Mo' Gold, Mo' Dragons by tvance
Gather gold while avoiding dragons. It's game over if a dragon touches you or if all the gold is collected.
WASD to move (arrows are buggy at the moment)
Hint: If dragons collide, they drop their gold.

| HTML5 (web) | https://tvance1.itch.io/ld40 |
| Original URL | https://ldjam.com/events/ludum-dare/40/mo-gold-mo-dragons |
Ratings
| Overall | 434th | 3.203⭐ | 81🧑⚖️ |
| Fun | 246th | 3.474⭐ | 79🧑⚖️ |
| Innovation | 507th | 2.792⭐ | 79🧑⚖️ |
| Theme | 415th | 3.292⭐ | 79🧑⚖️ |
| Graphics | 601th | 2.429⭐ | 80🧑⚖️ |
| Audio | 268th | 3.135⭐ | 76🧑⚖️ |
| Humor | 345th | 2.629⭐ | 68🧑⚖️ |
| Mood | 440th | 2.882⭐ | 70🧑⚖️ |
| Given | 147🗳️ | 110🗨️ |
Thanks for sharing this with the world.
I'd like a more detailed main character since the dragons look pretty great. Speaking of dragons, I enjoy their AI and sound effects, they're sweet as a whole. As for the theme, I'd like to see more of an implementation there, since it's not far from it. Perhaps having more gold making you slower (same with dragons).
Thanks for sharing!
The music was simple but enjoyable, and fit the game well. Loved the dragon sound effects, which I assume was you croaking down you mic :P
Would have liked to see more work on the visuals though.
At first I thought I have to collect all the gold myself, fortunately I could play chicken / matador with the dragons!
It is a nice and indirect game mechanic, also to pick out the fattest dragons and get them into a head-on collision feels really satisfying.
Tips:
- The music is decent. I wish there was a satisfying gold coin sound. :)
- when dragons collide, make them EXPLODE (evenmaking the gold coins bounce outwards from the point of collision would be a great start)
- show the dragon "corpses" for a short time when they collide
- adding some shadows gives your game a mild feeling of depth.
- you can make the dragons wobble up and down a bit to give the impression they are flying by flapping wings
I think the turning circle the character has makes the controls a little confusing.
I like the dragon AI, they're like scaly hungry hippos.
Anyways, my Compo game is over here, if you want to have a look: https://ldjam.com/events/ludum-dare/40/squirrel-puncher-4000
I also would love to see a post-gamejam version of this game with co-op like suggested above. I think it would be a lot of fun to do this in 2-player mode or even against a player-controlled dragon.
IMO the controls few a bit weird, I think you should improve on that. And may change the player sprite.
If you need more deep info, you can summon me here. Hope I can help you with this feedback. Also, if possible check my game too.
Also, I had a moment where I started the game just as the bass in the music track dropped, which would have been awesome if that was actually part of the game.
The graphics are basic but enough to get the job done.
Congrats :)

Cool idea, the music is ok. I tried really hard to slay dragons, I could do only through colliding one with another, but it's really though. It would be cool if they have an animation touting before attacking. Overall nice game.
Nice little dragon game! Good job!
Music is pretty solid. The dragons behavior is interesting (thanks for the technical information about it -- long-time Reynolds fan here!), though perhaps the source of the difficulty I mentioned above. I missed a stronger connection with the theme, though.
Re: "strong connection with the theme": Valid point. It's an admittedly shallow connection. The more gold you have, the more dragons come, which makes it worse. I realized that but it was too late to change course or shoehorn something else in. I was glad to see so many other creative implementations of the theme though.
- the UI is fairly basic, especially ending the game with an alert window, haha
- the music didn't really feel like it fit the premise of the game
- the hitboxes on the dragons seem really forgiving
- the dragon sprites were nice, but having better visuals for the player, coins, and ground would have made them feel a bit less out of place
Wish the hitboxes on the dragons were a bit bigger, and the music was a bit jarring....
All in all a solid entry, good job!