Lucky Towers! by FormalCloud
Lucky Towers is a cross-up of Casino Slots and Tower Defense!
Protect your Star Tower with a little luck and strategy!
Gamedev details: - Made with GameMaker Studio 2 - Aart in dobe Photoshop - Music by Mortistar - Total development time: 1 Days 0 Hours 4 Minutes 39 Seconds

| HTML5 (web) | https://designbycloud.itch.io/luckytowersldjam |
| Original URL | https://ldjam.com/events/ludum-dare/41/lucky-towers |
Ratings
| Overall | 42th | 4.173⭐ | 51🧑⚖️ |
| Fun | 60th | 4.051⭐ | 51🧑⚖️ |
| Innovation | 389th | 3.582⭐ | 51🧑⚖️ |
| Theme | 230th | 4.041⭐ | 51🧑⚖️ |
| Graphics | 17th | 4.63⭐ | 52🧑⚖️ |
| Audio | 34th | 4.196⭐ | 48🧑⚖️ |
| Humor | 613th | 2.829⭐ | 43🧑⚖️ |
| Mood | 287th | 3.641⭐ | 48🧑⚖️ |
| Given | 21🗳️ | 11🗨️ |

The art and sound design is great as always, and the gameplay is really fun. One thing I would like to suggest is to have a button that skip/fastforward the slot machine animation, because at a certain point it takes so long to roll all the tokens you have (especially since it keeps giving additional tokens). Other than that it's an exceptional game, great work!!
Your suggestion is also something a few people have mentioned and adding the ability to click again and stop the slots is def something I can do in future updates! :smile:
tho tbh to echo what's been said, kinda really really really wanted to skip the slots animation haha
10/10 can't believe this was done in 3 days
Amazing graphics and gameplay by the way
The game teaches that slots are bad, that's good.
All in all very good game!
Did the "End Wave Early" Button only speed up enemies? Because I found that I can kill them without speedup, but when I click the button they just run away without being killed.

1) Rulette mechanic works bad. First of all is fails. Sometimes I have 6-7 fails in a row. 3 fails - normal. There is about 50/50 fails and wins. If there is no fail but SMALL amount of money (say 5) there will be more positive. Hight percent of fails annoying a lot.
2) Gold towers is imbalanced. Wnen you've build 4-5 - there is no motivaition to play rulette. Rulette supplyes to player gold for ONLY for "startup" because it takes more time (2sec per play) and effective only for 10-20% to got some gold. So when player builds gold tower - rulette not neeeded.
3) BUT rulette has another one resource type - heart, which really I never needed. All 60 waves too weak for my towers defence.
4) I don't know is it bug or not but when I speedup the wave - all my towers shoots one time and waiting for wave end. This strange thing seriously twists the upgrade system. Each level incraces the towers range. So when I speedup wave they shoots on distant targets even if it not needed. So mor eeffective tacticts is to build 1-st level turrets across roads. Looks as broken mechanic design =)
**I've build every square of filed XD**

Anyway, man, **I really like this game** and spent about 1-2 hours to play, really enjoyed it! Visually game looks sweet and music awesome to. Thanks for this entry!
Your game was able to make the weird combo of tower defense and casino slots work. Good job!
besides that,it's really nice and clean for a ludum dare game. nice job!
Also, I'm not very lucky with the slot machine.
My complain would be that the pace is rather slow and that the slot machine becomes useless once you lay down enough coin towers. Especially since the game is so easy that you barely need to use it for hearts.
There is a button to make the wave end early but how does it work? It seems like the towers shoot at regular speed while the enemies go twice as fast. Not sure if intended.
Also, it started to lag at some point; I don't know if it's just me though but from the comment it doesn't seem so
1) The speed u/wave endp mechanic was broken. Towers didn't match correctly.
2) The pacing/balance was not great, my biggest flaw in the design. This was my first Tower Defense game and I had 0 experience with them so I sided on caution and that made the pacing more slow than they needed to be.
3) Due to jam time limits and so much UI work needing done I didn't get a lot of time for optimization - especially with HTML5. With that come cases of lag for some people depending on their browser, system, and total towers out.
Good news is, every single one of these issues has been addressed and greatly improved upon for the polished post-LDJAM release that is going through closed beta testing as we speak - and will be available sometime in May. :)
I was wondering why you didn't allow players to spend cash on the slots machine. Also, a faste slots animation/skip button or even auto-roll would come in handy.
https://thedevband.com/play-number-memory-game.html