Paddle Pals by Mors
Breakout + Platformer = Paddle Pals!

Break bricks, solve puzzles, push blocks, hit switches and go through 12 levels that combine tight platforming level design with classic breakout action!
This game was made by Mors and Darkonius Mavakar for the 41th Ludum Dare in 72 hours. Big thanks to CosmicGem for the music and sound effects!

Controls
Left and Right: Walk / Move Paddle
Z: Jump / Shoot the Ball
Down: Call Paddle / Headbonk
R: Restart Level
Number Keys: Change Screen Size
Changelog
v1.1 (An hour after the submission hour)
-Fixed a small music bug
-Added the tutorial signs back. They were gone for some reason.
-Fixed a bug that prevented certain crates from moving, which got you stuck at level 7.
v1.2 (24/04/2018)
-Fixed a crash that occurs when you clip into a wall.
-Added a Windows build
v1.3 (An hour after the previous one)
-Fixed a crash with the Windows Build
-Patched some skips that became possible with version 1.2
v1.3.1
-The ending text was broken on Windows. Whoops.
v1.4
-The final update, I swear. Fixed collision issues and other very tiny stuff.

| HTML5 (web) | http://paddle-pals.mors-games.com |
| Windows | http://paddle-pals.mors-games.com/Paddle%20Pals.zip |
| Original URL | https://ldjam.com/events/ludum-dare/41/paddle-pals |
Ratings
| Overall | 24th | 4.276⭐ | 87🧑⚖️ |
| Fun | 35th | 4.135⭐ | 87🧑⚖️ |
| Innovation | 18th | 4.3⭐ | 87🧑⚖️ |
| Theme | 18th | 4.494⭐ | 87🧑⚖️ |
| Graphics | 47th | 4.494⭐ | 87🧑⚖️ |
| Audio | 21th | 4.286⭐ | 86🧑⚖️ |
| Humor | 192th | 3.652⭐ | 84🧑⚖️ |
| Given | 44🗳️ | 4🗨️ |
There are two things I have noticed:
In the first tutorial, the part where it teaches you that you can press *down* to be able to run again is placed a bit far back in my opinion. At first I didn't realize that I could do that and my character flew out of the screen and died :sweat_smile:
Also, once my character got stuck in between the wrench and a wall. Fortunately I didn't die when I moved the wrench. :smile:
I found a bug in this level, when you have to move the base to get a box, so you can jump to complete it: It didn't allowed me to jump anymore. Here's the screenshot:

The gameplay, the sfx. the music choice, the moving control, the level design, the help menu, the theme!
All well done!
10/10
GOod job guys!
I have a suggestion, prevent the ball from leaving the "view", when it is bouncing (similar to old Mario game), would make it
even better!
Great job!
@strato If you're playing it in your browser try the Windows build, the game might be lagging on your end. Also, there's a hard mode that speeds up the ball so you might wanna check that out as well.
I absolutely adore the art style and music, the controls are tight and the game mechanics themselves are simple but the resulting gameplay has quite some depth. This all leads to a great game that I would love to see you all explore and create for further!
If you can figure out a way to nail mobile controls this could be a great game for on iOS and Android tablets!
Awesomely done!
Toooooo boring wait every level restart with such rate of fails.
Concept good, platformer with breakout rules. Game mechanic very solid and interesing. Level desing well made (despite I see only four levels at all). Nive job, anyway! I hope you'll polish it and I will have 100% of fun!
we will make good use of all the feedback we're getting, thank you yo
This game looks and plays so well, it's hard to believe that it's a Ludum Dare game. Great job!
The only issue I had with it were the controls, I was frequently pressing z when I should have been pressing down, and vice versa.
It looks like an actual SNES game, congrats!
The genre mashup works very well, and the level design is superb (so are the graphics and music, but that was obvious from the screenshots ;)).
What tool / framework did you use to code it? Pure Javascript?
A couple other minor criticisms:
- The in-game tutorial showing you how to switch back to platformer-mode is a bit poorly placed: The area which first has you switch to the paddle mode can easily end up killing you, and you have to actively look ahead to find out how to get out of it.
- On the "give me a hand" level, it's possible to get stuck in the area where you have to break the floor (you can break some, then switch to platforming, and you won't be able to jump out)
Overall, this is solid game!
It's one of the games where you completely forget it was made for Ludum Dare! Everything just fits perfectly. Insanely good graphics, insanely good audio, incredible level design. Really, I can give you nothing but praise. Have a bunch of fishes <3 🐟🐟🐟
it took me a wile to figure out that I can stop bounceing with pressing the arrow-key down (always too lazy to read the controls description)
@drludos: Nah, it's just GameMaker: Studio 1.4
@beebo-studios: Whoa! I wasn't expecting someone to make the connection, even tho I _did_ recycle the same menu layout and made a reference to it in the intro. :P Oh and for the last game I actually teamed up with someone else. But yeah thanks for the fishies lol
Polished! Solid Entry!
Very interesting mix, awesome game style and music.
Well done :D
I'd appreciate it if you'd find time to play my game.
https://ldjam.com/events/ludum-dare/41/astropover
I left my rating of your game, if you can leave your feedback in our game, Witch's Escape.
I hope you continue with the project.
https://ldjam.com/events/ludum-dare/41/witchs-escape