If Potato Meets Flag Then by joqlepecheur
"If Potato Meets Flag Then..." is a programming game, mixed with a platformer.

It is played with the mouse left button.
Have fun !
(by the way there are 14 levels ;) )
sources:
- game made with gamemaker 1.4
- sound generated with bfxr tool
- font is "roboto condensed"
- music made with OpenMpt!

edit2: there was a visual glitch on the html5 version in the end screen (not in the windows version). I replaced a draw_text content that had a line break by the symbol '#'. Somehow previous situation was problematic for html5 gamemaker 1.4 compilation somewhere. edit3: added a walkthrough on itch.io page, in case you're stuck and impatient!
| HTML5 (web) | https://joqlepecheur.itch.io/ifpotatomeetsflagthen |
| Windows | https://joqlepecheur.itch.io/ifpotatomeetsflagthen |
| Original URL | https://ldjam.com/events/ludum-dare/41/if-potato-meets-flag-then |
Ratings
| Overall | 41th | 4.008⭐ | 61🧑⚖️ |
| Fun | 33th | 4.017⭐ | 62🧑⚖️ |
| Innovation | 56th | 4.016⭐ | 63🧑⚖️ |
| Theme | 129th | 4.017⭐ | 62🧑⚖️ |
| Graphics | 392th | 3.147⭐ | 60🧑⚖️ |
| Audio | 194th | 3.268⭐ | 58🧑⚖️ |
| Humor | 190th | 3.143⭐ | 51🧑⚖️ |
| Mood | 208th | 3.333⭐ | 56🧑⚖️ |
| Given | 59🗳️ | 53🗨️ |
Very fun, I played it to the end. The level design is quite clever.
jump+move is a good idea.
Great job indeed!
Can you rate my LD entry too? : https://ldjam.com/events/ludum-dare/41/gender-circle
So maybe you can slow the hero spedd or allow to stop at platform edges or deploys a ladder/upstair to reach floors.
Good job.
I loved the sound of the yellow mosnter falling :id:
Keep working on games to make even better ;)
[My game](https://ldjam.com/events/ludum-dare/41/engine-in-shadow)
Given the jam time and number of levels, it was hard to mix puzzle/platforming with a steady learning curve, so there is definitely a jump in execution difficulty there!
I made it a bit hard on the platforming side on purpose because of the theme. However, if I was to make a full game, I would probably add an active pause or a slow down feature to appeal to a broader audience, while removing the pause for hardcore players ;)
One of the best games I'Ve encountered so far :)
User interface was generally intuitive and easy to use, though some of the timing on the tile-swapping was a little finicky.
- consider jump as a "rest"
- whenever you want to take your time, just swap jump back, it will stop you and you can take your time
- if you want to play it cool swap right/up and left/up but never left/right

thank you for playing :)

Congratulations and very good work!
Congrats on the entry!
Lovely art. Cool ambient music. Great entry!
@SamuelSousa This level is the hardest execution-wise. The trick to it is to have the sequence in mind in advance: as soon as you go right toward the flag on the bottom, store the "go left" icon on an action spot and simply switch grass/character.
If you are fast, you won't need "go left" again, but even if you were a bit slow and had the character end up all the way to the right, you should have time to spare to re-position the character.
Anyway, well done to reach so far!
@randomphantom you are the second person that refer to pony island. If I wanted to explore the concept a bit more in a proper game, would you recommand me to try it?
@jamfella to be honest debugging was a bit a jump in the dark.
I designed the levels as I went, adding features on the fly. Instead of a robust handler for all the triggers and events, I cheated quite a lot to cover all the possibilities I could think of but had to re-ajust lots of things. Long story short: you won the bet ;)
I had some fun imagining people rushing toward false leads ;)
I left my rating of your game, if you can leave your feedback in our game, Witch's Escape.
I hope you continue with the project.
https://ldjam.com/events/ludum-dare/41/witchs-escape