7:30 am by matzetoni

Everybody hates Monday mornings...
A short game about one of the most terrifying things in life: Overcrowded trains in the morning. Our game features frustrating realism in a believable atmosphere. Dive into a mumbling crowd in an attempt to catch your train. If there is one thing you can't stand: it's Monday morning, 7:30 am.
Controls
- Movement: WASD + Mouse
- Quit game: Esc
Medium settings recommended
Made by: Etienne Ott, Felix Huber, Matthias Baur, Raphael Leiteritz
Menu Music: Micha Bissinger
Hotfix on Day 1: Hide cursor in-game
| Windows | https://matzetoni.itch.io/730-am |
| Linux | https://matzetoni.itch.io/730-am |
| macOS | https://matzetoni.itch.io/730-am |
| Source code | https://github.com/MrHankey/passenger_simulator |
| Original URL | https://ldjam.com/events/ludum-dare/42/730-am |
Ratings
| Overall | 574th | 3.403⭐ | 38🧑⚖️ |
| Fun | 581th | 3.243⭐ | 37🧑⚖️ |
| Innovation | 307th | 3.485⭐ | 36🧑⚖️ |
| Theme | 151th | 4.029⭐ | 37🧑⚖️ |
| Graphics | 972th | 2.833⭐ | 38🧑⚖️ |
| Humor | 99th | 3.742⭐ | 35🧑⚖️ |
| Mood | 261th | 3.514⭐ | 37🧑⚖️ |
| Given | 39🗳️ | 29🗨️ |
realism, this game was made for me. There are some smaller qualms though. For one the mouse isn't locked, which is not only irritating but will make your game horrible for anyone with multiple monitors. Some levels would've elevated this game to a much better spot as well. All in all, funniest game I've played so far.
You should be aware that there's a way to cheese it (exactly like in real life):

If you immediatly start running between the people and the rail tracks, you'll be guaranteed a place on the train car!
you nailed the presentation and made me lol. great job :)
@nishinoya , @griz We had indeed plans to do multiple levels and goals to achieve, but we had to focus on this one level and finish it, also we were all new to Unity and 3D-Modelling :)
@call-me-nutty the mouse is one problem we will fix in the coming days, we forgot to hide it and stuff.
Again thanks a lot!
Day2: Tried to push others to thin the competition. Didn't work, ended up on the tracks again.
Day3: Tried to be a decent citizen and join the crowd. Didn't work, was stuck, triggered my agoraphobia.
Day4: Bypassed those suckers by threading the needle between the train and the platform. Got a seat on the train, happily raised my middle finger to those stuck outside while yelling "HAHA SUCK IT".
Day5: Gave up on this wretched life and followed the track in reverse to loose myself in the never-ending void.
10/10, perfect life simulator. Would not recommend for faint hearts though.
Suggestion for the next update: Implement staff pushing the commuters into the train, like in Japan. ;)
well done on this little simulator :)
wish there was a purpose for it :)
That's what I experience everyday morning :(
A really cool game with a fresh idea! However, I hoped there were more levels! :D
Great, now to get off

"Issues":
(1) passing by on the right side, while shoving some benches and getting into the first wagons door appears to easy in my opinion
(2) while falling into the void, you still make step sounds. Steps on what? And no, the steps are clearly the problem, not that you can fall into void at all
@kruemelkeksfan (1) there are several ways to get on the train, all depending on different things like which wagon you choose etc. It is "easily" possible to get into any wagon, it is just up to the player which strategy he decides on. (2) Well, what if I told you these are not your steps? :O It is clearly the echo of someones steps on the bottom of the void your falling in, someone who also fell into the void but reached the end. An ancient story which is known in the 7:30-am-universe as 'The Tale of the one who had no fear of the void'. A story which is told for generations to travellers and commuters serving as a spark of hope.
If you don't bother take a look at our game when we focused on Graphics and visuals and see the results that we got:
https://ldjam.com/events/ludum-dare/42/spacelab-42