iPowerless by Norakio
The robot i is in trouble! He has to get back home to earth to report his findings in his journey but he has ran out of time! Can you help guide him through various sanctuaries created by space civilizations for his journey?


WASD movement is recommended, and abilities can be gained throughout the game. Left click with mouse to shoot.
Phew, first ever game jam done! :smile:
And my first complete game ever too. :neutral_face:
Well, maybe not "complete", but playable. Levels and other features are not yet complete, but the core gameplay is getting there.
Game was made with Godot engine alongside with Aseprite, ChipTones, as well as fakemusicgeneretor.com.
If you have any comments or want me to complete it please let me know.
| Windows | https://norakio.itch.io/ipowerless |
| Original URL | https://ldjam.com/events/ludum-dare/39/ipowerless |
Ratings
| Overall | 321th | 3.333⭐ | 23🧑⚖️ |
| Fun | 294th | 3.238⭐ | 23🧑⚖️ |
| Innovation | 554th | 2.524⭐ | 23🧑⚖️ |
| Theme | 449th | 3.286⭐ | 23🧑⚖️ |
| Graphics | 175th | 3.667⭐ | 23🧑⚖️ |
| Audio | 285th | 2.95⭐ | 22🧑⚖️ |
| Humor | 200th | 2.778⭐ | 20🧑⚖️ |
| Mood | 209th | 3.25⭐ | 22🧑⚖️ |
| Given | 27🗳️ | 7🗨️ |
I like the aesthetic of your game, it looks beautiful!
The enemy pathfinding is a bit simplistic, but the way the second level was set up made me think that's done on purpose, since the walking guys can't path around the holes in the ground while the flying guys simply fly over it. The balancing felt fine to me. Some rooms were quite hard, but it never felt unfair or anything like that. Great job!
Yeah I did intend to make more of a variety of enemies but unfortunately ran out of time. It's a shame since I structured my code to make adding enemies easy, but didn't have time to make smarter path finding and art..
I'll be sure to try out your game when I get home! Glad to see other Godot users here haha :smile:
Yeah I agree. I spent way too long working on the game's framework and couldn't add as much content as I intended too. :slight_frown:
I actually did create a cc system, where the enemies will run in the opposite direction for a given time after being hit by a given type of bullet, and was intending to give this ability to the player in the said Southern room. Really wish I spent my time more wisely...
Either ways thanks a ton for you comment, I'll be sure to try out your game too ASAP. :smile:
Nice pixel art and a great UI.
For a first game jam this is a really great game!
Yeah although I did not intend it initially, I realized it turned out to alright as a mechanic in the end.
Yeah I hope for my next jam I can work faster so I can add as much as I should have haha
Would have liked to play through a few more levels. Now we will never find out what the rest of the abilities were going to be about.
Ok entry in all. Good for a first go even.