Night Light by arch-a-type
A challenging platformer made by @arch-a-type and @elizabeth-thomas. The game wasn't supposed to turn out creepy, but somehow it did...
You are Emma, a little girl who wakes up to a house without power. Scared you make your way through the dark house to your parents bedroom. However, after a few steps you realize you are no longer in your house...
Screenshots

Controls:
Movement: Arrow Keys or Dpad (Gamepad)
Jump: Space bar or Confirm (Gamepad)
| Windows | https://archatype.itch.io/night-light |
| Original URL | https://ldjam.com/events/ludum-dare/39/night-light |
Ratings
| Overall | 156th | 3.792⭐ | 26🧑⚖️ |
| Fun | 197th | 3.542⭐ | 26🧑⚖️ |
| Innovation | 376th | 3.125⭐ | 26🧑⚖️ |
| Theme | 201th | 3.84⭐ | 27🧑⚖️ |
| Graphics | 379th | 3.64⭐ | 27🧑⚖️ |
| Audio | 117th | 3.75⭐ | 26🧑⚖️ |
| Mood | 48th | 4.125⭐ | 26🧑⚖️ |
| Given | 24🗳️ | 22🗨️ |
I loved the main character, the way that the background music gets creepy every seconds... it is scary!
Nice entry! :)
My only feedback would be to tighten up the mechanics just a tad as it felt that there were some inconsistencies in the jumping and moving side. Other than that this is a great entry!
EDIT:
What I said above here did not quite do my feelings toward this game justice. I was wrong in that the controls did not feel as tight as I would have liked it. They were really great. I loved how consistent the game was and that you had presented enough information to the player to make their decisions in (except maybe those last few doors that I did not quite manage to figure out). I loved how difficult the game was even on easy mode.
My cousin has a lot of hate for those moving 1 block bouncy platforms of doom, but I'll be honest I loved them. I felt the animation that was done around those bouncy blocks gave me enough information that while they went off screen I could spend time and figure out the timings. It might have helped if the jumps and the shadows were swapped around so that you can face the new threat first and fail there without having to traverse another quite difficult, but known threat as well. I did figure out a way to manage those jumps by timing it right and doing some counting in my head to match my movement to that of the platforms.
While this was not necessarily an innovative game I definitely feel it was a good one. You mentioned that the game wasn't supposed to turn out creepy but it did. I think even if you have a certain understanding of what the it means to you it ended up meaning something completely different to me and that's the magic bit about this game that I loved.
The controls felt pretty tight! I could sort of feel where Emma would go when I was pressing the buttons, and that's the hallmark of well tuned controls. In other games the controls have had me over or undershoot, but in this game it felt just right. It made those nearly pin-point precision jumps needed for the small blocks pretty overcomable with practice.
The music slowly fading in as the light goes out was a nice touch, it really added to the urgency of it all. It made me feel the tension Emma felt as her light was going out.
If there's one point of criticism I have, it's that the cutscenes feel a bit slow and they're not skippable. This made changing difficulty sort of a pain, so I just minimized the game while doing other things just to wait the intro out.
Really good entry though, one of the better ones I've seen so far! :)
I found the game itself has pretty tight controls which is good, but the level design is a bit sadistic. Having to perform very precise jumping repeatedly (while under a time limit) can be fun for hardcore players but for me it was a bit much. Specifically there were 3 sections I found where you had to make a jump to a 1 tile wide block like 10 times in a row while some of them had enemies jumping up and down them. I think in a normally difficult game you would only have to make like 3 jumps like this:
TTTTT.....T.....T.....T.....TTTTT (Imagine the top of the 'T' is the platform)
instead of:
TTTTT.....T.....T.....T.....T.....T.....T.....T.....T.....T.....T....TTTTT
It could be that you were going for making it Nintendo hard, but I quit after 3rd time being faced with this situation.
Anyways, that the difficulty is higher than my skill is really just a nitpick. I'm a scrub gamer anyways. Everything else was great!
My cousin @Cyberwiz told me to play this as one of the best entries he's played so far, so I went in with my expectations pretty high... I only have about 1 hour a night to review games at the moment, so I went straight to the _"Normal"_ difficulty setting...
Let's start with the __good__:
- The art is great! Emma is super cute; the dungeon, darkness and monsters are all nice and scary.
- The music is a good fit and the effect of fading it in as the light runs out was brilliant at setting the mood and creating tension.
- I liked the story, it kinda reminds me of a Hayao Miyazaki movie, in the sense that it takes you back to the dimly remembered bits of your childhood when monsters and magic were still real.
- The platforming controls were quite tight. I didn't like them at first, but the speed with which I got through the 1st level on _Hard_ on a second play confirmed that they allow for quite skillful control of the character and that I had in fact improved at the game in the hour I was playing.
- This is your first / second / 1.5th game jam?! Well done - great job! I've participated in many more jams and my games are still probably quite terrible in comparison...
- The pacing and introduction of new mechanics was quite good.
Sounds great so far right? So why the Good, The Bad & The Ugly format? Well I thought there were a few things that were __bad__ from a gameplay perspective:
- Those one block platforms! Sometimes under time pressure and in nearly complete darkness... Tight as your controls were, if I have to do 6 tricky jumps in a row I'm bound to screw one up sooner or later.
- Failure to let me fail fast... By which I mean that when I do screw up in the above scenario I now have less time and less light making me much less likely to succeed on a 2nd attempt... so now I have to waste my time on a doomed 2nd attempt?! Better to kill me immediately on failure so I can try again with the same chance of success (better chance if I learned anything from the last attempt).
- A difficult sequence of darkness clouds to dodge followed by 5 moving one block platforms that each catapult me so high into the air that I can't see the next platform that I need to land on?! :sob:
Which brings me to the __ugly__:
- There's a save point just after the the moving one block platforms of doom, but I somehow missed it on my first 2 successful attempts at crossing the moving catapult platforms of doom area... So I probably spent about 20 minutes trying to get through a 3rd time, because I had started on what looked like an interesting end-game puzzle, but failed to finish it the first 2 times.
Sorry if this review is a bit negative, but I feel like your game had all the ingredients of greatness, but then difficulty for difficulty's sake dragged it down into mediocrity... your ending was heart warming, but by the time I reached it I was raging too hard to appreciate it. You clearly did a lot right to hook me into playing for more than an hour, but what was intended as difficulty often seemed more like punishment and I think that undermined the story you were trying to tell.
I'm about 2.5 hours into the 1 hour I had to review games tonight and I'm not sure if I've done a good job of articulating the feelings your game awoke in me, so I'm calling it quits now to go sleep - I hope there is at least some constructive criticism that you can take from this review... if not I leave you with a few videos I ran across while trying to understand what I wanted to say (as well as a link to another entry that was thematically similar, but a bit which I found less punishing).
https://www.youtube.com/watch?v=ea6UuRTjkKs
https://www.youtube.com/watch?v=94Y6y1MOoEo
https://ldjam.com/events/ludum-dare/39/a-night-at-grandpas
@chaoikza Thanks for the detailed review! Sorry about the difficulty, thanks for the videos though! I remember watching a videos on some teens playing the original mega man and realizing how difficult of a game that it was. These were the games I played growing up. :)
This game has the potential to become something more after ludum dare, one great game for sure !