Triple Tribble Trouble by freso

[raw]
made by freso for LD 42 (JAM)

ld42_splash.png Puzzle platformer where you will have some tribble trouble. Please guide our friendly robot to the exit, and try not hurting too many fluffy critters. Or maybe do?

Theme

Obviously there will be many games with "remove or fill play area". We have a special take on filling the play area. Tribbles will multiply when you jump over them and sometimes randomly, which may take up all the space on the platforms, good or bad.

Gameplay

Get to the exit door. They can be locked, if so you may need to use button to open it. When in dire need, self-destruct with Escape. Jumping on critters will give you extra high jump.

Controls

WASD, Arrows, Space, Escape.

Project info

  • Graphics: Made during the jam by @wejna and @potter.
  • Music: Made by @treqie
  • Audio: Phrases syntesized with MaryTTS. Other effects made by ourselves in various ways with Audacity.
  • Code: @freso, @Lakrits, @weine using Unity 2018.2.2 with Bitbucket as git server.

ld42_progress2.png

Ratings

Overall 837th 3.158⭐ 62🧑‍⚖️
Fun 785th 3.026⭐ 59🧑‍⚖️
Innovation 1062th 2.653⭐ 61🧑‍⚖️
Theme 964th 2.983⭐ 60🧑‍⚖️
Graphics 1028th 2.707⭐ 60🧑‍⚖️
Audio 588th 2.893⭐ 58🧑‍⚖️
Humor 363th 3.036⭐ 58🧑‍⚖️
Mood 851th 2.807⭐ 59🧑‍⚖️
Given 59🗳️ 61🗨️

Feedback

thomas-olsson
14. Aug 2018 · 07:34 UTC
Hello !
Even though not really related to the theme, it is definitely mechanically working. I wish you could
have implemented an additional fun mechanic (theme related or not). I love the robot voice, very cute.
Good job finishing it.
🎤 freso
14. Aug 2018 · 11:08 UTC
Well, I guess it depends on how you interpret the theme. We wanted more critters, but it got quite demanding on the physics engine.
Haj
14. Aug 2018 · 17:47 UTC
Nice game, love the transition to new levels. A bit unresponsive controls (they feel a bit delayed), so a QOL fix would be to look into what's causing the slight delay. Otherwise liked your way of interpreting the theme, and that jumping on the enemies would add more height than just using jump.
Fritz
14. Aug 2018 · 17:47 UTC
Good mechanics. I felt a little bit frustrated when the critters spawned in front of the door, and I couldn't enter because of it.
Weine
14. Aug 2018 · 17:51 UTC
@haj: good feedback, thank you!

@fritz: thanks for playing! So you ran out of space? =)
otmani yacer
14. Aug 2018 · 17:51 UTC
it nice game but out of theme and on level 3 you can ot enter the door because they start create on the door
TheMonsterFromTheDeep
14. Aug 2018 · 17:57 UTC
Very creative use of the theme. The ways that the tribbles are used as part of the level are pretty interesting -- like the one where you have to make a whole bunch of them so they stack in order to jump high enough.

I would like to mention that I really appreciate that you get to restart at the start of the level versus the whole game like some Ludum Dare games -- probably let me play longer. :slight_smile:

I couldn't figure out how to beat level ten -- it seems like the one jump on the upper left over the sawblade is impossible.

Graphics and audio are good.

Overall, a very nice game.
Weine
14. Aug 2018 · 18:04 UTC
@otmani-yacer: thank you for playing! If you are running out of space you either have to get to the door faster, or find a way to get rid of the critters: self-destruct (causes a small explosion) or mass slaughter by jumping on them are both doable.


@themonsterfromthedeep : Thank you! Level ten is meant to be hard, but the upper left sawblade is possible to jump over.
🎤 freso
14. Aug 2018 · 18:28 UTC
@themonsterfromthedeep: Yeah, we felt like Ludum games should be playable to the end, and not too annoying, so restarting from level 1 would be quite annoying and not so fun.
PlanetGames
14. Aug 2018 · 19:00 UTC
my new favorite game, great sound effects!
Weine
14. Aug 2018 · 19:05 UTC
@planetgames: thanks! And as our robotic hero would have said: "wee"
Johannimations
14. Aug 2018 · 19:05 UTC
That game is a lot of fun. I think i founda bug. If there is one of the brown balls in front of an level exit. they spawn until you cant reach it anymore. If that is not intended, i would fix it,since it is a dead end, but as a hole i liked it very much, especially the audio
Weine
14. Aug 2018 · 19:21 UTC
@johannimations: Thanks for the feedback! Management of the tribble population is part of the game mechanics and is required to avoid running out of space, and to solve the later levels. But it looks like we made it too hard - some more tribble eradication tools would make nice gameplay additions.
PatteDeCanaard
14. Aug 2018 · 19:44 UTC
The concept is cool and I like this use of the theme. There are good ideas of level design: the critters can block us or help us reach inaccessible areas. Good job!
Tribbles
14. Aug 2018 · 20:08 UTC
I love the name :D! This is hilarious :D! Great concept and fun to play! I kept getting stuck by the exit because they keep multiplying haha!
kierkle
14. Aug 2018 · 20:12 UTC
Fits the theme pretty well - duplicating aliens in a platformmer makes sense to me. Controls feel good. Might want the play area to be smaller, so those tribbles fill up the space quicker. Nice work!
netguy204
14. Aug 2018 · 20:34 UTC
I had a lovely time murdering (or aiding in the reproduction of) tribbles. Nice pacing. Eventually the difficulty exceeded my dedication (level 7) but that's not your problem. Your level design taught me what I needed to know as I played. Good design.
Ben Lee
14. Aug 2018 · 21:01 UTC
Personally, I found the music difficult, to the point where I removed my earbuds. Also, I got to the point where I couldn't beat the level. Tribbles were blocking the exit, but I couldn't get rid of them without jumping on them, which would spawn more tribbles... got rather laggy too. Nonetheless, fun concept!
bazld
15. Aug 2018 · 19:28 UTC
This is great - the multiplying tribbles was a really good use of the theme. It controls well, and you designed the levels very well, just challenging enough.
As mentioned above, perhaps the only unfair bit was dying to tribbles in front of the door. Sneaky blighters.
Great LD entry, thanks for making it.
frozenfire92
15. Aug 2018 · 21:10 UTC
This was a well done entry! The pacing of the levels are spot on, in terms of introducing new mechanics. You even had a second style of level graphics too. Good work team!
ctran13
16. Aug 2018 · 17:06 UTC
The theme isnt outright obvious without the enemies in the levels. Once there are though its really clear, so kudos on that. The only issue though is that once doors are blocked, there's no possible way to win after.

Overall, good job on the game.
trozen
16. Aug 2018 · 22:36 UTC
Pretty fun concept! It loved that the game mechanics gave me enough freedom to be levels in unexpected ways. Totally filled some rooms up with tribbles...
🎤 freso
17. Aug 2018 · 07:35 UTC
@ctran13: It seems many had a problem with unreachable exits. In the current state, you need to be very careful to land on a tribble after you jump over it to keep the population down.

Although, you can self-destruct which causes an explosion to push tribbles away. But we added this feature so late so we didn't have time to make graphics for it, and so it's not very obvious this can be part of a strategy to clear out tribbles. Also, it may have been better if the explosion killed them instead of pushed them away, but time... where did the time go? Too bad there isn't a second part of Ludum where you could implement all play-testers comments.
Matank
17. Aug 2018 · 07:45 UTC
Pretty fun game and cool variation on the theme!
Strega
17. Aug 2018 · 08:17 UTC
Loved the robot's voice acting and the multiplying tribbles. The levels were straight forward, but could become really difficult and unmanageable due to the tribble count.
Strega
17. Aug 2018 · 08:17 UTC
Loved the robot's voice acting and the multiplying tribbles. The levels were straight forward, but could become really difficult and unmanageable due to the tribble count.
Storm Poison
17. Aug 2018 · 13:12 UTC
Great LD entry ! The robot's voice is very funny and the music is so cool ! As a Star Trek fan, I really love the tribbles. The difficulty increases gradually and that's a fun game. But, well, Kirk must really do something about these little fluffy things...
Blurred Lines
17. Aug 2018 · 15:43 UTC
Simple and nice platformer on the theme. Good creation. Music and graphics was awesome. gameplay was too difficult for the later levels.
alexrose
17. Aug 2018 · 17:06 UTC
Really fun, the little bobs remind me of fuzzies from Paper Mario. Challenging but fair. The robot voice is funny, and I really like the transition between levels when he slides over.

Good job guys!
HAUO
17. Aug 2018 · 17:55 UTC
A platformer, with a twist! Nothing wrong with that, easy to understand, easy to play! Not much more to wish for when you play quite a few games through a jam :smiley: The art good and got some nice sounds!

I think the theme is rather well represented. However, that said, when the theme "kicks-in" (the enemies start having many, many clones), it becomes impossible to complete at times. I'm thinking of level 3 specifically I think, got stuck there several times because the enemies kept blocking the door! and just spawning more and more. It might fit the theme, but sadly rather boring that it's at the cost of me being able to continue. I like the spawning mechanic, but maybe don't have them spawn when you jump on them/are close too them? otherwise you will continually find yourself in impossible situations.

The platforming itself is also a bit imperfect, was possible to kind of "stick" to edges, something that just does not feel right in a platformer, the controls must feel "tight". A side on feedback as well, I would have liked to see a bit more detail on the actions, you already have some! like the death animation for both the player and the enemies, but nothing more then a sound-effect for the jump, and you jump a lot! Just a simple scale-bobbing would have worked.

With that said, great effort. Cheers!
fakefirefly
17. Aug 2018 · 19:29 UTC
A pretty simple platformer. I liked how the little enemies would slowly divide and eventually fill up the entire level. Unfortunately, that also means that it can be near impossible to finish a level if they end up blocking the exit door. I first experienced that on level 3.

I liked the sound effects and the little robot.

Overall, I think this is a solid attempt!
CristiHKJ
17. Aug 2018 · 20:25 UTC
Nice game! Really cool and interesting! :D
Capitals
17. Aug 2018 · 20:48 UTC
Hey! Well done for completing a game, interesting mechanic, how the enemies would divide however I was unable to get past the 4th level due to this mechanic. The robot jumpong and falling felt a bit floaty too.

It was still fun for the amount that I played. Well done :smile:
Galan
17. Aug 2018 · 20:58 UTC
Cool idea, with some interesting puzzles. The shear ways that the tribbles messed with the level layout was kinda surprising.

The controls were good enough, although I do feel like they could do with a bit more precision. It was a little frustrating the number of things that counted as "jumping over" the tribbles, and I never really figured out where the line was between landing on a tribble and getting hit by one. Overall I didn't quite feel in control of the puzzles, for better or worse.

Overall, great concept and level design. A little bit more work would make for a really fun game.
honey
18. Aug 2018 · 08:18 UTC
When the furry creatures started to replicate, soon the game became laggy and unplayable (in html5 version). Apart from that, the game was really fun, the controls were okay, even though I agree that they could be more precise, overall I had a good time with this entry, thank you for that! :)
🎤 freso
18. Aug 2018 · 11:33 UTC
@hauo: Thanks you for the comments. You are correct in your observations. If only we had a little more time... Classic Ludum saying? :D
Joe Sycalik
18. Aug 2018 · 20:15 UTC
This was a relatively interesting idea. I thought the tribbles were interesting but overall they never really felt threatening. Outside of that, there wasn't really much that was innovative. If you're making a platformer, you definitely should look into giving a variable jump, as it was a bit floaty https://www.youtube.com/watch?v=7KiK0Aqtmzc. The art was good, sounds and music were serviceable. Level design was pretty good, though the player could easily get "stuck" for a few seconds on level 5 or 6 I think. Good entry overall nonetheless.
🎤 freso
19. Aug 2018 · 09:58 UTC
@joe-sycalik: I've seen that video before. It's very good and I was thinking about it during the weekend but forgot about it. Will bookmark it for possible next time. :)
Thanks for the comments.
ctrble
21. Aug 2018 · 03:38 UTC
Haha, those darn tribbles! At least they're fun to stomp on!
Rahim_Pxr
27. Aug 2018 · 17:15 UTC
Nice game, Love how everything is balanced!
Good luck, Don't forget to take a look at ours if you don't mind and see what it's like when we just focused on graphics in this game jam!
Game Link: https://ldjam.com/events/ludum-dare/42/spacelab-42a
player2point0
29. Aug 2018 · 20:15 UTC
An interesting idea and well polished.

I think you need more ways to reduce the population or maybe a limit on it.
![Screenshot (45).png](///raw/ee0/9/z/1a8b0.png)
josehzz
03. Sep 2018 · 23:44 UTC
Too many enemies spawning!!!, overall nice concept, the levels layout seens a bit repetitive also when jumping you can get stuck on the side of a platform, changing the physics material settings to zero friction in Unity should solve that problem.