They Came while I was jogging by amras0000

An action-packed morning jog, with aliens and a rocking soundtrack.
I have been made aware of some (relatively rare) crashes happening in the second and third levels; I will look into this when I have the time and try to publish a post-LD version with the crashes fixes (no gameplay changes). If you have any reproduction steps please let me know (or if the game had been lagging for you before the crash)
The game can be completed in under 5 minutes, though it's hard to judge the difficulty until I get more feedback.
I recommend you try to work out how to beat each level on your own, but if you do get stuck here's a walkthrough
I don't know how obvious my interpretation of the theme is. The direct interpretation is baked into the mechanics; the longer you play the less space you have to play with. I also borrowed from both parts of the theme (Running and Out of Space) to create the story (runner being attacked by aliens).
Oh, and please excuse the programmer art.
For anyone who follows my work, this isn't as ambitious as I tend to make my games. I took things easy this time around and just made a simple linear adventure without too much mechanical fluff.
Soundtrack is here: https://soundcloud.com/amras0000/the-giant-buzzsaw-from-space
Ratings
| Overall | 406th | 3.295⭐ | 41🧑⚖️ |
| Fun | 407th | 3.162⭐ | 39🧑⚖️ |
| Innovation | 335th | 3.23⭐ | 39🧑⚖️ |
| Theme | 465th | 3.316⭐ | 40🧑⚖️ |
| Graphics | 553th | 2.797⭐ | 39🧑⚖️ |
| Audio | 165th | 3.372⭐ | 41🧑⚖️ |
| Humor | 104th | 3.274⭐ | 33🧑⚖️ |
| Mood | 232th | 3.206⭐ | 36🧑⚖️ |
| Given | 37🗳️ | 33🗨️ |
Oh, also I found the title hilarious.
The game freeze after several attempts in the laser stage (and where do I point the laser in this level?)
What did you use for the music?
Looking forward to see how it will turn out post LD
Keep up the good work mate.
@dunin I added [this walkthrough](https://gist.githubusercontent.com/amras0000/2034bb8db7fc556d4a704a9090cbe62b/raw/9c1dddbee826bd942012c00c9f0803487ac3bdf2/walkthrough) to the description, if you want to give the game another shot.
@randdir yeah, the art isn't my finest work. It would have looked fine if I had time to work on shaders but time constraints took their toll. I wanted to focus on making the game complete and fun to play, so aesthetics took a back seat.
Now while the base gameplay mechanic wasn't very original, the way you added extrinsic mechanics the player has to figure out was pretty cool. I didn't mind the programmer art as it did its job, however I did mind the lack of feedback and cues to tell the player what's happening, as well as the game's overall readability (camera placement, color palette choice, starting as a small, dark thingamajig jogging on a dark tone road, ...).
There were a bunch of moments where I couldn't really tell what was happening, if I was doing the right thing or not:
- The first time I was hit was when I thought I could hit the UFO and tried walking through it. This displayed my life bar on top of my head for the first time, and it was so small and unclear that I thought it was an item I took from the UFO and now carrying it. Yeah I know that was stupid 8D
- When firing the laser in the second rooftop part, I couldn't tell if the laser hitting the UFO was the right thing to do because the feedback (screenshake) was the same as when walking over my trail, and the UFO didn't immediately display damage (only when it died after bein hit for a long enough time)
- In the UFO part, I had no idea what to do, besides using the laser beams following me to try and hit stuff, so I tried hitting the glowy ufo-like things on the ground (? not readable :( ) to no avail. It was after a few attempts that I finally understood that I had to hit the red crosses to deal damage, thanks to the health bar at the bottom of the screen, but that was very counter-intuitive (because of the message a red cross symbol carries).
I unfortunately crashed after filling up every cross but the 3 top ones, starting by the leftmost one. The crash happened as soon as I hit it.
I hope my feedback will prove helpful to you! Your game has inventive little concepts within it and besides the unintuitiveness was a joy to play. Good job on making this one alone!
If you don't bother take a look at our game when we focused on Graphics and visuals and see the results that we got:
https://ldjam.com/events/ludum-dare/42/spacelab-42
Quite an experiece! I really love how the 'menu' at the beginning is integrated into the game.
Also how you think it's simple at first, but it just keeps on changing on you :-)
(The last one was quite tricky for me, as I thpught the crosses where some sort of structural support beam.)
The controls feel decent as long as you don't collide with anything, then they can feel a bit clunky, in that it's sometimes feels harder to get away from a wall than it maybe should be.
It's also not quite clear at first that, while you can't walk over the burning rubble, you _can_ walk over the non-burning craters. While this mechanic is a neat bit of game-design in it's own right, I think it can be signposted better. Maybe make the fire more clear?
The humour through environmental story-telling is very well done, especially in how the slightly dissonant music makes it all feel like the comedy of errors which it is.
You could maybe add some SFX to the screenshake?
I had a great time trying to out-jog the enemies (that reminds me, I should start my own run soon in real life...)