Micro Trooper by Split82

The Game
Micro Trooper is tiny action platformer inspired by classics like Super Crate Box and Downwell. Your goal is to kill as many mini bosses as possible. Each miniboss will spawn when you pickup the crystal. More crystals you have, tougher the boss will be.
Backstage
This time I started to work on a puzzle platformer, but after several hours I realized that the idea is bad. So I deleted everything except 2D character controller and switched the genre to action platformer.
Controls
Z - jump, X - fire, Arrows - movement
Software
- Unity 2017.2
- Photoshop
- BFXR
- Logic Pro
- Audacity
Post-Compo version
Don't vote based on this build! I've changed and added few things which I couldn't do during the 48 hours.
- holding fire button fires continuously
- tweaked sounds
- tweaked music
- enemies look a little bit different
- more particles
- more effects
- better enemy spawning AI
| Source code | https://github.com/Split82/Ludum-Dare-40 |
| HTML5 (web) | http://temp.hyperbolicmagnetism.com/MicroTrooper/index.html |
| HTML5 (web) | https://split82.itch.io/micro-trooper |
| Original URL | https://ldjam.com/events/ludum-dare/40/micro-trooper |
Ratings
| Overall | 28th | 4.086⭐ | 83🧑⚖️ |
| Fun | 9th | 4.22⭐ | 84🧑⚖️ |
| Innovation | 540th | 2.728⭐ | 83🧑⚖️ |
| Theme | 398th | 3.317⭐ | 84🧑⚖️ |
| Graphics | 58th | 4.102⭐ | 85🧑⚖️ |
| Audio | 16th | 4.115⭐ | 80🧑⚖️ |
| Mood | 30th | 3.937⭐ | 81🧑⚖️ |
| Given | 28🗳️ | 30🗨️ |

The only thing that I didn't like is that you can't jump up through the platforms.
On the whole its a really nice game that i'm impressed you made in a weekend.
Feels a lot like Downwell. Yes, the variation is small, but its like the original Super Mario, its got a ton of charm in what little content there is.
The game also feels very polished, smart choice going for the simple graphics, as the consistent artstyle ties it all together. Not to mention the PUMPING soundtrack. Great job!
I love feel of shooting.
Also one suggestion. Plese try not to use Z for controls, because lots of us don't use English keyboard, and often Z is switched with Y, so game is kind a hard to play.
There isn't much to say other than congrats!
The art looks great even with 2 colors only and the music is very energetic.
Simples, bonito e desafiador. Parabéns pelo design, e gostei muito da estética do jogo. A trilha sonoro ajuda muito no feeling.
Visuals and audio go so well together, love the bit style to it
My only issue is when you jump then shoot the bullet goes in a diagonal, seems a little unintuitive to me but it could just be something I need to get used to
All in all I quite enjoyed it! :smile:
Really fun, responsive controls, and very addicting :grin:, I keep playing again and again because I feel I can do better each time.
I kinda felt that going through the left side would put me on the right side, that would have been nice, just like TowerFall does it :)
Btw we wanted to make action-platformer and ended up doing puzzle one :D
It really gets the best from Super Crate Box and with that aesthetics it is just exquisite!
Nice game!
It's interesting how differently the compo and post-jam versions feel due to the firing modes. The latter is definitely easier on the wrist, but I may actually prefer the former due to the strategies available: in the post-jam version, I found myself getting further mostly just be standing on one level and defending, which ended up being more boring.
The diagonal shots during jumps and being able to jump at any point after walking off a platform were both nice touches.
Pozdravy z Plzne :beers:
Very impressed by the look and feel of the whole game being nailed in such a short time.
Never made it that far to become bored of the same boss style. Imho with this number of smaller enemies running about it would be tedious to have different bosses with complicated ways of disposing them, so in a way I think I like that you kept them simple.