Xx_skateboarding_xX by MrChippy

[raw]
made by MrChippy for LD 41 (JAM)

For the theme I decided to combine MLG dubstep and sad boi lofi aesthetic. A duck made the art. Thank duck plz.

Skateboard through the abomination that is this land while no scoping targets that stand in your way. Untitled1.png

R = restart

S = skip level like a skrub

The game contains three areas with four levels each. Untitled2.png

Ratings

Overall 155th 3.925⭐ 22🧑‍⚖️
Fun 26th 4.2⭐ 22🧑‍⚖️
Innovation 249th 3.725⭐ 22🧑‍⚖️
Theme 447th 3.775⭐ 22🧑‍⚖️
Graphics 632th 3.4⭐ 22🧑‍⚖️
Audio 403th 3.316⭐ 21🧑‍⚖️
Humor 73th 4⭐ 22🧑‍⚖️
Mood 142th 3.875⭐ 22🧑‍⚖️
Given 22🗳️ 17🗨️

Feedback

Maloy Quinn
24. Apr 2018 · 15:54 UTC
Nice! I especially love the handmade-feeling graphics
MaijaUleberg
24. Apr 2018 · 16:06 UTC
Way to much screenshake, but the level design was well done.
DUUUUDE
24. Apr 2018 · 16:18 UTC
The game is amaizing! I had alot of fun playing it.

The jumps where you have to regulate your speed to not be too fast but not to slow either were very enjoyable. The UNO background with the kids was very nais

The only problem I found is the screen shake. I would have changed the position of the screen instead of the rotation. It really fuck with my senses when I had to shoot more than one target in one jump.

The game was great! GOOD JOB!
Bintex
24. Apr 2018 · 16:34 UTC
Funny as hell! Had a lot of fun!
totalaj
24. Apr 2018 · 16:42 UTC
To be honest I sunk a few more minutes into this than I thought I would. The gameplay is compelling, and the tone of the game is great if taken with a bit of salt. The graphics give me some sweet sweet mspa vibes and that rap song in level 3 is hilarious.

If anything I would have the speed not decay as fast, so you can really build some momentum.
🎤 MrChippy
24. Apr 2018 · 18:19 UTC
@Maloy Quinn @Bintex @DUUUUDE @totalaj @MaijaUleberg Thank you all for the really nice feedback :D
Diddly
24. Apr 2018 · 18:23 UTC
Wow this game was honestly amazing!
The feel was great
just enough screen shake
great sense of humor all around amazing game.
zeu31
25. Apr 2018 · 18:29 UTC
The gameplay is really fun — a little bit to hard sometimes. Also too much screen shaking. But still a great game.
Local Minimum
27. Apr 2018 · 16:40 UTC
Fun game! I might not have gotten very far, but made it a bit into the level with the things I were supposed to shoot while in the air. Perhaps it would have increased the fun a bit if first level with those was a bit easier. I was happy each time I managed to shoot the first obstacle while the level was resetting me.
CG_Fred
27. Apr 2018 · 18:42 UTC
At first I really didn't think much of this game. But after a few levels I really got into it and had to finish all levels. Combining the skate element with a shooter & clicker games spot on for the theme. Now I have to go to the doctor to get my arm fixed since it broke due to all the clicking!
ludipe
01. May 2018 · 13:55 UTC
Loved this entry! It was suuuuper fun and I digged a lot the art style, it gives the game a charming personality. Well done!
fij707
04. May 2018 · 22:53 UTC
No way to quit when you win/10

For real though, it's nice to see a meme game with genuinely cool mechanics and a e s t h e t i c.
If you could add anything I would say a limit on how far the player can shoot as I ended up spamming offscreen quite a lot.
🎤 MrChippy
07. May 2018 · 20:33 UTC
@zeu31 @Local Minimum @CG_Fred @ludipe Thank you all for the feedback.
@fij707 I'm glad you appreciate my a e s t h e t i c
loveapplegames
10. May 2018 · 12:07 UTC
@mrchippy - xx-skateboarding-xx was really fun to play - I was laughing hysterically the whole time. I like the way the distorted droning sound speeds up and down - atmospheric and somehow combining soporific and sinister! (Maybe a little bit oppressive after a while... (very minor gripe!)) I loved it, played until I wasted my RH with RSI, then did in my LH as well... I couldn't see how to break out without CTRL+ALT+DEL...?? Thanks, great game!
Solrun
11. May 2018 · 23:03 UTC
How is this the best game in the whole jam? It isn't fair.

The music is perfect. The sound effects are perfect. The art is also perfect. I would have liked the ground texture in the second and third stages to tile a little bit better. The first level ground texture and all the backgrounds tile fine. The Arizona Iced Tea is pure art.

Each level is unique. Each level is fun. Each level is exactly the right length so when you fail, you don't go back too far, but it not so short that it still requires some skill so you can't just beat it by dumb luck (usually). The design of the different challenges is great. Everything is extremely clear so you just know what you have to do intuitively. There are a number of times where the targets line up perfectly so you can get snipe two at once and it is very satisfying. There's never a boring part of the level. Each level you get to do at whatever speed you choose to do it at (except for some spots where you need to exercise some control). This isn't your mom's platformer. This is exactly outside the tape-your-right-arrow-key-down-while-you-go-grab-a-drink genre of other platformers. There should be an alternate mode where you can only shoot after you do a 360 in the air.

It is just plain fun to mash left click to get moving and to do a 360 every time you get bounced into the air. The humour in this game kinda reminds me of these videos:https://www.youtube.com/watch?v=ZOvWhQwC3oY and:https://www.youtube.com/watch?v=NnNemokPEIQ

Having each level be skippable is such a nice thing to do in a game jam. I didn't use it because that would have robbed me of the experience of one of the levels. But it's nice to have nonetheless.
🎤 MrChippy
12. May 2018 · 01:17 UTC
@loveapplegames Thanks. Now I know that a closing button is something that is necessary. I'm glad you like my droning noise, that was my attempt at dubstep.

@Solrun You're review makes me really happy, I'm glad you liked it.
Flameo326
12. May 2018 · 03:05 UTC
I love it. Played it all the way through. Just the right amount of difficulty with good progression.
The art, music, sound effects, and camera shake them self would be bad, but put them all together purposely it makes it goofy and fun to play.

I especially like how satisfying it can be soot a target, but how it can also add a small amount of difficulty.
Also just a note. I never once pressed the right mouse button.

Also, props to making moving and shooting a single button. It makes it simpler to play, but more difficult.
Joror
12. May 2018 · 07:22 UTC
Ok I loved this way more that I expected! Great game! Sound is whacky and fun, the visuals over the top to boot. Good ramp up of difficulty elements - nice twitch and fire. Fast resets and always thought that I can make it next time.

Improvements (if any):
- Laser now traverses the entire map - might want to cut it off a little (though I like that I can spam where I know stuff is way ahead)
- Record time of speedruns
- Laser felt to be 'lagging' now and then (but I got used to it)
unfinished
12. May 2018 · 08:47 UTC
Nice game :).. it was really fun playing and the balancing feels right. The reason why you get so few ratings is because you don't have a browser version and your game does not seem to be set as compatible to windows in itch.io. If I want to start it in the itch.io-Launcher I get "not available for windows". So one has to download the game and extract it and allow windows to run it. A lot of people are gone by that time.
Pond Loach
12. May 2018 · 15:12 UTC
controls are a little bit hard :/ but the game looks cool ^^ keep it up (y)
🎤 MrChippy
12. May 2018 · 18:03 UTC
@Flameo326 Thanks. The original idea was for there to be sections where you would have to speed up or slow down but after a little bit I realized it would be funner to make it so you could go as fast as possible.'

@Joror Thanks. This is the first time I've ever made a game that someone complemented the difficulty : D
I didn't think of doing a time record thing but that does sounds like it would make it more fun. Thank's for the idea.

@unfinished Thank you so much for telling me about the windows thing. I changed it as soon as I read this. I should really try to work on figuring out how to use the html build in gamemaker better for next time.

@Pond Loach Thanks
Mohamed_DKD
12. May 2018 · 23:08 UTC
I liked how the game feel. I also managed to finish the game and it felt in the right balance between easy and hard. good job :)