EARTH BLOSSOM by Zarkonnen
WELCOME, CHILD
YOUR BLOSSOMING AWAITS YOU
Your monstrous avatar glibbers through space, following your cursor. You can spawn blisters that fire spores at the human structures trying to impede your progress. Once they are destroyed, you can devour the survivors, replenishing your mass - but don’t be too greedy, or your flesh will become sluggish, or even blossom early, too far away from Earth.
https://www.youtube.com/watch?v=tlKC8eRc2s8
Screenshots:



| HTML5 (web) | https://zarkonnen.itch.io/earth-blossom |
| Original URL | https://ldjam.com/events/ludum-dare/40/earth-blossom |
Ratings
| Overall | 50th | 3.985⭐ | 35🧑⚖️ |
| Fun | 50th | 3.955⭐ | 35🧑⚖️ |
| Innovation | 27th | 4.121⭐ | 35🧑⚖️ |
| Theme | 246th | 3.625⭐ | 34🧑⚖️ |
| Graphics | 286th | 3.438⭐ | 34🧑⚖️ |
| Audio | 40th | 3.919⭐ | 33🧑⚖️ |
| Mood | 22th | 4.032⭐ | 33🧑⚖️ |
| Given | 11🗳️ | 13🗨️ |
* To be honest, it's almost fine the way it is really, it's real good. I mean, everything could look better with a bit more polish and stylistic improvements but I am fascinated you took this really unique approach to the theme.
* Without the theme's constraints, I think it's best if you have the ability to zoom out one way or another. Either by using some dedicated zoom buttons or as you grow in size. There's also another way to go about this visibility problem, which I'll state below.
* Enemy Indicators. On the stage "Fleet", I moved far away enough to lose track of the large ship. Arrows pointing to it is a good way to tell where the enemies are. It could be the nearest enemy, the one with the most threat, or all of them.
* Suggestion: Use mass to boost? Heck yeah! More risk than reward. Then again, it might end up too similar to slither.io...
To be honest, I can't really say much cause it's a good game, really. Congratulations on your entry! I hope this game blossoms. ;)
The theme fit is great since there's a definite advantage to keeping your size down, the creepy music is great for the mood!
Not much to criticize, I agree with @fiakaiera that the main thing I also thought about was that of zoom (also enemy indicators!)
Great work :)