Apollo by Sigton
About Apollo
Apollo is an retro-style arcade game, inspired by the challenges of space travel. Resources are precious and limited; so using them up is quite the sacrifice!
This is my first ever game jam entry, so I'm very pleased with my result! I'll definitely be coming back to compete in the next jam!
To run the game, download the executable from GitHub and extract from the ZIP archive. Run the file 'Apollo.exe' and all should hopefully work :smile:
Gameplay
In Apollo you pilot a rocket ship through a field of debris, meteors and alien ships. You need to dodge these obstacles, however moving the rocket sacrifices your limited fuel supply! The goal is to last as long as possible.
Meteors can crash into your ship, while alien ships will shoot lasers at you. Once you have taken damage, you will start to leak oxygen.
The ship is in space, so there it has inertia of course. There's no friction to slow it down automatically!
The game is over when the ship explodes, you suffocate to death or run out of fuel. Good luck!
Controls
Using A/D or LEFT/RIGHT arrows to control the ship. Sounds simple, right? :wink:
Screenshots

What I Used To Make It
Programmed with Python & Pygame
Art drawn in GIMP
Music composed in LMMS
SFXR and Audacity for SFX
| Source code | https://github.com/Sigton/ludumdare43 |
| Windows | https://github.com/Sigton/apollo/releases/tag/v1.0.2 |
| Original URL | https://ldjam.com/events/ludum-dare/43/apollo |
Ratings
| Overall | 194th | 3.545⭐ | 24🧑⚖️ |
| Fun | 171th | 3.455⭐ | 24🧑⚖️ |
| Innovation | 244th | 3.205⭐ | 24🧑⚖️ |
| Theme | 329th | 3.205⭐ | 24🧑⚖️ |
| Graphics | 178th | 3.568⭐ | 24🧑⚖️ |
| Audio | 52th | 3.773⭐ | 24🧑⚖️ |
| Mood | 76th | 3.725⭐ | 22🧑⚖️ |
| Given | 25🗳️ | 11🗨️ |
I only wish there was a more active sacrifice to do, e.g. shooting burns oxygen, but if you survive a level then you dock and it gets refilled.
@radical-dog I love your suggestions, maybe I could make a new version :P
@johnnyginard Thanks! :D
Was a bit strange that fuel kept using if I just moved fast, even with no input from me.
I apparently misunderstood how fuel worked, thought I only used it to change velocity (and, some constant drain), so I thought I was sacrificing whether or not to expend fuel to slow down or just get hit by an asteroid... but apparently my "constant drain" was because I left velocity on! I think I would have gotten farther knowing that.