Hiding Spot by toboggan

A puzzle game about isolating yourself.
By Corey Martin
Made in 48 hours for Ludum Dare 42
Theme: "Running out of Space"
Tools used: Unity, MagicaVoxel, FL Studio, Sublime Text
Source code: https://github.com/mytoboggan/fetal-position
Twitter: http://twitter.com/mytoboggan
http://toboggan.work
Ratings
| Overall | 24th | 4.078⭐ | 53🧑⚖️ |
| Fun | 102th | 3.755⭐ | 49🧑⚖️ |
| Innovation | 25th | 4.11⭐ | 52🧑⚖️ |
| Theme | 248th | 3.786⭐ | 51🧑⚖️ |
| Graphics | 71th | 4.031⭐ | 51🧑⚖️ |
| Audio | 44th | 3.761⭐ | 48🧑⚖️ |
| Humor | 91th | 3.357⭐ | 44🧑⚖️ |
| Mood | 19th | 4⭐ | 50🧑⚖️ |
| Given | 50🗳️ | 29🗨️ |
@croze If the rectangular cube falls, you've lost. I can give another if youd like!
@touchme Glad to hear you enjoyed it! thats a bummer re: unintended solution to 12, i'll take a look. I intended to add some feedback when you try to move or turn and can't, but i ran out of time... I'll take care of it in a post-jam update.
You reversed the theme using the space as a enemy.
Character is cool and cute also!
Nice work with MagicaVoxel, maybe some soft shadow on cubes will improve it.
Nice and clever entry, good work!
Have a nice day :v:
The game is very polished, I like the sokobanesque approach. Sound is great, voxel style graphics good.
It's kind of "too much space" instead of "running out of space" though.
The game is really clean and the sound is just perfect <3
You made it yourself really ? Because it's exactly the kind of song i was searching for my game, but maybe more cheerfull :)
Anyway this is an original entry but i was stuck at level 3. I think you should do levels before to help the player because the curve of difficulty is rising instantly. For example, in the level 2, maybe it could have been better if you introduced the green rectangle in a easier level.
The mood was perfect and it is treating about an interesting subject which is autism, right ?
About the music, it was made using the Native Instruments Massive VST, which can produce some really rich sounds for a digital synth. It's probably my favourite VST. Lastly, I hear you that the difficulty curve might be aggressive, I would perhaps draw it out a bit in an expanded version of the game. Thanks for the feedback!
Here is my playthrough:
https://youtu.be/n9MSmVs9LtQ
Couple notes:
- level 3 has a big gap in difficulty. Players might not realize how to rearrange things to hide themselves. I think some of it is because it's laid out very similarly to the previous level, but plays very differently which players may not expect.
- level 8 took me a while because I didn't realize that I could stay in the same facing direction and move (as long as I was "holding" something). This isn't really taught in the levels so players may not know or be able to figure out what to do. Maybe if there was a different pose when the player isn't holding anything so they at least know that it's a distinct choice you're making, not necessarily to move things but to stay faced in that direction.
- ~~There were some levels I beat that I felt I may have skipped the intended puzzle (I think the cube on top of the rectangle was one, I never needed to use the cube? I wasn't sure if that was intentional).~~ Oh, okay I see some levels had unintended solutions.
Overall good job! We all need a break sometimes :)
You even put like undo option, dude you know what you are doing!!! thx for your game :)
I finnish the game finally. :)
http://toboggan.work/tmp/fetal-position.flp
It just uses Native Instruments Massive VST and the stock limiter.
Anyways, the sound eventually got muted abruptly each time I played. Is that normal for this build?
Could work on smartphones as well. Just the right art and scope for casual players but at the same time difficult enough to spend a lot of time with it.
I got stuck on level 3 for a bit. Being able to hide next to "empty" space(the gray void) is a bit intuitive.
Well done!
I love this game! It takes me 20 mintues to finish the whole 13 levels. The puzzle is hard at fitst. But quite easy when you finally realize you can do some special moves such as moving while pressing space or crouching while pulling a green box. Btw there is a little bug in level 12.
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And this game makes me think of my childhood when i'm still in a kindergarten. I stack some tiny chairs and try to hide myself there XD.!
I think level 4 should be level 3 and vice versa though in terms of puzzle progression.
If you don't bother take a look at our game when we focused on Graphics and visuals and see the results that we got:
https://ldjam.com/events/ludum-dare/42/spacelab-42
Puzzles were sometimes quite difficult but I kept going because they were great! Only real downside in my opinion is that a few mechanics weren't immediately obvious to me, so I got stuck for a while until I realised that it was possible to push stacked blocks together by not holding space and that I could move without changing directions by holding space.
The choice of left ctrl key was a bit iffy since combined with either space or arrow keys it would trigger OS level functions (macOS) and throw me out of the (fullscreened) game, since I didn't always let go of ctrl before pressing another button—but at least it was still possible to play as long as I remembered to let go of ctrl first! :p I see someone else already mentioned this, but since it actually wasn't unplayable as they stated—just a little trickier to play—I guess my comment on this is still worth writing. c:
Finished the whole thing. High ratings for you! Really, really well done.