Cubed In by Wabble
You are a cube, when you move the place you were gets occupied, thus making you run out of space. There are other obstacles like things that shoot other things, tripwires, and bombs.
Hope you have fun :)
Controls: - A W S D or Arrow Keys - Movement - R - Restart
Quality Gameplay:

This game was build using: - Photoshop - Unity - Paint3D - Visual Studio Community - Da Internets
Here are the main rules/objectives for this game: - fun (kinda achieved) - puzzle/arcade (yes) - scalable (yes! levels are very modular) - playable on mobile (yes, controls are simple enough, the unity physics and collisions are not used so its not a very heavy game) - must not be based on reaction time/reflexes(yes)
In the end I am not that Happy with the result, couldn't solve some of the bugs, and the looks of the game are ugly as hell. But still this was just the boostraping. From now on I will polish it, and deploy it on mobile :)
Source Code: https://github.com/BazingoW/LD42
| Windows | https://mega.nz/#!QRxVnL4R!lWWIz3DxRiD84Ib3VbBJDMUbEnDE7tAztZUrAThAWEE |
| Original URL | https://ldjam.com/events/ludum-dare/42/cubed-in |
Ratings
| Overall | 415th | 3.286⭐ | 23🧑⚖️ |
| Fun | 236th | 3.477⭐ | 24🧑⚖️ |
| Innovation | 367th | 3.182⭐ | 24🧑⚖️ |
| Theme | 110th | 4.068⭐ | 24🧑⚖️ |
| Graphics | 481th | 2.955⭐ | 24🧑⚖️ |
| Mood | 409th | 2.842⭐ | 21🧑⚖️ |
| Given | 23🗳️ | 14🗨️ |
The one big headache I had with the game was the input. For some reason, the controls seem rotated 90° counter clock wise to what I would expect them. I rebound them, swapping horizontal and vertical axis and indeed I think that is the convention for isometric games.
All in all, good job!
Good work!
Experience would definitely be enhanced with some audio, but it is already quite engaging as it is. As someone already said - very impressed with the amount of different elements added to the puzzles! Definitely worth continuing development. Awesome work!
Amazing work!
I found wrapping my head around the controls a bit hard - not that they're complicated, but since the perspective was rotated it took a while to get the hang of.
I like how the mechanics were introduced, but felt that the difficulty curve didn't really ramp up beyond that. Something to keep in mind if you do keep working on this!