A Nightmare on the Canned Goods Aisle by Tudvari

[raw]
made by Tudvari for LD 41 (COMPO)

THE ULTIMATE EXPERIENCE!

You work night shift in a supermarket as a shelf-stacker. - This is the Supermarket Simulator part

But then a series of misterious light-outs happen. - This is the Horror part

Can you balance between stopping a murderer and keeping your job?

Now you can find the answer!

Use W,A,S,D to move around and Shift to sprint.

Use F to do actions, as: refill a shelf/fridge/etc, and to change a light bulb.

Use C to drop coupons on the floor that will attract customers looking that way. (They are a bit short-sighted)

Use Alt + F4 (or any other command with exit functionality) to exit

Are you feeling overwhelmed by the customers while you could be fighting the murderer's expansion?

Then lead them to the dark zones with coupons! Less customer, less problem!

Don't stay too long in the dark places, because HE KILLS THERE!

CAN YOU SURVIVE TILL DAWN?

(If you die in the dark, it just brings you back to the main menu. Sorry, no fancy YOU DIED text)

Ps.: This is my first game jam, I thought that it will be hard, then I thought that it will be easy, and in the last half day I realized that I underestimated :D

And taaadaaa: here is a half-thrash game. Enjoy :)!

(Sorry, but I used some royalty free (and also 1-2 unlicensed) assets, but mostly I made them from primitíves.)

The post mortem is out:

https://www.youtube.com/watch?v=VFkHMs_-H20

Ratings

Overall 532th 3.083⭐ 20🧑‍⚖️
Fun 551th 2.889⭐ 20🧑‍⚖️
Innovation 536th 2.974⭐ 21🧑‍⚖️
Theme 465th 3.333⭐ 20🧑‍⚖️
Graphics 517th 2.816⭐ 21🧑‍⚖️
Audio 302th 2.974⭐ 21🧑‍⚖️
Humor 126th 3.382⭐ 19🧑‍⚖️
Mood 227th 3.294⭐ 19🧑‍⚖️
Given 25🗳️ 5🗨️

Feedback

Aterlamia
23. Apr 2018 · 08:34 UTC
Fun game, i like how the music is all calm and happy while there is a killer on the lose. Since your game follows the mouse its impossible to close the window. SO maybe make the esc key close your game?
Call_me_Nutty
23. Apr 2018 · 08:38 UTC
Hi Tudvari!

You have a nice little game here, however it suffers from some small issues. First, I found the general gameplay to be interesting yet underdeveloped. The minimap was nice but since it doesn't rotate with the player it got kind of confusing to navigate it. The idea that lights slowly go out in the store was nice but so much more could have been done with it.

To be perfectly honest I found the (I'm going to assume) placeholder people to be absolutely adorable, especially when I saw one endlessly spin in one of the aisles. The game has a very nice asthaetic and all the art blends really nicely. I also loved how calmly the store manager was talking throughout the game "Yeah, you know a guy just got kill- RESTOCK THESE SHELVES MIKE, NOW!!" brilliant!

Biggest problem however was that, well, I barely knew what I was doing most of the time. I kept losing money for some reason. I had no idea why coupons were useful and the "His Distance" thing felt, random? Seemed to me like there wasn't even a murderer in the mall.

Otherwise, with some tweaks you actually have a really nice little game here. I enjoyed it for it's atmosphere too (The audio was really nicely placed). All in all, a good base for a solid game.

EDIT: @aterlamia also made me remember that this game needs to have some sort of a cursor so I know what I'm clicking at.
🎤 Tudvari
23. Apr 2018 · 08:49 UTC
@Aterlamia Well yeah, I forgot about that. I always use ALT + F4 in simple, saveless games, and I forgot that not everyone's like that :smiley:

@Call_me_Nutty That was the aesthetic I was aiming for! :smiley:

There is 1 one customer who was put unside a shelf by mistake but I enjoyed watching it spinning around for eternity so I left it in :smiley:

Yeah, I pretty much didn't spend enough time on the game and in the end I had to rush with it. Well, the distance thingy is just a timer (you can stay for 10 sec in the dark). First I wanted a murderer with a real position inside the dark, who steps towards you faster and faster. But no time :sob:
I felt that the game isn't fun enough to play in its current state for a longer periods, so I made the pacing a bit fast which resulted in an underinformed player.

Every currently "waiting to be refilled" shelves lower your money (your paycheck), and you get money for fixing bulb and refilling shelves. Customers die too in the dark. If the game would be better balanced and a bit slower it would be fun leading customers into the dark so they die and you will have more time for bulbs and have to spend less on refilling :smiley:

Thanks for the constructive criticism!
Hanra
23. Apr 2018 · 08:49 UTC
Yup, enjoyed that. Loved the music and general mixed pressure of "someone is trying to kill us" vs. "capitalism needs feeding" and it made for a fun and enjoyable experience that I want to go back to, it feels like I can "get better" at this game.

I second the recommendation to being able to exit using esc or some kind of menu. Loved the memes.
gemberkoekje
23. Apr 2018 · 08:57 UTC
I'm so confused and I felt like the game was a little slow, but that might be my personal preference. I do hope you can flesh it out a bit more in a post-compo version!
Thibaut Blanca
23. Apr 2018 · 10:38 UTC
The music is perfect :D did you make it?
🎤 Tudvari
23. Apr 2018 · 10:41 UTC
@thibaut-blanca Sadly: no. But at least the "main" song is royalty free. (If you are talking about Toto's Africa, then it's an obvious no too :smiley:)
When I found these 2 songs on youtube, I knew that someday I will need it. And voilá!
Smiling Cat Entertainment
23. Apr 2018 · 11:31 UTC
It's a pretty fun game, I liked the artwork on the products especially and the incongruent reactions of the manager.

I wasn't quite sure what happened at the end - I didn't run out of money or anything, but suddenly the whole store went dark and lights could no longer be repaired - then, black screen and exit screen.

If royalty-free, unlicensed assets, or assets you didn't create during the 48 hours was used to make this game (such as the music), under the rules it should really be marked as a Jam game and not a Compo game.
bcvery1
23. Apr 2018 · 11:33 UTC
Unfortunately your Linux build is not working, seems to be missing a data folder; here is the error: https://pastebin.com/J9CdA1LC
vidsneeze
23. Apr 2018 · 11:50 UTC
Enjoyed the exit screen. Customers keep buying everything while i was out replacing light bulbs. Then suddenly there weren't that many customers anymore lol I was able to refill shelves on my own time nice and easy.

Great game i really enjoyed it.
🎤 Tudvari
23. Apr 2018 · 12:43 UTC
@bcvery1 Fixed, thanks.
Tuomo
29. Apr 2018 · 15:53 UTC
Super interesting idea, gameplay was bit confusing at times though. Maybe make stuff on the selves bigger, so that player can clearly see if they are running low. Especially the freezer things were hard to see into and see if there was stuff in. Minimap is nice but there are so many selves and aisles that it felt I was more playing on the minimap than actual gameview. Also I’m not entirely sure if I figured out how to switch light bulbs, it just seemed to happen. The coupon thing added too much complication to already busy gameplay. Also the way the story was told left me confused. I didn’t know who I was. And tried to play the game while it was going on. Which probably wasn’t intended, as I was in the dark area where the killed worker was found. Maybe I’m the killer;)
amras0000
30. Apr 2018 · 20:14 UTC
Still can't seem to run on Linux, seems like you forgot to include some libraries:

```./ANightmareOnTheCannedGoodsAisle-linux.x86: error while loading shared libraries: libstdc++.so.6: cannot open shared object file: No such file or directory```