Powershuttle by GameWolves
It's a space shooter where you have to destroy the enemys attacking you and collect Energypacks on the way to not run out of power and die. Enemys will steal your energy if they hit/shoot you.
Controls:
F1 - Toggle Fullscreen
W - Move forward
LMB - Look at Mousecursor
Space - Shoot
FIXED BUG: File didn't run

| Windows | https://www.dropbox.com/s/ll2kw9xd7bkpcl0/powershuttle.zip?dl=1 |
| Original URL | https://ldjam.com/events/ludum-dare/39/powershuttle |
Ratings
| Overall | 650th | 3⭐ | 22🧑⚖️ |
| Fun | 313th | 3.316⭐ | 21🧑⚖️ |
| Innovation | 817th | 2.167⭐ | 20🧑⚖️ |
| Theme | 627th | 3.158⭐ | 21🧑⚖️ |
| Graphics | 661th | 2.842⭐ | 21🧑⚖️ |
| Given | 26🗳️ | 8🗨️ |
1. The shortcut in the download didn't work (although I just looked in the bin), and 2. The concept of ramming ships was as intuitive as the controls. At first I thought there was no way to kill the ships, then I accidentally killed one:grinning:! But really both those problems are very minor. Great submission!
Nice work!
I enjoyed it a lot!
Still, here's how I would do the controls:
* You always face the mouse cursor, LMB to move forward, space or RMB to shoot, OR
* LMB to face the cursor, RMB to move forward, space to shoot
The graphics are a bit inconsistent, the pixel sizes on each sprite seem to be different. What I mean is, for example, the title text 'POWERSHUTTLE' seems not pixelated at all, has a smooth gradient, meanwhile, all the other text is very blocky and pixelated. The background is very high-definition, but the powerup sprites are pixelated, etc.
But anyway, congrats on making a fun game :D
The difficulty increases rather quickly - I started having issues at level 5. The main problem I had was that I was so busy avoiding bullets and shooting enemies I stopped paying attention to my energy and Energypack collection. Adding a visual/audio warning about low energy would help.
Nice choice of fitting music and simple SFX.
The control scheme was a little awkward. Having to press w and down on the mouse key to move forward seemed redundant.
The graphics and music were excellent!