes [ Board game ] by Kerdelos
General Description
Inspired by Secret Hitler and The Werewolf, Everybody breathes is a multiplayer print and play board game about bluffing, deception and investigation. Just a few hours before landing on earth the crew of the Tolerance realised two robots escaped from the jovian base they just left and hide amidst them. It is vital the crew discovers who the robots are before landing but their efforts are hindered by malfunctions in the oxygen module and they need to maintain it regularly.
Playtested with 8 players Everybody breathes is still enjoyable with more or less but don’t hesitate to tweak the rules accordingly. So grab you printer, a pair of scissors and embark for an epic mission on the Tolerance !
Rules Overview
In Everybody breathes, players must discovers who are the robots among them and put them in jail before the Tolerance lands on Earth. If the robots are free when the Tolerance lands or if the oxygen level in one room reaches 0, the robots wins.
At the beginning of the game each player receives an envelope containing their role ( human or robot ).
Each turn is divided in two phases : Moving and working. During the moving phase, one by one, players can move to an adjacent room or stay in the room in which they currently are.
At the end of this phase, each room of the spaceship looses two oxygen units.
After that, one by one, players decide what to do during their working phase. They can either do some maintenance ( hoping to replenish the room oxygen level ) or analyze players in the room ( and possibly discover if there's a robot in the room ).
At the end of a turn the turn marker is incremented by one. If it was already on six, the game is over, players reveal their role cards and if both robots are in prison, the Tolerance crew wins.
Post Compo tests and tweaks
I playtested the game with 7 players ( 6 humans and only one robot) with minor rules changes that could lead to a more intense game : * The game only lasts 5 turns * Everybody starts in the break room * The oxygen level of a room reaching 0 is not an instant win for robots. It has to be 0 at the beginning of the next turn for them to win. This leaves a last chance for humans to restore a decent oxygen level before suffocating.
Files
Detailed Rules : https://github.com/KerDelos/Everybody-Breathes/raw/master/EverybodyBreathesRules.pdf Print and Play Game : https://github.com/KerDelos/Everybody-Breathes/raw/master/EverybodyBreathesPNP_Game.pdf
Credits
Game design : KerDelos
I also wish to thank all the wonderful fellow jammer that helped me test and iterate on the game design.
Ratings
| Overall | 117th | 3.714⭐ | 23🧑⚖️ |
| Fun | 151th | 3.524⭐ | 23🧑⚖️ |
| Innovation | 63th | 3.857⭐ | 23🧑⚖️ |
| Theme | 157th | 3.81⭐ | 23🧑⚖️ |
| Humor | 104th | 3.263⭐ | 21🧑⚖️ |
| Mood | 124th | 3.476⭐ | 23🧑⚖️ |
| Given | 21🗳️ | 16🗨️ |
The printable stuff looks good :)
I have a few friends who are interested in board games, and more specifically parlour games like Mafia or werewolf.
I'll be back with feedback as soon as I find some interested participants :)
I really like the idea of having a detection deck with one fake card. In our case it created strong charges against a human, because he was analyzed once with the robot and once alone with the fake card.
There's one thing to improve: I spent the whole game repairing the same room because I was alone there. Oxygen level should lose 1pt per round and rooms should be more connected.