Leave by SimonTheCase

[raw]
made by SimonTheCase for LD 42 (COMPO)

Leave before the ground dies. Very short game I made in very little time (<10 hours). Get to the blinking block (requires fullscreen) coverLD42.PNG

Ratings

Overall 556th 3.033⭐ 32🧑‍⚖️
Fun 601th 2.741⭐ 31🧑‍⚖️
Innovation 123th 3.677⭐ 33🧑‍⚖️
Theme 341th 3.597⭐ 33🧑‍⚖️
Graphics 685th 2.016⭐ 33🧑‍⚖️
Audio 351th 2.897⭐ 31🧑‍⚖️
Humor 484th 1.646⭐ 26🧑‍⚖️
Mood 393th 2.87⭐ 29🧑‍⚖️
Given 37🗳️ 8🗨️

Feedback

Alexander Tan
13. Aug 2018 · 07:38 UTC
Great concept, i managed to clear all the blocks but couldn't make it back to the middle block. i dont know how to solve it. but great concept, fun and puzzle like
Alexander Tan
13. Aug 2018 · 07:38 UTC
Great concept, i managed to clear all the blocks but couldn't make it back to the middle block. i dont know how to solve it. but great concept, fun and puzzle like
Alexander Tan
13. Aug 2018 · 07:38 UTC
Great concept, i managed to clear all the blocks but couldn't make it back to the middle block. i dont know how to solve it. but great concept, fun and puzzle like
Alexander Tan
13. Aug 2018 · 07:38 UTC
Great concept, i managed to clear all the blocks but couldn't make it back to the middle block. i dont know how to solve it. but great concept, fun and puzzle like
Alexander Tan
13. Aug 2018 · 07:38 UTC
Great concept, i managed to clear all the blocks but couldn't make it back to the middle block. i dont know how to solve it. but great concept, fun and puzzle like
Alexander Tan
13. Aug 2018 · 07:38 UTC
Oops my computer lagged, sorry
Marcel Oyuela-Bonzani
13. Aug 2018 · 07:45 UTC
I think I can vaguely see there it was going. The music and sound effects are pretty good at establishing the ambiance before EVERYONE SUFFERS shows up. Would love to hear what an expanded version would be like.
amras0000
13. Aug 2018 · 07:45 UTC
For a 10 hour game, this is excellent. You managed to get a good design and even include sound effects in a short time. For a Compo game, this is still pretty good. Sure the design is minimalist, but I love how the principle of time-management plays out while you race against the world falling apart around you.

The first level was easy enough, since I could more or less beeline to the goal. The second level is where the game shines, since it forces you to plan out a route and then requires perfect execution to win. I think were this a longer game I would have preferred a turn-based system, maybe on a grid, since the controls did feel a little sticky and the hitboxes and time limits were unforgiving. That would change the focus purely to planning the route, rather than executing it. But this isn't a longer game, so what you have works fine.

All in all, great work.
torcado
13. Aug 2018 · 08:42 UTC
is this even possible? i cant find a way to get back to the center after touching all of the colors. the idea is neat, and it's pretty well polished. i just wished i could see if there was more, haha
🎤 SimonTheCase
13. Aug 2018 · 08:54 UTC
I see that I haven't been too clear that the goal of the game is to get to the blinking block. It's not visible unless it's fullscreen.
DrunkardWolf
13. Aug 2018 · 09:06 UTC
This is very clever. Great idea, executed well. Love the music too :D Good job!
deformhead
13. Aug 2018 · 10:31 UTC
Great concept, pretty frustrating game (in a good way).
deniskazantsev
13. Aug 2018 · 10:48 UTC
Disable itch.io fullscreen button because it works not like Unity fullscreen and made me confused.
Jiri_One
13. Aug 2018 · 10:58 UTC
Nice concept, but hard! if this would be a full game with a tutorial and such it difficulty scaling it would be more fun . I also enjoyed the audio a lot.
🎤 SimonTheCase
13. Aug 2018 · 11:40 UTC
@deniskazantsev. I changed the viewport dimensions. I hope it fixes the problem.
toad
13. Aug 2018 · 12:33 UTC
Really interesting game! I think I had viewport issues despite using the Unity fullscreen button (using Firefox), but the concept shone through.
Outline
13. Aug 2018 · 13:37 UTC
Cool small game :)
DangoGameDev
13. Aug 2018 · 20:32 UTC
Interesting but seems very unforgiving. Though that is probably just me being terrible.
Krapht
14. Aug 2018 · 00:36 UTC
Honestly, I just wish there were more levels. You did a great job at making shapes become walls because you need them later. Loved it!
TontonPizza
14. Aug 2018 · 23:57 UTC
Good concept. Maybe we should not be able to trigger 2 area at once, was frustrating when only a pixel of me would trigger the wrong zone
🎤 SimonTheCase
15. Aug 2018 · 06:00 UTC
@TontonPizza good idea
Ossi
15. Aug 2018 · 07:28 UTC
I really like this concept. The atmosphere the music and sound effects give off is really nice, especially since you only had a short time to do it. Very nice!

I had a problem with one of the levels though, not entirely sure how it's possible to get there unless I'm missing something.

![Leave_NotSureHow.png](///raw/ce0/81/z/19ad1.png)
Hammers
15. Aug 2018 · 07:30 UTC
Cool concept and great work for only a few hours. Unfortunately, even in full screen I don't think I could see the whole puzzle. It was pretty difficult. I like the atmosphere you managed to create with only a few assets.
oats
15. Aug 2018 · 07:32 UTC
This is very impressive for 10hrs of work. I couldn't finish because it never showed everything in the screenshot, it seemed to be zoomed in too much.
🎤 SimonTheCase
15. Aug 2018 · 07:39 UTC
@ossi I promise it's beatable. Just difficult.
Ossi
15. Aug 2018 · 07:47 UTC
@simonthecase I just managed to beat it, that level's a tricky one!
Diablo
15. Aug 2018 · 10:51 UTC
Great concept, and amazing for 10 hours work. I really enjoy how the shapes of pieces dictate how you should progress as you want to have the most amount of time for the least amount of distance. I wasn't able to finish the first level because I couldn't see a blinking block, even in full screen, and so for a quite a while I thought the goal was to clear all the blocks with careful planned movements, which is a cool mechanic on its own.
FreezedIce
16. Aug 2018 · 07:13 UTC
Interesting concept. Its really impressive for 10 hours of work. Also the game is really difficult (but its good) and tricky. Also I was sometimes missing restart button
Albin
16. Aug 2018 · 20:01 UTC
Really interesting concept that I haven't seen anywhere before. Good job making this, especially concidering you only worked on it for less than 10 hours.
moorhuhn
18. Aug 2018 · 19:24 UTC
nice game, I liked it.
But there is one little thing that you could have implemented, even with the short amount time.
A reset button. It was a bit annoying after trying the last level over and over to wait until the animation finished for restarting the game
J carlson
20. Aug 2018 · 06:09 UTC
Nice game, made it thru the first level, but 2nd level I'm not sure how it could be beat. Sound is a little slow for as fast as you have to move to try and beat the level. But not bad.