A Nightmare on the Canned Goods Aisle by Tudvari
THE ULTIMATE EXPERIENCE!
You work night shift in a supermarket as a shelf-stacker. - This is the Supermarket Simulator part
But then a series of misterious light-outs happen. - This is the Horror part
Can you balance between stopping a murderer and keeping your job?
Now you can find the answer!
Use W,A,S,D to move around and Shift to sprint.
Use F to do actions, as: refill a shelf/fridge/etc, and to change a light bulb.
Use C to drop coupons on the floor that will attract customers looking that way. (They are a bit short-sighted)
Use Alt + F4 (or any other command with exit functionality) to exit
Are you feeling overwhelmed by the customers while you could be fighting the murderer's expansion?
Then lead them to the dark zones with coupons! Less customer, less problem!
Don't stay too long in the dark places, because HE KILLS THERE!
CAN YOU SURVIVE TILL DAWN?
(If you die in the dark, it just brings you back to the main menu. Sorry, no fancy YOU DIED text)
Ps.: This is my first game jam, I thought that it will be hard, then I thought that it will be easy, and in the last half day I realized that I underestimated :D
And taaadaaa: here is a half-thrash game. Enjoy :)!
(Sorry, but I used some royalty free (and also 1-2 unlicensed) assets, but mostly I made them from primitíves.)
The post mortem is out:
https://www.youtube.com/watch?v=VFkHMs_-H20
Ratings
| Overall | 532th | 3.083⭐ | 20🧑⚖️ |
| Fun | 551th | 2.889⭐ | 20🧑⚖️ |
| Innovation | 536th | 2.974⭐ | 21🧑⚖️ |
| Theme | 465th | 3.333⭐ | 20🧑⚖️ |
| Graphics | 517th | 2.816⭐ | 21🧑⚖️ |
| Audio | 302th | 2.974⭐ | 21🧑⚖️ |
| Humor | 126th | 3.382⭐ | 19🧑⚖️ |
| Mood | 227th | 3.294⭐ | 19🧑⚖️ |
| Given | 25🗳️ | 5🗨️ |
You have a nice little game here, however it suffers from some small issues. First, I found the general gameplay to be interesting yet underdeveloped. The minimap was nice but since it doesn't rotate with the player it got kind of confusing to navigate it. The idea that lights slowly go out in the store was nice but so much more could have been done with it.
To be perfectly honest I found the (I'm going to assume) placeholder people to be absolutely adorable, especially when I saw one endlessly spin in one of the aisles. The game has a very nice asthaetic and all the art blends really nicely. I also loved how calmly the store manager was talking throughout the game "Yeah, you know a guy just got kill- RESTOCK THESE SHELVES MIKE, NOW!!" brilliant!
Biggest problem however was that, well, I barely knew what I was doing most of the time. I kept losing money for some reason. I had no idea why coupons were useful and the "His Distance" thing felt, random? Seemed to me like there wasn't even a murderer in the mall.
Otherwise, with some tweaks you actually have a really nice little game here. I enjoyed it for it's atmosphere too (The audio was really nicely placed). All in all, a good base for a solid game.
EDIT: @aterlamia also made me remember that this game needs to have some sort of a cursor so I know what I'm clicking at.
@Call_me_Nutty That was the aesthetic I was aiming for! :smiley:
There is 1 one customer who was put unside a shelf by mistake but I enjoyed watching it spinning around for eternity so I left it in :smiley:
Yeah, I pretty much didn't spend enough time on the game and in the end I had to rush with it. Well, the distance thingy is just a timer (you can stay for 10 sec in the dark). First I wanted a murderer with a real position inside the dark, who steps towards you faster and faster. But no time :sob:
I felt that the game isn't fun enough to play in its current state for a longer periods, so I made the pacing a bit fast which resulted in an underinformed player.
Every currently "waiting to be refilled" shelves lower your money (your paycheck), and you get money for fixing bulb and refilling shelves. Customers die too in the dark. If the game would be better balanced and a bit slower it would be fun leading customers into the dark so they die and you will have more time for bulbs and have to spend less on refilling :smiley:
Thanks for the constructive criticism!
I second the recommendation to being able to exit using esc or some kind of menu. Loved the memes.
When I found these 2 songs on youtube, I knew that someday I will need it. And voilá!
I wasn't quite sure what happened at the end - I didn't run out of money or anything, but suddenly the whole store went dark and lights could no longer be repaired - then, black screen and exit screen.
If royalty-free, unlicensed assets, or assets you didn't create during the 48 hours was used to make this game (such as the music), under the rules it should really be marked as a Jam game and not a Compo game.
Great game i really enjoyed it.
```./ANightmareOnTheCannedGoodsAisle-linux.x86: error while loading shared libraries: libstdc++.so.6: cannot open shared object file: No such file or directory```